Helldivers 2 has dropped a new update today (Tuesday 9th April), with a big pile of official patch notes to explain what's what.


As fans wait for a revised roadmap, each of these new Helldivers 2 updates has been coming as something of a surprise.

So, what's changed in the latest update and what do the full Helldivers 2 patch notes look like today?

Read on, intrepid Helldiver!

What changed in the Helldivers 2 update?

A Helldiver looking into the distance with spaceships flyong overhead from the intro cinematic for Helldivers 2
Helldivers 2. Arrowhead Game Studios, PlayStation Studios

On the game's official Steam page, the Helldivers 2 developers have described the second April update as primarily a stability-based update.

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The update addresses a number of issues that had been causing Helldivers 2 to be crashing for some players.

On top of that, there were some UI-based tweaks and slight gameplay changes. Some known issues are still waiting to be patched out, as well.

Plus, it's probably no coincidence that the return of the Automatons, and the arrival of a new Major Order, occurred on the same day as this update!

Full Helldivers 2 patch notes

Below are the full patch notes for Helldivers 2 Patch 01.000.202, which can be found over on the official Helldivers 2 Steam news page. This is the update that dropped on Tuesday 9th April.


"We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher."

Crash fixes

  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.

Other Fixes

  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

Known Issues

"These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

"This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organised by feedback, reports, severity etc."

Various issues involving friend invites and cross-play:

  • Player cannot navigate to the search results from the Search Bar in the Social Menu.
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.

Other known issues:

  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100 per cent at the end of every Defend mission.

Read more on Helldivers 2: Helldivers 2 release date | Helldivers 2 player count | Helldivers 2 server status | Helldivers 2 mechs | Helldivers 2 enemies | Helldivers 2 stratagems | Helldivers 2 difficulty levels | Helldivers 2 trophies | Helldivers 2 ‘Rickroll’ Steam Deck players | Helldivers 2 solo guide | Helldivers 2 crossplay | Helldivers console exclusivity explained | Is Helldivers 2 on PS4? Alternatives explained | Helldivers 2 roadmap


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