After what felt like an eternity, Team Cherry's follow-up to their massively successful indie Metroidvania has been even more so and by an order of magnitude, so let's delve into the Silksong player count peak and latest sales numbers to see just how well it's doing!

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If, in the last few years, you had read any gaming media (including here) in the run-up to any gaming show or presentation, such as Summer Games Fest or Nintendo Direct's, then you will be well aware of just how many "Where Silksong?" articles have been written, and this is for good reason.

For a long time, Hollow Knight: Silksong held the crown of being the most wishlisted game on Steam, and given how long fans have been waiting, the fervour surrounding the game became inescapable.

The excitement no doubt got other curious gamers interested in the original, who then played it and fell in love, and handed the hype train conductor a first-class ticket.

Fast forward to launch, and you have the perfect recipe for a crazy number of players enjoying a game made by three people in Australia. With that said, let's get to the Hollow Knight: Silksong player count!

Silksong player count: How many people are playing Silksong?

Hornet, a insectoid creature with a needle sword in key art for Hollow Knight: Silksong
Hornet in Hollow Knight: Silksong. Team Cherry

Hollow Knight: Silksong has reached a peak player count of 587.150 players.

That number comes from SteamDB, and was achieved on Saturday 6th September, the weekend following Silksong's launch.

That puts it just a hair short of eSports titles Apex Legends and Marvel Rivals, but ahead of the recent Battle 6 Open Beta or even Helldivers 2, which is absolutely bonkers numbers for an indie Metroidvania developed by three folks.

Of said launch, it had a bit of a shaky start in which Steam crashed, but then, Silksong broke the original Hollow Knight's peak player count in just 20 minutes.

It then began to spike a couple of hours later, eventually hitting a player count of 535,213 players on that first day.

Considering many players weren't even able to play the game as soon as it launched due to the Steam store outage, and many PC players will likely be playing on Xbox Game Pass, this number likely would have been higher had all players been able to play it as soon as it launched.

Unfortunately, we can't get any data on how many players are playing the game on Xbox, PlayStation and Switch, but we can assume, after The PlayStation Store, Microsoft Store and Nintendo eShop all suffering from similar issues, that many, many players have picked up the game on consoles too.

Silksong sales numbers: How many copies has Silksong sold?

Hornet sitting on a bench in Hollow Knight: Silksong.
Hornet sitting on a bench in Hollow Knight: Silksong. Team Cherry

At the time of writing, sales numbers for Silksong are not yet publicly available, but what we do know is that they are sky-high.

Alinea Analytics, which tracks game sales figures, puts the total number of players at over 5 million, as can be seen in a post on X (formerly Twitter) from its head of market analysis, Rhys Elliot.

In terms of development costs, Team Cherry was probably already in the green, owing to it being a day-one Xbox Game Pass title, but a cool extra estimated $50 million from Steam revenue alone has no doubt gone down quite nicely with the three-man development team.

From the moment it launched, Hollow Knight: Silksong was right at the top of the Steam Top Sellers list, and seven days on as of writing, it holds the fifth position.

It's also still on top of the Nintendo eShop charts, with Hollow Knight right behind it in second place.

It's in second place on the PS Store behind NBA 2K26, but is nowhere to be seen on the Xbox best sellers list, though that's hardly surprising, as most Xbox players are probably playing via Game Pass, as evidenced by Alinea Analytics' numbers.

So, while we don't know exactly how many copies Silksong has sold just yet, whatever it is, it's a lot.

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Authors

Cole LukeFreelance Writer

Cole Luke is a freelance journalist and video producer who contributes to RadioTimes.com's Gaming section. He also has bylines for Digital Foundry, PC Gamer, Network N and more.

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