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Avowed patch notes: What changes are in the Avowed day one update?

Off to a better start.

A gruesome skeletal figure, with plant-like leaves and roots, holds a sword. The word "Avowed" in the foreground.

Microsoft Gaming

Published: Wednesday, 19 February 2025 at 12:14 pm

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Obsidian's Avowed released yesterday on PC and Xbox Series consoles, and with it came a day one update created based on community feedback.

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The follow-up to Pillars of Eternity incorporates gameplay similar to Elder Scrolls, but tells a more conventional story than most sandboxes.

So, how does this patch affect the game? Are the builds and romance options the same as the pre-release?

We'll take a look at what's changed below, and share the complete patch notes if you're curious!

What changes in Avowed's day one update?

Avowed's day one update (also known as Patch 1.2.2) irons out a few issues, and makes other changes to make things more accessible. There are also audio, visual, and UI fixes.

One of the big issues that needed fixing was the game's tendency to crash when Corrosive Siphon was cast on on destructible objects. You'll be happy to know that this has been ironed out, as have the potential buggy visuals after the game's been paused.

Your companions have been buffed, too. They're now revived with 75 per cent of their health, rather than the 50 per cent of the pre-release game.

There's plenty more, so we'll share the complete patch notes below.

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Full patch notes for Avowed

The following patch notes have been taken directly from the official blog post. If you want it from the horse's mouth, head to Obsidian's website.

Making Crafting and Upgrade System more Approachable

Updates to Equipment Tier difference feedback and penalties/bonuses:

Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.

Missing NPCs

Quest & Exploration Fixes

Companion & NPC Improvements

Merchants & Economy

Crashes & Major Issues

Quest & Area Design

Systems & Gameplay Improvements

Audio Improvements

Visual & Art Fixes

User Interface (UI) & Controls

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Authors

Ben HuxleyFreelance Writer

Ben Huxley is a freelance contributor to Radio Times, with bylines also in TechRadar, WhatCulture, GAMINGbible, and Live Science. A writer of fiction, too, he has a few short stories published and a novel on the way. He has a BA in English Literature, and an MA in creative writing.

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