Sailor Piece codes in Roblox: Full list for April 2026
One Piece and Roblox fans, you're in luck, as we've got a bunch of Sailor Piece codes for you to enjoy! You might be waiting for the next anime episode, or season 3 of the live action, but whichever camp you're in, you can be sure that these codes aren't filler! We cover all sorts of games, and have codes pages for The Forge, Blox Fruits, Kaizen, Paradox and more! You can also check out our image IDs and music IDs too if you want to add some personal flair to your games. But for now, here is a full list of codes for Sailor Piece that you can redeem in April 2026! All Sailor Piece codes in April 2026 Below are all currently working Sailor Piece codes for April 2026: VERYSORRYFORTHEDELAYGUYS – (Requires level 10000) 35x Power Shard, 45x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) ALOTOFNEWCONTENTSEA2 – (Requires level 10000) 40x Power Shard, 50x Passive Shard, 6x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 5x Aura Crate (Untradeable), 4x Cosmetic Crate (Untradeable) 1MMEMBERSTYSMGUYS – (Requires level 10000) 40x Power Shard, 50x Passive Shard, 6x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 5x Aura Crate (Untradeable), 4x Cosmetic Crate (Untradeable) 800KLIKESTYSM – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) 700MVISITSWOWW – (Requires level 10000) 35x Power Shard, 45x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) SORRYFORTHESEISSUES – 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) SORRYFORTRADELOCK – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) 700KLIKESTYSM – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) FREECODE – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 500MVISITSWOAHH – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) ICEQUEEN – $350K, 500x Gems, 10x Power Shard, 15x Passive Shard, 25x Clan Reroll (Untradeable), 50x Trait Reroll, 75x Race Reroll, 50x Haki Color Reroll 600KLIKESTY – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 400MVISITSWOAHH – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 500KLIKESTY – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 605KCCUINSANEMILESTONE – (Requires level 10000) 25x Power Shard, 35x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 5x Aura Crate (Untradeable), 4x Cosmetic Crate (Untradeable) 590KCCUTYSMGUYS – (Requires level 10000) 25x Power Shard, 35x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 575KCCUWOWWWW – (Requires level 10000) 25x Power Shard, 35x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 560KCCUWEREINSANEE – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 545KCCULETSGO – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) SORRYFORRESTARTONLYONETONIGHTT – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) THEHUGE500KCCU – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) TYFOR515KCCU – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) INSANE530KCCUTYSM – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 200MVISITS – (Requires level 10000) 3x Secret Chest (Untradeable), 85x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) 425KCCUYAY – (Requires level 10000) 35x Passive Shard, 4x Secret Chest (Untradeable), 95x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) SEA2NEXTUPDATE – (Requires level 6000) $250000, 500 Gems, 10x Passive Shard, 20x Clan Reroll, 50x Trait Reroll, 65x Race Reroll, 30x Haki Color Reroll TYFOR115KFOLLOW – (Requires level 6000) $250000, 500 Gems, 5x Power Shard, 15x Passive Shard, 25x Clan Reroll, 60x Trait Reroll, 75x Race Reroll, 50x Haki Color Reroll SEA2SOON – (Requires level 6000) $250000, 500 Gems, 10x Passive Shard, 20x Clan Reroll, 50x Trait Reroll, 65x Race Reroll, 30x Haki Color Reroll INFINITETOWER – (Requires level 6000) $250000, 500 Gems, 10x Passive Shard, 20x Clan Reroll, 50x Trait Reroll, 65x Race Reroll, 30x Haki Color Reroll Expired Sailor Piece codes Below are all expired Sailor Piece codes, make sue the code you’re trying is not from this list! MOONUPDATE BIGGESTUPDATESEA2NEXT MASSIVEUPDATE ALTERUPDATE SORRYFORALLTHEBUGSS 175KFOLLOWSTYSM TYFOR440KCCU WOAHHH455KCCU 470KCCUISCRAZY 485KCCUTYSMMM 290KCCUSOMUCH 305KCCUTYSMGUYS 275KCCUOMG 260KCCUINSANE 245KCCUGETTINGTOOCRAZY 230KCCUYALLTHEBEST TYFOR215KCCU TYFOR170KCCUWOW INSANE180KCCU OMG190KCCU THEBIG200KCCUTYSM HOGFRAGBUGSORRY OP160KCCUWOW TYFOR130KCCU TYFOR140KCCUILY THEINSANE150KCCU INSANE110KCCUFR BEST120KCCU THEBIG100KOMG TY90KCCUWWWWW 95KCCUSOCLOSE 85KCCUABSURD TY80KCCUWOWWW 75KCCUWOAH SORRYFORRESTARTS SORRYFOR1HDELAY 30KFOLLOWTY 30MVISITS SORRYSUDDENRESTART BADISSUESSORRY BOSSRUSH VERYBIGUPDATESOON SINOFPRIDE 15KFOLLOWTY ROGUEALLIES RUSHKEYCODE 65KCCUWOWW INSANE60KCCU 55KCCUWOWW INSANE50KCCU 40KCCUWILD 35KCCUWOW 30KCCU 25KCCU UPD5 3SPECS 7.5KFOLLOWTY 10KFOLLOWTY 12.5KFOLLOWTY ROGUE TYFOR10KCCU SORRYFORMOREISSUES UPD4.5 GILGAGOAT 5KFOLLOWAGAINTY HUGEUPDATESOONFR VALENTINEEVENT BIGUPDATEFR UPD4 25KLIKES 5KFOLLOWS UPD3.5 MOREBLEACH CONQHAKIQUESTFIXEDHOPEFULLY SORRYFORTHEBUG SORRYFORMORERESTART BETTERCODEHERE HUGEUPDATESOON UPDATE3 BIGJJK MOREQOL DUNGEONSHOP SORRYFORSMALLDELAY LOWERSPAWNTIME SorryforBadBug 20KLIKES SORRYFORMANYRESTART UPDATE2.5 3MVISITS SORRYFORBUGS 5KCCU UPDATE2 DUNGEONS 20KMEMBERS DELAYSORRY 2MVISITS 15KLIKES BIGUPDATESOON SORRYFORTHEDELAY 15KMEMBERS 10KLIKES QOLUPDATE UPDATE1 ARTIFACTS SORRYFORQUEST QOLUPDATEVERYSOON MANYRESTARTS 5KLIKES DELAYSORRY 500KVISITS 4KLIKES 200KVISITS 10KMEMBERS TRAITS 3000CCU 3KLIKES QUESTBUGFIXSORRY UPDATE0.5 NEWYEAR CHRISTMAS RELEASE View Green Video on the source website How to redeem codes in Sailor Piece To redeem codes in Sailor Piece, you just have to follow a few simple steps: Start Sailor Piece on Roblox Select the ‘Settings’ button on the top left below your HP and XP, and scroll all the way to the bottom until you get to ‘Codes’ Enter the code into the text box that says ‘A Secret Code’ and then press Redeem Some codes do require you to be at a certain level or Ascension, so be sure to double-check your XP before using a code. Read more on Roblox: Grow a Garden codes - latest Grow a Garden codes How to create Roblox account - get started in Roblox Mugen codes - codes for demon slaying success Dig codes - we've dug deep for the best Dig codes Basketball Zero codes - slamdunk these codes in Blue Lock: Rivals codes - kick-off with your best foot forward Anime Vanguards codes - help save the world with these codes Dress to Impress codes - codes to impress Roblox image IDs - leave your mark in Roblox Roblox music IDs - the best tunes in Roblox Roblox hair IDs - get a fresh cut in Roblox Roblox shirt IDs - wear only the finest threads in Roblox How to get Roblox - the felines to catch How to make clothes - Look fresh in Roblox What is Roblox? - Get started in Roblox Roblox face IDs - Put your best face on Is Roblox down? - handy hacks What is Robux? - Roblox slang explained Is Roblox safe for kids? - parents' guide to Roblox Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Slay the Spire 2 platforms: Is STS2 on PS5 or Nintendo Switch?
It's been seven years since the first game fully released – nine since its early access launch – but Slay the Spire 2 is finally here. The original game is now available on anything and everything. PC, PS5, Xbox, Switch, iOS and Android – you name it! But with STS2 being such a new game, what platforms is it on? Here's what you need to know about Slay the Spire 2 on console. Slay the Spire 2 platforms: Is STS2 on console? At the time of writing, Slay the Spire 2 is only available on PC. Like its predecessor, Slay the Spire 2 launched in early access, and will fully launch once developer MegaCrit is happy with the quality and amount of content on offer. It hasn't been confirmed thus far, but it seems like a given that the game will be released on consoles eventually, and we expect that this will happen alongside the full release date, when the game officially leaves early access. On which note… Slay the Spire 2 console release date speculation We predict that Slay the Spire 2 will release on consoles in late 2027 to early 2028. On the game's Steam page, the developers have stated that while they have no definite timeframe, they expect that it will be in early access for one to two years. This is based on development of the first game, which they expected to spend one year in early access but took one-and-a-half years. We think it's best to expect a longer development period, as developers often come up with new ideas as work progresses, extending the development cycle further – just look at Silksong! For that reason, while a 2027 release is by no means unlikely, we are leaning towards 2028 instead. When it does come out, though, you can almost guarantee that it will be releasing on PlayStation, Xbox and Nintendo Switch 2. Of course, this is all just speculation, and the team at MegaCrit could pull a blinder and churn through early access in no time flat, so take this with a grain of salt! But until the day arrives, sorry to all you console roguelikers out there, but you'll have to pick Slay the Spire 2 up on PC. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Resident Evil Requiem review: Capcom's best survival horror to date
It takes a Village, and a bit of Resident Evil 4, 6 and 7.
Few series have lasted as long as Resident Evil and fewer still have seen the myriad of evolutions, spin-offs and experiments that it's enjoyed (or endured in some cases), but nevertheless it has survived thanks to its engaging story, iconic characters and constant push to find new ways of scaring the audience. Now, 30 years later, Resident Evil Requiem is taking a leaf out of Leon's book and doing some acrobatics to both look back to where the game's lore all began, and focus ahead to the future, experimenting once more by blending its first-person experience with its third-person one. We were excited right out of the gate to see what Capcom had in store, particularly after they teased an entirely explorable noir city free from infection, tense scares in a manor house that had shades of the Spencer Mansion and the return of fan favourite Zaddy – Leon S Kennedy. Thankfully, we weren’t disappointed. Resident Evil Requiem really is all the best parts of the series in one package, and while there are moments it toes the line of becoming overly stuffed with too many ideas, it never crosses into RE6 territory. There’s a lot in the story to unpack, and we were kept on tenterhooks from start to finish, uncovering the mystery of Elpis and how it ties into Grace's and Leon's extreme cases of skin irritation – but we won’t (and can’t) go into much detail, and wouldn't want to spoil anything for those going in blind. What we can say is Resident Evil Requiem has one of the coolest openings of the series so far, as Grace Ashcroft is sent to a local crime scene in the city to look for clues into a recent spate of murders. Walking through the gritty and bustling street as the rain pours down feels like a fresh way to start the game, providing a nice slow build into the dread we know is coming as we begin exploring an abandoned hotel. As events unfold, Grace ends up being kidnapped by a masked villain, only for Leon to arrive in town and chase after her. This is our first taste of the perspective switch, and Requiem wastes no time in dialling up the action as you blast infected away and perform all manner of high kicks, body slams and axe takedowns along the way. Aside from being a fun moment after all the sleuthing as Grace, graphically it really shines as you run between traffic as the rain-slicked roads glow under car headlights and enemies blend in with scared civilians. Eventually both arrive at the Rhodes Hill Clinic and must work in tandem to escape and find out what the masked villain, Victor, has planned. This is where the real meat of the game reveals itself, and you quickly get to grips with Grace as a protagonist. While a fully trained FBI agent, she’s clearly a nervous person and not adept at combat at all – something which is quickly reflected in her arsenal. Equipped with a pistol and any makeshift knives she might find lying around, ammo is pretty scarce, so you’ll need to really think twice before firing at any infected lumbering around the clinic. In Requiem, a lot of the infected have some semblance of memories, meaning they’ll act out certain routines from their day to day, such as cleaning the floors, turning off lights or attempting to cook in a kitchen that would no longer pass safety standards. It’s a nice touch which feels like something from the Siren series and helps to add a layer of strategy to getting around as Grace — switching lights off to send an infected one way, or using sound to distract patients complaining of a headache. Crafting is a huge part of Requiem, something we didn’t quite expect, but you’ll notice enemies leaving behind piles of blood if you manage to vanquish them, as well as buckets of the crimson stuff in all kinds of places. Grace can extract this and combine it with scrap scavenged along the way to create all sorts of things from upgrades to ammo – but more importantly, Hemolytic Injectors. Creep up behind an infected and inject them with one of these, and you’ll see them bubble and explode into a pile of goo. Now, is collecting blood to craft things a bizarre idea? Yes. Of course. But did we enjoy the macabre oddness of making infected explode into icky ooze? Also, absolutely yes. At first, it’s almost jarring flicking from Grace crawling around the mansion-esque hospital of Rhodes — ill-equipped to really fight back unless totally necessary — and into Leon, ready to smash skulls with his boots and fight off chainsaws with a small axe. View Green Video on the source website But ultimately, that switch is a nice palette cleanser each time. Grace's moments are often slow, taut and considered, making every choice feel like it comes with a weight of responsibility. Performing judgment calls on whether to use scarce ammunition or an injector to eliminate a zombie, or instead distract and sneak by using an excitable light switch feel rewarding and endlessly enjoyable. But that building tension needs a release, which Leon's insane drop kicks and bum-kicking really provide. Crimson Heads – which you may remember from the 2002’s Resident Evil remake – make a comeback of sorts, in the form of Blister Heads. If you don’t fully destroy the noggin of such an enemy, it can later come back to ruin your day with a bulbous, bubble-like head and a much more feral speed and strength. Even when you know they’re coming, these pesky mutations can really take what little resources you have to survive. It’s a nice nod to one of the series more interesting ideas and something Requiem does throughout. Whether intentional or not, the game is littered with references and homages to previous games in settings, mechanics, enemies and sound – with the infamous piano motif from the original Resident Evil playing in certain spaces. A sound which, at this point, is both unsettling and comforting to a long-time fan. While there’s undoubtedly somewhat of a nostalgia play in Requiem, it still feels fresh and toes the line of its bombast, keeping us hooked beat-by-beat. The story works to recontextualise some of the franchise lore and offers new insight into the series's ever increasing bio experimentation, preparing Resident Evil to shake off some of its previous history and step into a new era. But more importantly, Leon's back with as many fresh one-liners as the team could fit into the game. Throw in some of the most tense and creepy exploration we’ve had to handle so far, and Resident Evil Requiem really is Capcom firing on all cylinders to deliver their best survival horror to date. Resident Evil Requiem releases 27 February 2026 on PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
PS6 could be delayed by multiple years, industry expert warns
Market anaylists say it's RAMageddon out there.
The ongoing memory pricing crisis of today not only affects the technology and market conditions in the here and now but has far-reaching consequences for the future too, affecting multiple types of products, including consoles. We have already seen it, in affect, pushing the price of components such as RAM, storage and graphics cards up, and recently, Valve released a Steam Hardware FAQ that stated the "limited availability and growing prices" of memory necessitated the need to revise the "exact shipping schedule and pricing" of the Steam Frame and Steam Machine. The crisis stems from the massive increase in data centres being built around the world to accommodate the AI boom. AI technologies such as LLMS (large language models) require a huge amount of memory in order to function at a high level, and with ChatGPT receiving around 800 million active users, there is clearly a huge level of demand. Manufacturers such as Micron Technology, SK Hynix and Samsung, who create system memory and NAND modules, recognise this and instead prioritise supplying the commercial market, as opposed to consumers. On 3 December 2025, Micron Technologies announced that it was to "exit the Crucial consumer business". Crucial was Micron's consumer-facing brand and was recognisable to many who liked to build their own PCs. The reason for this was given by Chief Business Officer Sumit Sadana, who said that "AI-driven growth in the data center has led to a surge in demand for memory and storage" and that "Micron has made the difficult decision to exit the Crucial consumer business in order to improve supply and support for our larger, strategic customers in faster-growing segments". Analysts don’t see the situation improving any time soon, either, with Sassine Ghazi, CEO of Snyopsys, telling CNBC that they expect the "crunch" to continue all the way to 2027. This situation, dubbed by some as RAMageddon, provides the context for why the PlayStation 6 could be delayed by multiple years, all the way to "2028 or even 2029", as reported by Bloomberg. You may remember that when the PS5 and Xbox Series consoles launched in late 2020, buying one was extremely difficult, owing to supply constraints brought about by the Covid-19 pandemic. This situation is not entirely dissimilar for the end user, with inflated prices and products that are hard to buy, but the pressures on the likes of Sony are completely different, as they are now contending with supply and pricing issues during active development of their next-generation console. According to industry leaker Kepler L2 (as spotted by TechPowerUp), who has an exemplary track record and a lot of insight into the world of graphics cards and console development, the PS6 could have a memory configuration of 30GB GDDR7 RAM, which is to say that it’s very high-end RAM, making it an extremely expensive proposition. If Sony stuck to the typical seven-year console cycle as it has done so since the PS3, it would mean releasing the console in 2027, when many predict the market will still be extremely pressed for memory and chips. Although Sony can buy memory and other components in bulk, it still has to navigate the commercial market, comprised of big players such as Apple and Nvidia. Delaying the PlayStation 6 to 2028 or 2029 would offer Sony some breathing space and allow the company time to procure components when conditions improve, as opposed to releasing a more expensive console sooner, and likely passing those costs onto the consumer. View Green Video on the source website It could also mean that the PS5 generation becomes more profitable as Sony could sell more units than they otherwise would, with no next-generation offering from Sony available. Those looking for an upgrade may look to buying a PS5 Pro, which, whilst not increasing the user-base, is still more consoles sold for Sony. Hugely anticipated games such as GTA 6 and The Witcher 4 are likely to be console-sellers, and having the PS5 and PS5 Pro as the premiere consoles to play them could reignite interest from "lapsed gamers" who only take interest when such titles come around. However, RAMageddon will affect manufacturing costs for current-generation consoles, too, and we have already seen price increases for the PS5 in the past. AMD recently stated that it was in a position to supply Microsoft with chips to support an Xbox launch in 2027, but the Redmond company will be facing all the same issues. Microsoft gained the huge upper hand when it released the Xbox 360 almost a full year ahead of the PS3, though, and it wouldn’t be unreasonable to assume they would hope to repeat the trick, that is, if Microsoft and consumers can stomach the cost of releasing what is reported to be a very high-end console into a very volatile and expensive market. There is also an ever-yawning gap between game releases from studios, as games become more complex and expensive to develop. Naughty Dog, for example, has only managed to ship The Last of Us Part 1 as a native PS5 game, and that was a remake, with Intergalactic: The Heretic Prophet not expected until 2027. Regardless of RAMageddon, this alone could have one day lengthened console generations. All said, there are many reasons for Sony to delay the PlayStation 6, and far fewer to stick to a 2027 launch. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
God of War fans "feel cheated" as new game makes you work for a major feature
There was a lot of goodwill towards Sony, Santa Monica Studios and Mega Cat Studios after the surprise reveal of God of War: Sons of Sparta, but after players got their hands on it, people's opinions on it quickly soured, owing to the fact that some God of War fans felt "cheated" after a surprise revelation about the game. Certainly, there’s a lot of buzz around God of War right now, with the team behind the upcoming TV show from Prime Video announcing castings for characters such as Atreus, Nordic gods Odin and Thor and the main demigod-man Kratos himself. That’s not even to mention the God of War Trilogy remake that was announced alongside Sons of Sparta, which itself is a prequel and the now-first chronological entry, so it’s a real shame to see cold water poured on the excitement surrounding the IP. This ill will stems from players discovering that God of War: Sons of Sparta, featuring Kratos and his brother Deimos, has a co-op mode that is only available after completing the single-player campaign. As noted by Push Square, this was common practice during the early days of gaming, where completing a game would unlock additional extras. Yet, this has largely been replaced by New Game Plus modes, which alter the gameplay, with features such as co-op having been made available from the word go for a long time now. After some confusion from fans, Santa Monica Studio put out a PSA to X (formerly Twitter) to clear things up. View oEmbed on the source website It was too little too late for some, with fans feeling "cheated" by the absence of the co-op mode from first play. View oEmbed on the source website Whilst the official reveal trailer makes no mention of the two-player co-op challenge mode, fans quickly spotted that the PlayStation Store listing advertised it as featuring "Single Player or 2 Player Couch Co-Op mode", sparking speculation on social media as to what the latter entailed. View oEmbed on the source website Regardless of the story mode not having co-op, it is understandable that many would want to be able to jump in and play the challenge mode with a friend, without having to get through the whole game first. With so many upcoming games in 2026 and beyond, there’s only so much time to game. It’s not a short experience either, with players across the world reporting that it took anywhere from 8-12 hours to beat, depending on whether you want to go Platinum with it. That’s a serious time commitment, so if you were hoping to play God of War: Sons of Sparta with someone else, it might be worth waiting to see if Santa Monica Studios will update the game before you dive in solo. Radio Times has asked Sony to comment. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Black Myth: Zhong Kui release date speculation, details and latest news
A mythical game, with a mythical release date.
There aren't many studios with as much hype riding on their next game as Game Science, but since the reveal of Black Myth: Zhong Kui, it's hard to blame people. Black Myth: Wukong was a smash hit for the studio, and for the entire Chinese games industry, so when a new Black Myth title was confirmed at Gamescom 2025's Opening Night Live, the excitement was through the roof. Unfortunately, while we know it's in development, there's still so much we don't know about it, including that pesky release date. So, we've put together everything we know so far about Black Myth: Zhong Kui, including release date speculation, gameplay and story, platforms and more. Black Myth: Zhong Kui release date speculation Black Myth: Zhong Kui currently has no given release date or window. Game Science typically releases games, or gives updates, on 19th August (20th in China), so we could be waiting some time before we hear anything about a Black Myth: Zhong Kui release date. In the game’s FAQ page, it states that when it comes to a Black Myth: Zhong Kui release date, even Game Science CEO "Yocar himself has absolutely no idea". Black Myth: Wukong got its gameplay reveal some four years before it released, but Game Science has built up the technology base to build such games now, so hopefully it won't be that long this time around. Still, with plans this up in the air, we reckon we could be looking at a 2028 to 2029 release window. A shame, but as Gabe Newell put it, "Late is just for a little while. Suck is forever." If you’re looking for something new to play, then check out all the upcoming games in 2025 and beyond to see what might wet your whistle! Can I pre-order Black Myth: Zhong Kui? No, you cannot currently pre-order Black Myth: Zhong Kui. With the game only having just been revealed, and a Black Myth: Wukong DLC to come first, it will likely be a long while yet before pre-orders go live. If you would like to play some more Wuxia games in the here and now, there is the recently released Wuchang: Fallen Feathers, and the upcoming Phantom Blade Zero to look forward to. Which consoles and platforms can play Black Myth: Zhong Kui? Black Myth: Zhong Kui will be available to play on PC and all mainstream consoles. This is again according to the Black Myth: Zhong Kui FAQ page, with it adding that "Final information will be confirmed prior to release." Given that Black Myth: Wukong is a current-gen console and PC affair, we can assume it will at least be the same for Black Myth: Zhong Kui. It might hurt to hear, but the PlayStation 5 and Xbox Series consoles released almost half a decade ago, so we’ll soon be staring down the barrel of the next-generation consoles once more. The cross-generation period between the last and current generation of consoles was very long, and it’s probably safe to assume we will see a repeat of that in order to consolidate as many sales as possible. As such, Black Myth: Zhong Kui will probably see a release on PC, PS5, Xbox Series consoles, the eventual PS6, and whatever the next Xbox is called. View Green Video on the source website Black Myth: Zhong Kui gameplay and story details The refreshing frank Black Myth: Zhong Kui FAQ page strikes again, as when queried about the story and gameplay, it says, "Hard to say for now… looks like we’re not even done with the outline yet." It won't be a completely different experience, as it also says that whilst the team is "itching to tell new stories and add new fun to the game", they also want to ensure "Wukong players feel right at home". That's not to say the team will just deliver a game with the exact same mechanics, as they're hoping to catch returning players "off guard in the best way (sweating-grin intensifies)". What we do know is who Zhong Kui is that, compared to the Destined One, Zhong Kui is far closer to the gods. Zhong Kui is a Taoist deity who was bestowed by the gods with the job of ridding the world of evil ghosts and beings, and said to command an army of 80,000 demons. Zhong Kui is described as being huge, with a black beard and eyes that pop out of his skull. He came into the job of ghost-vanquisher after killing himself by repeatedly throwing himself at the Emperor’s palace gates, due to the Emperor stripping him of his top-scorer title on account of his looks. Is there a Black Myth: Zhong Kui trailer? Yes, there is a Black Myth: Zhong Kui teaser trailer. Revealed at Gamescom 2025: Opening Night Life, the CG teaser trailer shows two ne’er-do-wells clambering up a monument in an old rickety building, before a procession of mythical beasts walks by, with the assumed titular Zhong Kui on the back of a jumbo-jet-sized tiger. The two folks inside reckon they are after them, and Zhong Kui does stop to look into the camera. But would such a being bother with some wretches? View oEmbed on the source website This was followed up by a six-minute video to celebrate Chinese New Year in February 2026. While not technically a trailer, as the video is specified to be "non-canon and unrelated to the main storyline," it is in-engine footage, so we figured that it's worth sharing too. View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Nioh 3 Bloodedge Demon: Where to find it and how to beat it
One of the biggest challenges in Nioh 3 is the infamous secret boss the Bloodedge Demon. Forget the likes of Yamagata Masakage – not only is this demon a nightmare to fight, but it's even a nightmare to find. You'll want to make sure you're busting out the parry for this one, otherwise you'll be sent packing back to the nearest Shrine in no time. While you're here, you may as well brush up on how to emote, as well as how Spirit Veins work. But for those of you intent on taking it down, here's how to find the Bloodedge Demon and, more importantly, how to beat it. Where to find the Bloodedge Demon in Nioh 3 Unlike most bosses in Nioh 3, the Bloodedge Demon does not have one set location. Instead, every time it spawns, it will be located somewhere new. To find it, you need to summon and defeat Revenants. These are the little red markers dotted around the world. After killing a Revenant, the red energy they leave behind will begin to move in the direction of the Bloodedge Demon, with a red arrow appearing on your map to mark the general direction. The best way we found to locate the Bloodedge Demon is, once you've killed your first Revenant, head around halfway across the map and kill another one. From here, repeat that process to repeatedly narrow it down. Just don't kill too many of them, as the more Revenants you kill, the more powerful the Bloodedge Demon becomes, which you really don't want. You'll know when you've found it, because the Bloodedge Demon's spawn point is marked by a giant mass of crystals emitting a pulsing, purple energy – believe us, you'll know it when you see it. From here, simply head up to it and hold R1/RB on your controller to summon it, and get ready for one hell of a fight. How to beat the Bloodedge Demon in Nioh 3 The Bloodedge Demon fight is seriously challenging, especially at a lower level, so we recommend being at least Level 25 before fighting it, but higher is always better. If you can find some Acolytes nearby to summon, that will be a big help too, as they can help chip away at the Demon, as well as draw a bit of the aggro. As for the fight itself, we recommend playing in Samurai style to make use of the stronger armour, and equipping a slow but powerful weapon like an Axe to get some big hits in between the Demon's attacks. The Bloodedge Demon uses a lot of fast and hard-hitting attacks, and we found that the best way to deal with this is often simply to tank them. Combos that hit once or twice can be parried to get some much-needed Ki damage in, while others can often be blocked. Hit and run tactics are also quite effective. We recommend swapping to Ninja style fairly regularly, throwing out any and all Ninjutsu you have, and then returning to Samurai style. Every now and then, the Demon will prepare an unblockable attack, marked by red energy. It's easy to run away from this, but we suggest getting in its face and using your Burst Break to deal plenty of Ki damage. Between parrying, Burst Breaks and good old fashioned smacking it, we managed to stagger the Bloodedge Demon two or three times across the fight. Last but not least, it should go without saying, but use your Living Artifact as soon as your Amrita Gauge is full for some massive damage. Even using all these tips, this is a tough fight, so don't be discouraged if you find yourself struggling. The Bloodedge Demon respawns regularly, so there's nothing stopping you from levelling up a few more times before coming back to fight it again. View Green Video on the source website Nioh 3 Bloodedge Demon rewards Taking down the Bloodedge Demon will reward you with up to 10 random pieces of high-rarity weapons and armour, all of which will be scaled to your level. Furthermore, you'll get Umbracite and Bloodedge Demon's Blood, both of which are useful when it comes to forging and reforging items. And lastly, you'll get a Bloodedge Demon Soul Core and a big chunk of XP, so it's very much worth your while to take this chap down. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Nioh 3 chapters: Full list of main missions and time to beat
Alternatively, you could just watch Ran 22 times.
Like its predecessors, Nioh 3 is a fairly lengthy game, even among many of its Souls-like peers. From taking down Yamagata Masakage in the early hours to the final stretches, you'll certainly get your money's worth. Along the way, you'll come upon Spirit Veins, Bloodedge Demons and more as you fight to save Edo Castle. But how many chapters are there in total? Here's the full list of Nioh 3 main missions, as well as how long it will take you to beat the game. Full list of Nioh 3 chapters Nioh 3 is split into seven chapters, each of which takes place in a different area. These chapters are: 1622 CE – Edo 1572 CE – Warring States 1190 CE – Heian 247 CE – Antiquity 1622 CE – Return to Edo 1864 CE – Bakumatsu 1622 CE – Final Battle of Edo Chapters 2, 3 and 6 all take place in large, explorable open world areas, while the remaining chapters are more linear, story-focused chapters. These more linear chapters take a lot less time to complete than the open world ones, as you won't be spending so much time trekking around. Full list of Nioh 3 main missions The seven Nioh 3 chapters detailed above are further split into 16 main missions. Here is the full list of Nioh 3 main missions by chapter: 1622 CE – Edo Ceremony 1572 CE – Warring States The Battle of Hitokoto Slope The Hamamatsu Incident The Battle of Futamata Castle The Battle of Mikatagahara The Battle of Saigagake 1190 CE – Heian The Age of Clans Begins Heian Befouled A Cause Too Great 247 CE – Antiquity Calamity's Seed Ill Omen 1622 CE – Return to Edo To the Beginning 1864 CE – Bakamatsu A New Era Those Left Behind Final Hope 1622 CE – Final Battle of Edo What Makes a Shogun View Green Video on the source website Nioh 3 length and time to beat An average playthrough of Nioh 3 will take around 50-60 hours to complete. This assumes that, in addition to completing all of the story missions, you take a bit of time to engage in some side content too, which we imagine most players will do even if only to get the Amrita needed to level up. More accomplished players, and those who are only concerned with rolling credits, can probably look to spend between 40-50 hours to beat the game, while completionists are probably looking more at the 70+ hour mark. Once you roll credits for the first time, you'll unlock a new game plus mode called Shogun's Journey, giving you the chance to take your high-level weapons into a new playthrough with a higher difficulty. Read more: How to emote in Nioh 3: Gestures explained How to parry in Nioh 3: Unlocking Deflect explained Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Nioh 3 Yamagata Masakage guide: How to beat the first boss explained
Just like its predecessors, the first boss in Nioh 3, Yamagata Masakage, pulls no punches. It's a tough first fight, but beating him will put you in good stead to take on tougher bosses later down the line. If you're struggling to take him down and are after some tips, here's a quick guide to how to beat Yamagata Masakage in Nioh 3. We've also got a video above! Nioh 3 Yamagata Masakage guide: How to beat the first boss explained Of course, if you're really struggling, the first thing you should do is summon an Acolyte with your Ochoko Cups, but we actually don't recommend doing this. Yamagata Masakage is something of a skill check, testing how well you've picked up some of Nioh 3's new mechanics, so taking him down yourself will make sure that you're prepared for what comes after. Most notably, Yamagata will test how well you've mastered the Burst Break. Right before he hits you with one of his unblockable red attacks, press R2/RT to perform a Burst Break, switching between your Samurai and Ninja styles in the process. More than anything, abusing this mechanic is the key to beating him. Not only does it briefly stagger him, but it also raises your Amrita Gauge. When he's staggered, quickly follow up with a full combo to drain his health and Ki meter. Once your Amrita Gauge is full, press Triangle + Circle/Y + B to activate Living Artifact, and dish out as much damage as you can while in that form, which should be more than enough to finish him off. That's the long and short of it, but there are a couple of other things that may help you out with Yamagata, as well as all future bosses. First, remember that your Samurai armour is stronger than your Ninja armour – you'll take far less HP and Ki damage in your Samurai style. Second, make use of backstab damage. You deal higher damage to enemies when striking them from behind, so try and make use of this whenever possible. Yamagata is slow, and especially in your Ninja stance, you can make use of his big swings to dodge behind him and dish out a quick combo to his enormous rear end. Lastly, while you won’t have unlocked parrying yet, don't forget that if you're unable to dodge something, it's better to just hold R1/RB to block and take that Ki damage than losing half of your HP. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to parry in Nioh 3: Unlocking Deflect explained
A staple of many Souls-likes, Nioh 3 introduces a parry for the very first time in the series – or, to be specific, it introduces a Deflect for the very first time. If you're like us, then you may have heard about the parry, and then had absolutely no idea how to do it when you first started playing. So, for a quick overview on how to parry in Nioh 3 (and how to actually unlock it in the first place), let's get into it. How to unlock the parry in Nioh 3 explained To parry in Nioh 3, you first need to unlock the 'Deflect' skill, which you can find in the Martial Arts/Ninjutsu menu. Purchasing this will require you to have one Samurai's Locks. These do not become available until after you've cleared the opening area by defeating Yamagata Masakage. Once you've got your hands on a Samurai's Locks, open up the Martial Arts/Ninjutsu menu, select the Samurai upgrade icon, select the node directly to the right of the centre and purchase the Deflect skill. Unfortunately, the Ninja does not have a dedicated parry, like the Samurai, though it does have a couple of similar skills that you can purchase later on such as the Tonfas' Impenetrability and the Dual Hatchets' Tile Shaker. How to parry in Nioh 3 explained Once you've unlocked the Deflect skill, parrying in Nioh 3 is pretty much the same as parrying in any other Souls-like game. Just before an enemy attack hits, press L1/LB on your controller to perform the parry. This will block any incoming damage without taking any Ki damage, as well as dealing a bit of Ki damage to your enemy. It's worth noting that, unlike many Souls-like games, in which a parry will immediately stop the enemy's combo, Nioh 3's parry lets them continue the rest of their combo, so watch out! Furthermore, the parry will not work against unblockable attacks, marked by a red aura, which require a Burst Break to negate. Conversely, a Burst Break will not negate regular attacks, which require your regular parry. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Nioh 3: Release date, UK launch times, pre-orders, gameplay and more
It's finally almost here – we are mere hours away from the global launch of Nioh 3. Following a break from the series for Wo Long and Rise of the Ronin, Team Ninja has returned to the Nioh series with what may be the best instalment yet. For its dedicated fans, Nioh offers up some of the best combat in gaming, and with the improvements in Nioh 3, it's shaping up to be huge. So, if you're excited for Nioh 3 to finally arrive, here's the release date, launch times for both PS5 and PC, pre-order details and more! Nioh 3 release date and UK launch times Nioh 3 releases on 6th February 2026 for PC and PlayStation 5. As for specific timings, the game will launch on different schedules for each platform. The PS5 version of the game will launch at midnight local time in your country's easternmost time zone. For countries like the UK with one time zone, this doesn't really matter; this is only important to note for players in larger nations like the USA and Australia, as they will be able to play the game from 12am EST and AEDT respectively. This means, for example, that the game will be available on PS5 at 9pm PST for players on the west coast of the US. Beyond consoles, Nioh 3 will be launching on PC simultaneously around the world at 5am GMT – here's what that looks like in your time zone: US West Coast (PST) – 9pm, 5th February US Mountain (MST) – 10pm, 5th February US Central (CST) – 11pm, 5th February US East Coast (EST) – 12am, 6th February Brazil (BRT) – 2am Central Europe (CET) – 6am Dubai (AST) – 9am Singapore (SGT) – 1pm China (CST) – 1pm Japan (JST) – 2pm Australia East Coast (AEDT) – 4pm New Zealand (NZDT) – 6pm Can I pre-order Nioh 3? Yes, pre-orders are now available for Nioh 3. PC players can purchase the game directly from the Steam store for £64.99 / $69.99 for the Standard Edition, or £94.99 / $109.99 for the Digital Deluxe Edition. PS5 players can also pre-order the game directly from the PlayStation Store for the same prices. Nioh 3 gameplay and story details Like the previous two games, Nioh 3 sees you travelling around Japan, slaying yōkai and levelling up your character. Beyond the huge variety of weapons and skills that made Nioh 1 and 2 so good, players now have the option to swap seamlessly between samurai and ninja playstyles. The samurai style is more similar to previous Nioh gameplay, while the ninja style offers faster, evasion-focused gameplay. For the first time ever, Nioh 3 will also introduce an open world to the series. Instead of the previous, linear levels, Nioh 3's levels will let players explore and discover points of interest, side quests and combat challenges. As for story, players take control of Shōgun-to-be Tokugawa Takechiyo. When his brother Togukawa Kunimatsu leads an army of yōkai against Edo Castle to overthrow Takechiyo, the player is sent back in time by the guardian spirit Kusanagi. From here, players will move through Japan's history, taking on yōkai in the Heian, Sengoku and Bakumatsu periods, meeting historical characters and fighting to save Edo in his own time. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Highguard release date, UK launch time, gameplay details, crossplay and more
Everything you need to know about the upcoming free-to-play PvP shooter.
At last month's Game Awards extravaganza, a team of former Respawn Entertainment (Titanfall, Apex Legends) devs revealed their new studio, Wildlight Entertainment, and along with it, the free-to-play PvP shooter Highguard. Since then, it's been almost radio silence, prompting many to call it another Concord-esque lead balloon. But fret not, it's still coming out! So, with all that in mind, here's what you need to know about Highguard, including release date, launch times, platforms, crossplay details and more. When does Highguard come out? Release date and UK launch time The Highguard release date is 26th January 2026 at 6pm GMT. For those of you around the world, here's when that is in your time zone: US West Coast (PST) – 10am US Mountain (MST) – 11am US Central (CST) – 12pm US East Coast (EST) – 1pm Central Europe (CET) – 7pm Singapore (SGT) – 2am, 27th January Japan (JST) – 3am, 27th January Australia East Coast (AEDT) – 5am, 27th January New Zealand (NZDT) – 7am, 27th January Is Highguard free-to-play? Yes, Highguard is free-to-play. While the price of entry will be free, there will no doubt be in-game transactions, such as skins. Currently, there is no word on season passes or battle passes, but we can assume that they will be a staple, too, as is the case with games such as Fortnite. Which consoles and platforms can play Highguard? Highguard is coming to PC, PS5 and Xbox Series consoles. Currently, there is no word of a Nintendo Switch 2 version, but looking at the minimum system requirements for playing it on PC, it seems eminently doable. Perhaps if Highguard is well received by players, developers Wildlight Entertainment will stretch to a port. Certainly, expanding the playerbase will help it survive in the long run. View Green Video on the source website Is Highguard crossplay? Yes, Highguard supports full cross-play and cross-progression across all launch platforms. This means that if you play on PC, and you have friends who live in PlayStation and Xbox land, you will all be able to play together, and if you want to play on a different device, your stats will carry over. Crossplay is crucial for free-to-play multiplayer games, as the bigger its audience, the better chance it has of sticking the landing. Highguard gameplay details On the surprisingly spartan Highguard Steam page, developers Wildlight Entertainment describe the game as "a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythical continent". It then goes on to say that players will "Battle rival Warden crews for possession of the Shieldbreaker, then break into and destroy the enemy base to secure territory in this all-new breed of shooter". And that’s quite literally it, other than from what we can glean from the trailer, of which can be viewed just below! Is there a Highguard trailer? View oEmbed on the source website Yes, there is a Highguard trailer! The trailer was revealed as part of The Game Awards 2025, and, after a swathe of free-to-play games coming out in the last few years, it would seem that a sort of fatigue has set in, with many deriding the game in the comments. As Paul Tassi for Forbes points out, every Highguard trailer has “close to a 1:10 negative like/dislike ratio”. From the footage, Highguard appears to be a perfectly good-looking PvP shooter, with interesting mechanics, classes, weapons and a fairly unique setting. The reaction is most likely down to how saturated the market has become. What do you think? Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Does Arknights: Endfield have controller support? Full list of compatible controllers
Support your controller by not breaking it after your base is destroyed...
With the promising new free-to-play title from Hypergryph out now, we’re here to answer your burning questions, such as “Does Arknights: Endfield have controller support?”, and we have a full list of compatible controllers to back us up! And because we are champions of gamers worldwide, we also have an Arknights: Endfield codes page so you can get some extra freebies as you start your journey on Talos-II. Sadly, we won’t know if the new and upcoming Steam Controller will work, as Valve’s funky trackpad-adorned gizmo does not have a confirmed release date. But as for Arknights: Endfield and all things controller-related, read on! Does Arknights: Endfield have controller support? Full list of compatible controllers Yes, Arknights: Endfield has controller support. As the game is coming to mobile and PS5, this isn’t that much of a surprise. Controller support for games on PC used to be a lot spottier, but these days, it’s rarer for a game to not have it. But as for the certified supported controllers, check them out below: PlayStation 4 DUALSHOCK 4 wireless controller PlayStation 5 DualSense wireless controller PlayStation 5 Dualsense Edge wireless controller Xbox wireless controller Xbox Elite wireless controller The Arknights: Endfield FAQ page stipulates that “using third-party controllers may result in some compatibility issues”, however, if the controller you have is anything halfway modern, you will probably be fine. Most third-party controllers are modelled after PlayStation or Xbox controllers, and your PC can recognise them as such. Often, these controllers have software to help set them up, too, so if you are having trouble, you might be able to fix the issue there. Failing that, you might need to stick with touch controls for now on mobile and keyboard and mouse if you're playing on PC. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Reanimal: Release date, pre-orders, gameplay, story details and trailer
Although Halloween has long come and gone, there are still plenty of horror games afoot, and we’ve got everything you need to know about the Reanimal release date, pre-orders situation and gameplay and story so you can get your best fright on. If you’re after even more scares, then be sure to check out all the upcoming games in 2026 and beyond, as there are some seriously spooky titles on the horizon. But as for Reanimal, it marks the return of Tarsier Studios, the team behind Little Nightmares 1 and 2, but they may as well call this one Big Nightmares, as it looks even more terrifying than those two titles. But, as for when you actually play Reanimal and get scared silly, read on! When is the Reanimal release date? The Reanimal release date is Friday 13th February 2026. A befittingly spooky date to launch a horror game. You only get so many spooky dates beyond Halloween, so developers have got to make them count! Coming out on the 13th gives players two weeks to play through Reanimal before Resident Evil Requiem comes out later in the month, which is sure to attract all horror fans far and wide. Can I pre-order Reanimal? Yes, you can preorder Reanimal. There is the standard version of the game and the Deluxe Edition, both of which are available digitally or as a physical copy, and the Collector’s Edition. Both the physical Deluxe and Digital Deluxe come with the following: Season Pass Foxhead and Muttonhead masks DLC The Renanimal Collector’s Edition contains the above and: Pig Statue Bucket Mini Statue Keychain Map Poster Artbook Stickers Exclusive Box And as for where you can pre-order them, you can use the links below: Where to pre-order Reanimal for Nintendo Switch 2? Pre-order Reanimal for Nintendo Switch 2 from Amazon Pre-order Reanimal Deluxe Edition for Nintendo Switch 2 from Amazon Pre-order Reanimal Collector’s Edition for Nintendo Switch 2 from Amazon Where to pre-order Reanimal for PC? Pre-order Reanimal for PC (Steam) from Loaded Pre-order Reanimal Digital Deluxe for PC (Steam) from Loaded Pre-order Reanimal Collector’s Edition for PC from Amazon Where to pre-order Reanimal for PS5? Pre-order Reanimal for PS5 from Amazon Pre-order Reanimal Deluxe Edition for PS5 from Amazon Pre-order Reanimal Collector’s Edition for PS5 from Amazon Where to pre-order Reanimal for Xbox Series X/S? Pre-order Reanimal for Xbox Series X/S from Amazon Pre-order Reanimal Deluxe Edition for Xbox Series X/S from Amazon Pre-order Reanimal Collector’s Edition for Xbox Series X/S from Amazon View Green Video on the source website Which consoles and platforms can play Reanimal? Reanimal is coming to PlayStation 5, Nintendo Switch 2, PC and Xbox Series X/S. If you have a console or PC, then you’ll probably be able to play Reanimal without a problem. The Reanimal demo has been shown to run well on the Steam Deck, which is fairly low-powered, so any halfway decent computer from the last good while should run it ok. If you are still on the previous console generation, then perhaps we can help you out with a bargain for the Switch 2, one of the flavours of PlayStation 5 or an Xbox Series X/S. Reanimal gameplay and story details Reanimal is a co-op horror adventure game that sees a brother and sister navigate a twisted world on a journey to save their friends. The developers, Tarsier Studios, are the same team behind Little Nightmares 1 and 2, so if you have played either of these games, you should feel right at home. You can play Reanimal in single-player if you haven’t a friend brave enough to play it through with you. Is there a Reanimal trailer? View oEmbed on the source website Yes, there are a number of Reanimal trailers. We’ve included Trailer #2 above for your viewing pleasure, which shows the troubled siblings getting caught up in some rather unpleasant situations as they navigate a broken world on foot and by boat. If you’re hoping to go in blind, the trailer does show off a good number of monsters, though, they’ll no doubt be just as scary, spoilers or otherwise. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Marathon release date: Platforms, pre-orders and trailer
When it comes to development time, Marathon has certainly earned its name! Two years after release, the game was suddenly delayed last year, but we now have another confirmed release date for Bungie's new shooter. It's a reboot of the long-dormant Marathon series of old, the third and final game of which released back in 1996, though Bungie is putting a new spin on things this time around. So, if you're excited to try out the next extraction shooter, here's what you need to know about the Marathon release date, platforms, pre-orders and more. Marathon release date Marathon is currently scheduled to release on 5th March 2026. This was confirmed in a trailer released on 19th January. The game has originally been slated for a 23rd September 2025 release, but following some issues with development – notably a dispute about stolen artwork – it was decided that the release date should be pushed back. What platforms is Marathon on? Marathon will launch on PC, PS5 and Xbox Series X/S. Unfortunately, it's bad news for you last-gen console owners, as Marathon will not be coming to either PS4 or Xbox One. While the game hasn't been confirmed for Nintendo Switch 2, there is always potential for the game to receive a port in the future, especially if it sells well on other platforms. Can I pre-order Marathon? Yes, Marathon is now available to pre-order on all platforms. While physical versions of the game are not yet available, you can now pre-order both the Standard Edition and Deluxe Edition on all platforms. PC (Steam) PS5 Xbox Series X/S The Standard Edition will set you back £34.99 / $39.99, while the Deluxe Edition costs a steeper £49.99 / $59.99. Last, but not least, you can also pre-order the Collector's Edition directly from the Bungie website, which costs a whopping €236.99 / $299.99, although you can get it cheaper if you choose to buy it without a game code. Annoyingly, it doesn't appear to be available in Pounds Sterling, meaning UK players will have to pay the currency conversion to purchase it using Euros instead. View Green Video on the source website Marathon gameplay and story details Marathon is an extraction shooter, similar to games like Escape from Tarkov, which sees squads of up to three exploring the planet Tau Ceti IV in search of loot. Here's how Bungie themselves describe the game: "You are a Runner, a cybernetic mercenary scouring the remains of a lost colony for fortune and power. Team up in crews of three as you battle rival Runner teams and hostile security forces for weapons and upgrades. "Survive and everything you've scavenged is yours to keep for future runs on Tau Ceti IV or, if you're brave enough, a journey to the derelict Marathon ship that hangs above." The game is a reboot of Bungie's original Marathon series, which saw three games released from 1994-1996. While today's Marathon is an online PvP extraction shooter, the Marathon of old was a good, old-fashioned story-driven FPS. But the story isn't all gone from 2025's Marathon, either. Like Destiny, the game will feature a story that unfolds over time through various in-game seasons and events. As for what, exactly, that story will entail, we'll simply have to wait and see. Is there a Marathon trailer? Yes, there are a few, actually! Marathon was first announced with a cinematic trailer shown at the PlayStation Showcase in May 2023: View oEmbed on the source website Bungie then went pretty silent up until 14th April 2025, when it released not one, but two trailers. First up, there was the gameplay reveal trailer which showed off some quick gunfights to give players a feel for the game: View oEmbed on the source website Then, the gameplay overview trailer provided a longer, more in-depth look at Marathon's gameplay systems and core gameplay loop: View oEmbed on the source website More recently, the pre-order trailer has given us the most up-to-date look at the shooter as we approach launch: View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
Minecraft update today (9th December): What changes in the Mounts of Mayhem patch notes?
Riding in the desert on a camel husk with no name...
Soon you’ll be able to mount the new Minecraft update to your hard drive, so we’ve got everything you need to know about Mounts of Mayhem, including its release date, launch time and what to expect. Included is a huge improvement to horses that players have been begging Mojang to include since they were added to the game way back in 2013. But players won’t be the only ones to benefit from riding horseback (or other creatures-back, as we’ll get into), as certain mobs can get on the saddle to wreak high-speed carnage like never before, with a new weapon to boot. Will it result in something as iconic as the immortal and timeless Chicken Jockey? We’ll see, but we won’t know until the Minecraft Mounts of Mayhem update, and on that note, read on! When is the Minecraft Mounts of Mayhem release date? The Minecraft Mounts of Mayhem release date is Tuesday 9th December. With the holiday season upon us, we’ll hopefully have plenty of time to dive deep into the update. Perhaps an epic quest across the Overworld on our newly upgraded horses? More on that below! When is the Minecraft Mounts of Mayhem launch time? Minecraft updates typically launch around 4pm GMT, but this has varied in recent times. With this in mind, we would recommend a couple hours' window before and after this time to err on the side of caution. Hopefully, it should be out in time for you coming home from work or school! For other time zones, you might expect to see the Mounts of Mayhem update go live at the following times, give or take a few hours US West Coast (PST) – 8am US Mountain (MST) – 9am US Central (CST) – 10am US East Coast (EST) – 11am Brazil (BRT) – 1pm Central Europe (CET) – 5pm South Africa (SAST) – 6pm UAE (GST) – 8pm Singapore (SGT) – 12am 10th December Japan (JST) – 1am 10th December Australia East Coast (AEDT) – 3am 10th December New Zealand (NZDT) – 5am View Riddle on the source website What to expect from Minecraft’s Mounts of Mayhem update 1.21.11 As you would expect from its name, the latest Minecraft update is all about mounts, but there are also some other goodies in there, too! Below are all the additions... Camel husks The desert husks are now even more mobile by way of camel husks. These now camel riding, sun-immune baddies wield the new spear, with camel husks able to have one or two riders. Parched A skeleton that can also be found on the back of camels. These desert skeletons are also impervious to the sun, making the desert an even more treacherous place! Spear The spear is a new weapon with two new attacks: jabbing and charging, with the latter doing damage in relation to your movement speed. Minecraft jousting tournaments, anyone? Spear Lunge enchantment The Lunge enchantment adds an element of speed to the jabbing attack, meaning you don’t need to be on a mount to do high levels of damage. Nautilus The Nautilus is a new neutral mob that players can ride underwater. When ridden, you won’t lose any more air. You can use pufferfish to tame them. View Green Video on the source website Zombie nautilus Much like the Camel husks, the zombie nautilus can often be found with drowned riding them, equipped with deadly tridents. You’ll have to knock the rider off and again tame it with pufferfish if you want to tame one. Zombie horse Appearing at night with zombies riding them, bristling with spears, these undead horses allow zombies to be far more deadly, but are easily tamed when the zombies are dispatched with. Mount improvements Horses can now swim in cool bodies of water in the Overworld, making them a far more useful mode of transport. No longer will you have to ride around bodies of water, or abandon them for a boat! Netherite horse armour Oblivion horse armour has got nothing on this! Take diamond horse armour, a Netherite upgrade smithing template and Netherite ingot to craft this swanky set of armour. Read more on Minecraft: How to tame a fox in Minecraft | How to make a saddle in Minecraft | Is Minecraft free? | Minecraft cheat codes and commands | Best Minecraft servers | Minecraft Realms | Best Minecraft seeds | Best Minecraft Mods | Best Minecraft shaders | Best Minecraft skins | Best Minecraft texture packs | Minecraft Enchantments | Minecraft house Blueprints | Minecraft How to Train Your Dragon DLC | How to build a house in Minecraft | How to install Minecraft Forge | How to make a Minecraft map | Minecraft Villager jobs explained | Minecraft Eye of Ender | Minecraft Live 2021 | Minecraft versions explained | Minecraft skin editor | Minecraft toys | Minecraft advent calendars | How to teleport in Minecraft| Minecraft LEGO | Minecraft Legends Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Fortnite update today (4th December): What changes in the patch notes?
We hardly go a fortnight without a Fortnite update.
With the introduction of Chapter 7 Season 1, there’s plenty of new content to try out, but even more is coming thick and fast, as can be seen in the Fortnite Update today on 4th December 2025. We’ve got the full patch notes and what changes have been made, including those from the last update. Just around the corner, we’ve got Fortnite Winterfest 2025 to look forward to, which is rumoured to feature a Harry Potter skin and Hatsune Miku skin. And if you somehow missed it, there’s a lost Kill Bill chapter that was added to the game. Though you might feel inclined to boycott it if you’re a Paul Dano fan… But as for what’s new in Fortnite, read on! What changes in the Fortnite update today (4th December)? Quite a lot of new content is coming to Fortnite on 4th December 2025, with the Fortnite X (formerly Twitter) account giving us a quick overview. View oEmbed on the source website For Fortnite Realod, players can expect the following: Quality of life improvements New POIs: Sus Studios, Sweaty Shores and Divey Dam. Wingsuit New Reload Map Rank Reset Mastery Quest and rewards In Fortnite Blitz, we’re also getting a good deal of new content: New Kickstart quests (Battle Pass only) New loot pool with Self Revive, Wingsuit, Iron Pump Shotgun, Twin Hammer Shotguns, Arc Lightning Gun and Grenade New POIs: Holloway House, Ritzy Redux and Boutique Bay Even more was announced in the patch notes from 29th November, which you can check out further down this page. Full patch notes for Fortnite v39.00 Though today (4th December) is just a hot-fix, below are the full Fortnite V39.00 patch notes, courtesy of the official Fortnite site, as it pertains to much of what is becoming available today: New Battle Royale Map - Golden Coast On the Island, explore a sun-soaked paradise on foot, by car, or through the air in new hot air balloons. These locations are your next backdrop: Battlewood Boulevard Sandy Strip Wonkeeland Humble Hills Bumpy Bay Classified Canyon And more to explore! New Battle Pass Purchase the Battle Pass and seek revenge as The Bride, rep the future as Marty McFly, and unlock Fortnite originals like Miles Cross and Cat Holloway...plus a new version of Dark Voyager! In addition to their other unlockable Styles, the Battle Pass includes special Styles for three of the Outfits: Cat Holloway, Carter Wu, and Dark Voyager (Reality Redacted). You can only unlock these additional Styles by completing Quests in Blitz Royale, Reload, and Battle Royale respectively. New Loot Pool Weapons & Mobility New weapons are more responsive with layered recoil and smoother ADS transitions. Reload progress is now saved when your magazine is empty. Start a reload, and if you swap weapons or get interrupted, pick up right where you left off! Iron Pump Shotgun: A new heavy-hitting Pump to usher in a new Chapter. Twin Hammer Shotguns: Dual-wielded Pump Shotguns that can tear through the competition at close range. Deadeye Assault Rifle: Scoped, automatic, and built for those who hit headshots at middle-to-long ranges. Holo Rush SMG: Scoped, fast, and dangerous in tight quarters with a fancy new reload animation. Vengeful Sniper Rifle: Reaps opponents with bolt-action precision. Arc-Lightning Gun: Zap players, vehicles, and builds with electricity. Forsaken Vow Blade: Dash in (or out) faster than with the Kinetic Blade, and unleash a flurry of lightning-fast strikes. Wingsuits are a featured mobility item this Season. Grab one, launch up, and glide wherever the action takes you. No lessons required! View Green Video on the source website Unvaults (Everyone Loves a Classic!) The All Terrain Kart returns, along with your usual sports cars and SUVs. The Enforcer AR, Tactical Pistol, and Dual Micro SMGs are back in the pool. Bounce in or blast out with Shockwave Grenades and Clinger Grenades. Heal yourself with: Chug Jugs Shield Kegs Med Kits Bandages Shield Potions Mini Shield Potions Zero Build only: Shield Bubble Jrs and Port-a-Bunkers. Stay in the Game We've added several new features for those totally uncommon moments when you're downed: Joyride in a Reboot Van Commandeer a Reboot Van like it’s a chase scene! Drivable Reboot Vans have rolled onto the Island, letting you transport your next potential reboot wherever it’s needed. New Self-Revive Device If a Self-Revive Device is in your inventory, you can revive yourself while Down But Not Out (DBNO). Knocked? Don’t Stop New DBNO movement options have been added across Fortnite Battle Royale: Roll & Tumble: Roll to dodge fire or throw yourself down a slope to tumble away from danger. DBNO Sprint: Move faster while downed by using Energy. Stay on the Move: While DBNO, you can now use ziplines and ascenders, and even hop into a car’s passenger seat! Reboot Revive: Crawl, or be thrown, into the back of a Reboot Van to be revived while knocked down New Gameplay Defeat the Boss, Be the Boss Defeat Human Bill, Hush, or Beach Brutus to claim their loot and powers, and to transform into them! Becoming a boss grants full Health and Shield, bonus max Health and Shield, infinite Energy, and a powerful ability. However, your position remains visible to nearby opponents at all times. Detecting Anomaly… Things May Not Be Quite As They Seem This Season, each phase of the Storm has a chance to flip the script in real-time. Rift anomalies may summon loot, grant powerful effects to everyone in the match, and more. Expect more rift anomalies to be added and shake things up throughout the Season. Gold Bar Overhaul To make sure everyone's on equal footing at the start of a match, Bars will no longer carry over from one match to the next. So, spend them before your match ends to reboot your teammates, hire Characters, or grab powerful gear from Vending Machines with a new item stock. Additionally, you will now be able to drop Bars for your teammates to share resources and help your squad succeed. New Setting: Simple Build New to building? We’ve got you covered (literally). Similar to Simple Edit, Simple Build is an option in the settings (Game > Building) that makes learning how to build simpler. Turn on the setting, look in the direction you want to build, and just… build! View Riddle on the source website Quality of Life Improvements More Expressive Hitmarkers: Redesigned hitmarkers now provide clearer combat feedback and improved visibility. Ammo Status Indicators: Weapons in your inventory now clearly display that they're out of ammo. Jump Shot Capability: Aiming down sights while jumping has been added for more dynamic combat movement options. Chiller Characters: Characters won’t turn hostile as quickly after accidentally shooting them. Improved Spectator Mode: When you’re eliminated, you'll now automatically spectate your nearest teammate for better squad coordination. Emote Wheel Overhaul: The Emote Wheel has been upgraded with a fresh look, expanded capacity (6 → 8 slots), a new Collections view for browsing your full Emote and Jam Track library, and improved sorting and filtering for faster access to your favorites. Once the Battle Bus is back in commission on December 4, Reload will come back online with the new Surf City map, Blitz Royale will light back up with the new Starfall Island, and Ranked will return. Fortnite OG will return on December 11 with Season 7 and Delulu will return on December 12! ⁠Keep the party going with new developer made islands and updates, inspired by Pacific Break and brought to you for Chapter Seven in partnership with Epic. Find them in the Inspired by Chapter Seven row in Discover. Discover more with Fortnite creative map codes: Fortnite horror maps | Fortnite action-adventure maps | Fortnite hide and seek maps | Fortnite Zone Wars maps | Fortnite fighting maps | Fortnite parkour maps | best Fortnite creative maps | Fortnite Squid Game map codes | Fortnite Monopoly code | Fortnite I'm A Celebrity Get Me Out Of Here code | Fortnite Doctor Who map code Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Season 1 patch notes: What changes in the update today?
As we have come to expect, there are a dizzying number of new features, tweaks and bug fixes in the Call of Duty BO7 Season 1 patch notes, but we’ve got all the changes in the update laid out for you! If you want a more bite-sized version of what to expect in the Call of Duty: Black Ops 7 Season 1 patch notes, you can check out the Black Ops 7 roadmap ,which goes over when you can play it and what’s being added to the update. To make sure you get the most out of the update, be sure to read up on when and where to get Double XP tokens and codes in CoD BO7. It's also worth noting that before you dive into the new Zombies map, Astra Malorum, you'll want to unlock all CoD BO7 Zombies Relics. That’s quite enough waffling on from us, however. Read on to get the scoop on the full CoD BO7 Season 1 patch notes! What’s new in the CoD BO7 Season 1 patch? The Call of Duty: Black Ops 7 Season 1 patch brings a whole slew of content, from new maps, challenges, weapons, game modes and more. The following maps have been added to the rotation: Utopia (6v6) Fate (6v6) Odysseus (6v6 / 2v2) Standoff (6v6) Party games make a return too, with the following modes available to play: Prop Hunt One in the Chamber Sharpshooter Sticks & Stones (Week 2) Gun Game (Week 2) CoD Zombies gets a new map, Astra Malorum, that features a new enemy, the Observation System and Carnifex Adjudicator Robot (O.S.C.A.R.). But to take them on, you can use these new weapons: Kogot-7 - SMG (Battle Pass) Maddox RFB - Assault Rifle (Battle Pass) Ballistic Knife - Melee (Weekly Challenge Reward: Week 1) NX Ravager - Special Weapon (Event Reward: Week 2) There’s also a great deal of tweaks, buffs and nerfs to weapons, attachments and perks, as the community gets to grip with new and emerging metas. But if you want to see it all in full, read on! CoD BO7 Season 1 patch notes Below are the full patch notes for Call of Duty: Black Ops 7, courtesy of Activision: Weekly Challenges Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes. At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward. Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes. Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife! New Weapons Kogot-7 - SMG (Battle Pass) Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil. What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things. Prestige Attachment: MFS Kogot-7 Akimbo A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments. Maddox RFB - Assault Rifle (Battle Pass) Full-auto assault rifle. Fast fire rate with a large ammo pool. A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights. Prestige Attachment: 13” MFS Echo-Fire Barrel A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss. Ballistic Knife - Melee (Weekly Challenge Reward: Week 1) Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles. The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact. NX Ravager - Special Weapon (Event Reward: Week 2) Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact. Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances New Attachments Akita Scorchlink Akimbo (Weekly Challenge Reward: Week 2) Why wield only one full-auto Shotgun when you can have two? With this Attachment equipped, you’re granted dual capabilities coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread to compensate for the barrage of rounds. Blocks other Magazines. New Multiplayer Scorestreak Deadeye Drone (Weekly Challenge Reward: Week 3) Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators. Overclock Abilities Extended Mag: Larger magazine allows for more shots. Grenadier: Attached grenade for aerial bombing. New Multiplayer Maps The following maps are available at launch, with more coming in-season. Utopia (6v6) Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition. Fate (6v6) David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered. Odysseus (6v6 / 2v2) The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky. Standoff (6v6) Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play. View Green Video on the source website Party Games Return Prop Hunt Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up. One in the Chamber Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight. Sharpshooter Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match. Sticks & Stones (Week 2) Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores. Gun Game (Week 2) Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close! New Zombies Map: Astra Malorum The heroes continue their perilous journey in search of another Shadowsmith, with their path leading them to a mysterious observatory, a relic ripped from the early 20th century now drifting silently within the shimmering rings of Saturn. Once a beacon of human curiosity and discovery, the observatory has become a ghostly monument suspended in time, its rusted domes and fractured telescopes watching endlessly over the planet’s swirling bands. Within its hollow corridors, secrets of the past, and the next step in their quest awaits. New Enemy: O.S.C.A.R. (Astra Malorum) This sentinel robot — a remnant of mid-20th Century cinematic imagination — has somehow become an animated, stalking menace that roams the dark halls of the Observatory. Known as the Observation System and Carnifex Adjudicator Robot (or O.S.C.A.R. for short), this Elite entity seems to be persistent in assessing and neutralizing threats, slowly hover-patrolling areas where a disturbance has occurred. New Wonder Weapon: LGM-1 (Astra Malorum) The Little Green Menace launches saucer squadrons that exterminate enemies like the lower life forms they are. Shoot for the stars! A retro-sleek artifact with unique target acquisition and annihilation qualities, the LGM-1 shoots out partly autonomous saucer-like projectiles that swarm nearby targets with miniature (but potent) laser fire. This small squadron of independent spacecraft prioritizes the closest targets and depends on weapon aiming. These flying discs then track and circle enemies, before returning to the LGM-1 for replenishment. New Survival Map: Exit 115 Welcome to Reba’s Diner! Survive as many rounds as possible in this isolated location from Ashes of the Damned with everything you need to put up a fight. The more rounds you survive, the more rewards you can earn: “Chef’s Special” Animated Emblem and 1,000 XP (reach Round 10) “Ravaged” Charm and 2,500 XP (reach Round 25) “Perkaholic” Ultra GobbleGum and 5,000 XP (reach Round 50) Returning Perk-A-Cola: Mule Kick Drink to carry an extra weapon. Unlock 15 total Augments to begin this Research. If you’re concerned about bringing too few guns to face down unruly undead hordes, take a swig of Mule Kick and increase your weapon capacity with room to carry an additional Primary Weapon, along with some additional augmentations to your ammo and Equipment carrying capacity. Major Augments Pack Mule: You can carry more stock ammo. This applies to all your Primary Weapons, and the amount varies depending on the type of weapon. Includes Wonder Weapons. Free Throw: Chance to keep Equipment when used. Does not apply to the Combat Axe. This means when you throw non-retrievable equipment, like a Decoy or Molotov, there’s a chance your ammo count remains the same. Ol’ Reliable: Your third Primary Weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons (like certain Wonder Weapons). Your weapon now no longer falls to the ground and is instead stored within a realm out of your grasp… until Mule Kick is used again. Multi Pack: Pack-a-Punching a weapon might cause another weapon you are carrying to upgrade to the same PAP level. This includes your dedicated Melee Weapon. If the upgrade doesn’t happen, the chances of it happening in the future increase. Minor Augments Fully Equipped: You can carry more Equipment. This allows you to carry one additional Tactical, and one additional Lethal. Plate Hunter: You can carry an extra Armor Plate. Note this adds one to your Plates in reserve, not currently worn and protecting you. BOGO: Crafted Equipment grants an additional Equipment up to the maximum capacity. This allows you to craft one item and get another one for free, if you have the inventory capacity. Kick Back: Get a discount on Perks. This applies to purchasing Perks at machines, and the discount is significant. Returning Ammo Mods Light Mend Bullets deal Light damage. Each bullet has a chance to transform a Normal or Special Enemy’s health into a Healing Glyph that moves to nearby injured allies. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Antibiotic: The Healing Glyph damages enemies that touch it, but this also reduces its lifetime. Big Game: Light Mend can activate on Elite Enemies, dropping three more Healing Glyphs and doing more damage. Dual Action: Consuming a Healing Glyph will temporarily allow you to heal faster. Booster Shot: The Healing Glyph can now overcharge health. Minor Augments Longer Life: The Healing Glyph lifetime is increased. Extra Strength: The Healing Glyph replenishes more health when consumed. Express Remedy: Increase the range that the Healing Glyph will move to an ally. Mitosis: Each activation has a chance to create an extra Healing Glyph. Shatter Blast Bullets deal explosive damage. Each bullet that hits a Normal or Special Enemy has a chance to create an explosion that destroys armor. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Big Game: Shatter Blast can activate on Elite Enemies. Blast Chain: Shatter Blast has additional detonations. Blast Repair: When Shatter Blast destroys enemy armor, some of your armor is restored. Blast Shield: Damaging multiple enemies with Shatter Blast temporarily mitigates damage you receive. Minor Augments Blast Zone: Increases the size of the explosion. Blast Boost: Increase the explosion damage. Blast Wave: Normal Enemies are knocked down by the explosion. Blast Through: Weapons with Shatter Blast deal more damage through armor. Returning Field Upgrades Tesla Storm You and nearby allies will generate electric fields that stun and damage enemies. Unlock six total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Transformer: The field’s damage is increased by the number of allies that are connected. Shockwave: On activation, release an explosion that stuns and deals Electric damage to nearby enemies. Static Discharge: On activation, create a lethal surge of electricity around you. Haywire: Periodically send out electric charges that stun and damage enemies while the Tesla Storm is active. Minor Augments Power Grid: increase the range that the electric tether can connect to allies. Overclocked: Your movement speed is increased during Tesla Storm. Lithium Charged: Increase Tesla Storm duration. Amped: Increase the Tesla Storm stun and damage radius. Frost Blast Create a blizzard that deals lethal Frost damage on activation and slows enemies that enter it. Unlock 9 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Ice Slick: Enemies within the blizzard may be knocked down. Flash Freeze: Normal Enemies within the blizzard will be frozen solid and are killed when damaged. Frost Cast: The blizzard moves forward when activated. Stone Cold Stronghold: Incoming damage is mitigated while you’re inside the blizzard. Minor Augments Extension: Significantly increase the blizzard’s duration. Frostbite: Increase damage to frozen enemies. Extra Charge: Increase Max Charges by one. Deep Chill: Enemies continue to be slowed after leaving the blizzard. Mister Peeks Summon Mister Peeks to our reality. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is carried forward into Black Ops 7. Major Augments Dance Party: Mister Peeks becomes the life of the party. Arcane Fury: Mister Peeks becomes a master of the elements. Apex Hunter: Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses. Peek Health: Heal rapidly while near Mister Peeks. Minor Augments Social Butterfly: Increase Mister Peeks’ attraction radius. Peeks’ Favor: Mister Peeks is good to have around near Mystery Box locations. Party Animal: Increase Mister Peeks’ dance duration. V.I.B. Discount: Mister Peeks will offer an ammo discount to VIBs (Very Important Buddies) New GobbleGums Crack a tooth and bring the elements to your next Zombies encounter, as well as some memorable tunes, with the following two new GobbleGums: Elemental Exposure (New, Epic GobbleGum) Type: Instant. Zombies Description: [Lasts 3 Minutes] Your weapons will always inflict damage of the target’s Elemental Weakness. DOA 4 Description: For the next ten minutes, you are invulnerable to all hazards. Not effective in the Boss Arena. Slaylist (New, Whimsical GobbleGum) Type: Instant. Zombies Description: Plays a random Zombies song. Directed Mode: Ashes of the Damned Return to Ashes of the Damned with a guided Main Quest experience. Rounds advance with progression with a maximum round cap of 15. Recommended for casual or new players. Complete to obtain the following: The “Bushwalker” Skin for Maya, as well as a Calling Card and 5,000 XP. There’s also an additional Calling Card and 10,000 XP for obtaining all necessary Intel New Endgame World Events You’ll need to face down threats and build up your Operators’ Combat Rating, Skills, and Abilities, as Season 01 brings new multi-stage World Events into the mix to challenge players. You’re advised to be at least Combat Rating 45, call up your squad, and bring your highest Rarity Colossus of Avalon (Launch) A giant mechanical contraption towers over the Avalon terrain, leaving a bloody path in its wake. To claim the bounty of rewards on offer for defeating this behemoth, you may need reinforcements outside of your own squad. Tool up, study the giant for weaknesses, expose its core, and take it out! Fail, and the Colossus will blast off into orbit, so don’t delay in your aggression. Toxic Tyrant (Launch) A second major threat to Operators within the Avalon theater of combat. A severe neurotoxin outbreak occurring in Avalon. With time running out, you’ll need to focus on finding the source of this terror and try not to lose your mind entirely when facing the final, large-scale threat let loose by this hallucinatory biological weapon. New Endgame Exotic Skills Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways. Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following : Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage. Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies. Echo Shell: Significantly reduces damage taken from behind. Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies. Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies. Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match. Shattered Shield: Stun and damage nearby enemies when Armor Plates break. Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies. New Endgame Exotic Weapons Two new Exotic Weapons are out there to be found: Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds. Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds. New Seasonal Events Season 01 kicks off with the Astra Malorum Zombies Leaderboard Event in Week 1, followed by the Rally Point Community Event in Week 2, which tasks all players to work together to complete community missions to unlock rewards for all. Participate in other Events throughout the season to earn additional rewards, including new Weapons, Blueprints, Camos, Operator Skins, and more. It’s up to the community to work together in the Rally Point Event. Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. When Community Milestones are reached, all players who’ve participated in the Event will receive the reward, including the all-new NX Ravager Crossbow Special Weapon. GLOBAL RICOCHET ANTI-CHEAT For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements. TPM 2.0 & Secure Boot are required to play Warzone starting S01. Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page. Stronger boosting detections: Removing cheaters gaining unfair progression. REWARDS Email Verification Rewards Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time: “Veiled Aurora” Universal Weapon Camo 5x 1-hour Double Level XP tokens 5x 1-hour Double Weapon XP tokens 5x 1-hour Double Battle Pass XP tokens Challenges Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card. Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes. Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget. Weapons Bullet Penetration We are making general changes to bullet penetration in Season 01. The goal of these changes is to increase penetration overall, while keeping damage reasonable. Additionally, we would like to maintain a level of consistency and predictability when it comes to bullet penetration. Up until now, a weapon’s penetration was driven entirely by the maximum distance it could pass through a given surface type. Penetration damage would decrease based on the thickness of the surface until the maximum distance. This limited our ability to tune distances without also affecting damage. It could also lead to some extreme edge cases, such as a weapon’s falling off to just a few points of damage. Starting with Season 01, penetration damage and distance have been decoupled. Weapons will still have a maximum distance they can shoot through for each surface type, but now the damage falloff they experience will be a flat percentage regardless of how thick the surface was. This lets us push the penetration distance further while still ensuring that cover feels advantageous. We’ll be carefully monitoring feedback and adjusting specific surface types as necessary to make sure that penetration feels fair on both sides of combat engagements. Slightly increased distances at which bullets can penetrate through many surface types. Bullets that successfully penetrate through a surface now experience a flat percentage of damage falloff regardless of the distance that was penetrated. FMJ will now increase distance penetrated as well as reduce the penetration damage falloff. Addressed an issue preventing FMJ from improving penetration damage as intended. Weapon Tuning We're planning to release a larger weapon balance patch once we're a couple of weeks into Season 01 and have collected plenty of feedback and data on the first batch of new weapons and attachments. This timing will help us ensure the S01 weapon meta is in the best state possible heading into the holidays. The attachment adjustments below are very focused and not intended as a comprehensive balancing pass. We often revisit and tweak attachment tunings as we add new weapons to the game and the relative balance of weapons within a class evolves, which is the case here. Assault Rifle Adjustments M15 MOD 0 Attachment Adjustments 16.5" Fusion Barrel Damage Range improvement decreased from 20% to 18.5%. AK-27 Attachment Adjustments Strider Handstop Movement Speed improvement decreased by 0.05m/s. Flowguard Foregrip Movement Speed improvement decreased by 0.05m/s. Caliban Light Stock Hipfire Movement Speed improvement decreased by 0.075m/s. Sprint Speed improvement decreased by 0.075m/s. Viktor-7R Stock ADS Movement Speed improvement decreased by 0.06m/s. Pugil Heavy Stock ADS Movement Speed penalty increased by 0.075m/s. MXR-17 Attachment Adjustments Quickstep Foregrip Movement Speed improvement increased by 0.025m/s. EAM Steady-90 Grip Movement Speed improvement increased by 0.025m/s. Winch Stock ADS Movement Speed penalty increased by 0.05m/s. X9 Maverick Attachment Adjustments Quickstep Foregrip ADS Movement Speed improvement increased by 0.025m/s. Removed unintended Sprint Speed improvement. Ethereal Wave Stock Hipfire Movement Speed improvement decreased by 0.025m/s. Strider Overstep Stock ADS Movement Speed improvement decreased by 0.025m/s. H01-90 Full Stock ADS Movement Speed improvement increased by 0.025m/s. DS20 Mirage Attachment Adjustments Strider Handstop ADS Movement Speed improvement increased by 0.04m/s. Assault Division Stock Hipfire Movement Speed improvement decreased by 0.05m/s. Sprint Speed improvement decreased by 0.05m/s. Weighted Stock ADS Movement Speed penalty increased by 0.05m/s. Redwell Carrion Stock ADS Movement Speed improvement increased by 0.04m/s. Peacekeeper Mk1 Attachment Adjustments Quickstep Foregrip Now correctly improves ADS Crouch Movement Speed by the same amount as regular ADS Movement Speed. Swift-B Guard Stock Movement Speed improvement increased by 0.13m/s. Submachine Gun Adjustments Ryden 45K Attachment Adjustments 11" Rauch 6L-R Barrel Bullet Velocity improvement increased from 25% to 27%. 10.5" Greaves Whiptail Barrel Bullet Velocity improvement decreased from 12.5% to 13.5%. EAM Lightpath Foregrip ADS Movement Speed improvement increased by 0.075m/s. Collapsible Stock Movement Speed improvement increased by 0.025m/s. Hipfire Movement Speed improvement increased by 0.025m/s. Crouch Movement Speed improvement increased by 0.025m/s. Sprint Speed improvement decreased by 0.025m/s. SKE-02 Stock ADS Movement Speed improvement increased by 0.075m/s. RK-9 Attachment Adjugments Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.05m/s. Envoy Foregrip Movement Speed improvement decreased by 0.025m/s. Alliance Extended Mag Ammo count increased from 40 to 42. Ascot Drum Mag Ammo Count increased from 55 to 57. Compact Void Mag Ammo Count Increased from 25 to 27. Nightfall Rapid Stock Movement Speed improvement increased by 0.025m/s. Hipfire Movement Speed improvement increased by 0.025m/s. Crouch Movement Speed improvement increased by 0.025m/s. VQ-45 Harpy Stock ADS Movement Speed improvement increased by 0.05m/s. Razor 9mm Attachment Adjustments EAM Lightpath Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.06m/s. EAM Steady-90 Grip Movement Speed improvement decreased by 0.025m/s. Serpent Pad Sprint Speed improvement decreased by 0.05m/s. Renegade Pad ADS Movement Speed improvement increased by 0.06m/s. Dravec 45 Attachment Adjustments 19" EAM Horizon Barrel Damage Range improvement decreased from 30% to 27%. 14" Verse Barrel Damage Range improvement decreased from 15% to 13.5%. EAM Heritage Stock Movement Speed improvement decreased by 0.075m/s. Hipfire Movement Speed improvement decreased by 0.075m/s. Crouch Movement Speed improvement decreased by 0.075m/s. Sprint Speed improvement decreased by 0.075m/s. Serval Q-Step Stock ADS Movement Speed improvement decreased by 0.025m/s. Carbon 57 Attachment Adjustments 14" Rockleigh Barrel Damage Range improvement increased from 27% to 30%. 11" Greaves Repose Barrel Damage Range improvement increased from 13.5% to 15%. Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.06m/s. Sapper Guard Handstop Movement Speed improvement decreased by 0.025m/s. Graph-Aero Stock Movement Speed improvement increased by 0.25m/s. Hipfire Movement Speed improvement decreased by 0.025m/s. Sprint Speed improvement decreased by 0.13m/s. Bowen Resolute Pad ADS Movement Speed improvement increased by 0.06m/s. MPC-25 Attachment Adjustments 13.1" Razorback Barrel Bullet Velocity improvement decreased from 27% to 25%. 10.4" Hydra Barrel Bullet Velocity improvement decreased from 13.5% to 12.5%. Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.1m/s. Flowguard Foregrip Movement Speed improvement decreased by 0.025m/s. Viper Wire Stock Sprint Speed improvement decreased by 0.025m/s. K-1 Pedal Stock ADS Movement Speed improvement increased by 0.025m/s. Arid Full Stock ADS Movement Speed improvement increased by 0.075m/s. LMG Adjustments MK7.8 Attachment Adjustments 17" Bowen Moon Barrel Damage Range improvement increased from 25% to 30%. 18.5" Titan Hybrid Barrel Damage Range improvement increased from 12.5% to 15%. Quickstep Foregrip ADS Movement Speed improvement decreased by 0.025m/s. Charon Light Stock Sprint Speed improvement decreased by 0.025m/s. SwiftGuard Stock ADS Movement Speed improvement decreased by 0.025m/s. XM325 Attachment Adjustments 24" Fractal-LRB Barrel Damage Range improvement decreased from 30% to 25%. 20" Rist-76 Nova Barrel Damage Range improvement decreased from 15% to 12.5%. VG-0 Light Stock Hipfire Movement Speed improvement increased by 0.05m/s. Strider Handstop ADS Movement Speed improvement decreased by 0.025m/s. 2R-Mobility Stock ADS Movement Speed improvement decreased by 0.025m/s. Miscellaneous Weapon Updates Addressed various issues with attachment names, descriptions, and pros/cons. Addressed several issues causing weapon reload prompts to not show up at the correct time for multiple weapons and magazines. ENDGAME / CO-OP CAMPAIGN World Events Colossus of Avalon and Toxic Tyrant World Events added to Endgame. Exotic Skills Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following : Mega Punch Conjuration Echo Shell Celebration Frost Cloud Resurrection Shattered Shield Graviton Reaction Exotic Weapons Two new Exotic Weapons added: Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds. Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds. Addressed an issue with Exotic Weapons missing certain attachments. Addressed an issue with some Exotic Weapon effects not triggering correctly. Weapons Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades. Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout. Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game. Addressed an issue with Dedicated Melee not receiving Damage Upgrades Endgame - General Updates Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge. Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active. Addressed some rare instances of the Escape VTOL not appearing when summoned. Addressed a rare issue where players would not get a 3rd Skill Track to choose from. Various stability and performance fixes. CO-OP CAMPAIGN - General Updates Controls Improved mouse navigation in Campaign puzzles. Exposure Mission Added unlimited uses for Kinetic Jump. Added in fail-safe pull forward for multiple deaths in Nicaragua. Escalation Mission Improved logic for Key Card drop during boss encounter. UI Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen. “Leave Mission” screen now has long press prompt for exiting missions. MULTIPLAYER Playlist & Modes Season 01 introduces several new and returning playlists and game modes to Multiplayer, including the return of Sticks & Stones for the first time since Call of Duty: Black Ops Cold War. Based on all the new content coming to Multiplayer in Season 01, we’re making some updates to our playlist structure and UI. The first playlist tab will now be Featured playlists, where we’ll highlight various styles of experiences, such as the Season 01 Moshpit featuring our S01 maps Utopia, Fate, Odysseus, and Standoff. This is also where you can find Standard Moshpit, where skill is an important consideration. We’ve continued to see increased engagement with Standard Moshpit, so we’ll be featuring it in the Featured tab for players who prefer an experience with more similarly skilled opponents. With the main tab changing to Featured, the other tab will now become Party Games, which will include Prop Hunt, Sharpshooter, One in the Chamber, and Gunfight at the launch of Season 01, as well as the debut of Sticks & Stones and Gun Game in Week 2. In addition to Standard Moshpit, all Multiplayer playlists feature Open Matchmaking where skill is minimally considered, for a more varied experience. Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW) Maps Utopia Fate Standoff Odysseus Modes Team Deathmatch Kill Confirmed Domination Hardpoint Overload Face Off Team Deathmatch (Odysseus) Face Off Kill Confirmed (Odysseus) Prop Hunt (NEW) Nuketown 2025 24/7 Face Off Moshpit (+ Odysseus) Skirmish 20v20 Standard Moshpit (+ Utopia, Fate, and Standoff) Party Games (NEW) Prop Hunt (NEW) Sharpshooter (NEW) One in the Chamber (NEW) Gunfight (+ Odysseus) MODE UPDATES Overload Overtime has been added to Overload. At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point. Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided. Addressed an issue where players would not be respawned during sudden death. Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed. Skirmish Added new High Value Objectives in Mission: Tide. Best Play feature added to Skirmish. Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide. High Value Objectives will now spawn roughly 25% faster than before. Removed the Helicopter from Mission: Tide. Raised the wingsuit redeploy spawns in Mission: Tide. Addressed a rare bug where the nearby Objective Widget would display wrong information. Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended. MAPS New Maps Utopia, Fate, and Standoff added to all 6v6 playlists. Odysseus added to Face Off Moshpit. Exposure A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container. Toshin A new hanging monorail has been added that connects the middle Monorail section to the upper Station section. Equipment Addressed an issue where being stuck with a Sticky Grenade could result in low performance. Scorestreaks Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak. Addressed an issue where the Skewer would sometimes not kill its target upon impact. Addressed an issue where the D.A.W.G. could display erratic movement. UI Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored. The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection. Addressed an issue where players were unable to add bots to FFA private match games. Addressed multiple cases of text running outside of intended spaces. Addressed an issue where clan tags would reset between game sessions on PC platforms. ZOMBIES MAPS New Maps Astra Malorum New Round-Based Zombies map available at Season 01 launch. Exit 115 (Survival) New Survival map available at Season 01 launch. Ashes of the Damned Main Quest The Ashes of the Damned boss battle in Cursed Mode has been reverted to its original, harder difficulty. Addressed an issue where players may fall through the map if they dive at a certain location in Veytharion's Sepulcher. Addressed an issue where players could get stuck in the repair animation if Veytharion picked up Ol' Tessie while players were repairing it. Addressed an issue where Ol' Tessie could teleport out of Veytharion's Sepulcher during the Fight. Players in other events will now be warped to a Main Quest step that requires all players after a 5-minute delay. Addressed an issue where the light on the Trap Switch does not turn off after fully extracting the energy from the Aether Generator during the Wonder Weapon Quest in Vandorn Farm. Addressed an issue where the dining room skeleton’s skull would not reset. Addressed an issue with collision near the Film Reel found outside the deck in Blackwater Lake making it difficult to shoot. Addressed an issue in which the Main Quest would not progress if the Widow's Lantern spores are spread on Round 999. General Addressed an issue with collision on a red truck in Vandorn Farm. Addressed an issue where small areas in Orda Graveyard and Crashed Rocket locations did not have player collision. Addressed an issue with a mantle prompt not appearing correctly in Vandorn Farm. Closed an exploit spot in the second floor of the Farmhouse in Vandorn Farm. Adjusted the position of floating Overgrown Hoard Husks. Addressed collision on the boathouse rafter in Blackwater Lake. Addressed an issue where players would take out of bounds damage when standing on a crate in Zarya Cosmodrome. Addressed an issue where players could take out of bounds damage when diving off the bridge towards the garage in Ashwood. Addressed an issue where the Jump Pad VFX would not clear if players died in the flight path. Addressed an issue with players not being able to mantle a section of the fence in Vandorn Farm. Addressed an issue with collision near the toolshed in Blackwater Lake creating a safe spot. Weapons Updated the Pack-a-Punch version of the AAROW 109 to fire grenade projectiles. Addressed an issue with the Flatline MK.II equipped with Shock Blade skin doing double damage to the pustules on the Aether Generator. Addressed an issue where the base weapon name would still appear in the loot card after the weapon is upgraded at the Pack-a-Punch Machine. Addressed an issue where weapon Wall Buys were visible through the player's scope. Some scopes that were affected are: Vas Strix 6x Thermal, Bowen x-25 IR, RistRauch 7x, Circuit-Z Rangefinder, Kepler Custom WVT-08. Addressed an issue where certain weapon attachments could glow brightly when standing near a light source. Adjusted the fire rate for the DS20 Mirage. Underbarrel Launcher damage will now scale with weapon rarity and Pack-a-Punch upgrades, rather than rounds. Mystery Box Items from the Mystery Box will now drop on the ground when players melee the box. The items can be picked up by anyone. Modes Survival The Necrofluid Gauntlet can now be acquired from the Mystery Box in Survival. T.E.D.D. Tasks are now enabled in Survival. Chompy will now remain active in Survival except for Special Rounds and during Exfil. Cursed Reduced the amount of Essence earned from trap kills in Cursed. Addressed an issue with players using a Time Out GobbleGum to unlock a Relic portal. Closed an exploit that allowed players to spam the interact on the phone to get a Relic portal to appear. Addressed an issue where the Wine Bottle for a particular Relic could appear to float in the air. Closed an exploit involving loading a Solo save after Round 60 to unlock a Relic after completing the Main Quest at an earlier round. Added a playlist image for Cursed. Read more: CoD BO7 missions: Full list and all rewards Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Perks Armor Plates are now automatically applied to your vest with Vulture Aid Armor-matic if down a full plate or more. Addressed an issue where Deadshot Daiquiri would not lock onto a zombie's head when aiming through certain doors in Ashes of the Damned. Closed an exploit with Augments that returned all Perks from last stand. Closed an exploit using PhD Flopper with Stuntman Minor Augment to reach high rounds rapidly. Updated Wisp Tea Fetcher Augment description. Equipment Addressed an issue where players would not be able to purchase Klaus from his callbox after loading a save. Addressed an issue with a wall not having equipment collision in Zarya Cosmodrome. Addressed an issue with Chompy sometimes not eating Sticky Grenades. Addressed an issue where players could teleport back to Veytharion’s Sepulcher with a Kazimir after defeating it. Hunter Bots will now be destroyed by the Shock Mimic's EMP blast. Support Addressed an issue where the player's health bar would disappear when bleeding out and spectating another player activating Disciple Injection. Addressed an issue with players being able to place a Sentry Turret in the Vault of Flesh. Addressed an issue where the D.A.W.G. could obstruct the start of the ARC-XD race. Addressed an issue where the ARC-XD may be pushed forward at the start of the ARC-XD race. Addressed an issue where the VFX for the Mangler Cannon would disappear when swapping between 1st and 3rd Person. Vehicles Addressed an issue where Ol' Tessie could be used to break the pathing for Uber Klaus. Adjusted the distance Klaus follows behind Ol' Tessie to avoid him clipping into the camera of the driver. Addressed an issue where players could become invincible if they were kicked out as soon as the player teleported into Ol' Tessie. Adjusted the score event to match when killing zombies with the auto DG-2 Turret fire and when manned. Addressed an issue where long weapons would clip into Ol' Tessie. Added handbrake to Ol' Tessie HUD. Addressed an issue where the incorrect button prompt would appear for the Abomination beam when using Driver Control settings. Addressed an issue when exiting Ol' Tessie near map boundaries could create an exploit spot. Power-Ups Addressed an issue where the timer from a Power-Ups would occasionally not appear. Addressed an issue where the score event will be incorrect when players convert GobbleGums with Double Points active. Loot Reduced drop rates for high-value items in early rounds from Aether Plants fertilized by Toxic Growth. Addressed an issue with the Aether Canister ping not clearing after players picked up the item. Addressed an issue that prevented players from pinging the Abomination Carcass item. Addressed an issue where the Aether Canister could clip into players when being carried while climbing. Addressed an issue where players could receive two Ray Guns from an Overgrown Hoard Husk. Addressed an issue where the DG-2 Turret could respawn after loading a save. Enemies Addressed an issue with certain zombies still appearing alive after being eliminated with High Contrast Mode on. Addressed an issue with idle zombies in certain locations in Ashes of the Damned. Addressed an issue with zombies clipping into the roof in McDougal's Garage during a death scene. Addressed an issue with zombies going through an APC when attempting to climb on top of it. Addressed an issue where blood can be seen when shooting directly at a fallen hat from a zombie. Addressed an issue with zombie animations not playing correctly when climbing up ledges. Addressed an issue with zombies getting stuck in a climbing animation loop in multiple locations. Addressed an issue where a Ravager's portal VFX were missing when spawning near a wall in Zarya Cosmodrome. Addressed Veytharion's collision so that zombies will not go through it if thrown by a player using Disciple Injection. Addressed an issue where Veytharion would clip the ground when throwing Ol' Tessie in the middle platform. Addressed an issue where the quest zombies in Exit 115 would hold up the round if they were the last zombies alive. Addressed an issue where the quest zombies in Exit 115 would not spawn after loading a Solo save. Addressed an issue with Mimic items getting stuck on the doors in the Diner in Exit 115. Addressed an issue where a zombie may get stuck out of bounds in Vandorn Farm Survival. Addressed an issue where dead Ravagers still had glowing eyes. Activities Addressed an issue with a T.E.D.D. Task requiring zombie eliminations not tracking correctly in Zarya Cosmodrome. Addressed an issue with a T.E.D.D. Task requiring players to remain in a location not tracking correctly in Service Station Rooftop in Exit 115. GobbleGums When swapping GobbleGum packs, the first three gums will swap once one of the following conditions are met: The player uses a gum in any slot. The player takes a gum from the GobbleGum machine. 3 minutes of total match time have passed. Addressed an issue where a Special Round would occur on the next round after the player used the Time Out GobbleGum during a Special Round. Addressed an issue where the progress from converting a GobbleGum to Essence would be saved on the slot with a new GobbleGum. Challenges Removed the Daily Challenge for killing Special Zombies. Sticky Grenades and Cluster Grenades now count toward Challenges that require Lethal Equipment. UI The Entity subtitles will no longer appear on screen if players have Subtitles off. Adjusted the text for certain Intel descriptions in the Intel Menu. Adjusted the "Drop Aether Canister" prompt to no longer overlap with subtitles. Addressed an issue where the menu in the Der Wunderfizz machine does not update immediately after buying a perk with Soda Fountain GobbleGum active. Addressed an issue with Power Doors Icon appearing again on the mini-map after loading a save. Addressed an issue with pings not clearing from a Door Buy after purchasing. Addressed an issue where the Spray prompt would not clear immediately after spraying a plant. Addressed an issue where the objective showed the incorrect step after failing to clear the pustules on the Aether Generator and loading a save. Quest objective HUD is now disabled when players are attempting the Zursa Attack or Dempsey Easter Eggs. Addressed an issue with the ARC-XD HUD staying on screen if it explodes as soon as it is deployed. Addressed an issue where the Flavorless GobbleGum was missing its icon. Addressed an issue where the incorrect playlist type would appear in the Scoreboard menu while in Cursed. Wonder Weapons no longer appear locked in the Mastery Badge list. Corrected the number of chevrons that appear for Ultra Weapon Rarity at the Arsenal Machine in Cursed. Addressed issues with unclear loadout restrictions in Cursed. Addressed an issue that was causing the XP reward to not display after picking up Intel. Graphics Addressed an issue with the garage lighting when driving toward Ashwood. Adjusted the timing for the white flash once players complete the Main Quest defense event in Vandorn Farm. Addressed an issue where players would briefly see Janus Towers Plaza when loading into Vandorn Farm Survival. Audio Ammo drops now play sound FX when picked up. The Freezer Key now plays sound FX when picked up. Added an Announcer VO for when players earn an Eternal Perk. Addressed an issue where zombie sound FX could disappear for some time. Addressed multiple Operator VO lines. Stability Addressed a performance issue when destroying a Hoard Husk using the DG-2 Turret. Addressed various stability issues. Dead Ops Arcade 4 New Modes & Playlist Updates Full Leaderboard reset. Hardcore Playlist added. First-Person Mode added to Normal Playlist. Gameplay Improvements Improved enemy targeting for more natural proximity-based behavior. Adjusted enemy melee behavior. Crawler zombies now expire 8 seconds after dismemberment. Boss health rebalanced. Updated barrel damage values. Pole hazard lethality tuned. Addressed an issue where the Abomination enemy could spawn outside the map. Player collision improved when boosting. SlayerMart & Items Multiple SlayerMart bug fixes. Various SlayerMart price adjustments. Added cooldowns and restrictions to select gums and store items. Fates & GobbleGums Fate of Firepower tuning updates. Divine Shield Fate bug fixes. Fate upgrades no longer apply to purchased temporary Fates. Various GobbleGum fixes. Stability & Controls General stability fixes. Improved save/load reliability. Resolved some controller input issues. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
PS5 sales numbers: How many units has it sold?
The PlayStation 5 is now five whole years old, but despite its age, it's going strong and putting up some mighty sales figures. Sony is no stranger to high sales for its consoles, and the PS5 is just the latest in a long line of success stories. So, if you're curious about how many PS5 consoles have been sold and how it compares to other consoles and companies, here's what you need to know. PS5 sales numbers: How many units has it sold? At the time of writing, the PS5 has officially sold more than 84.2 million units, making it the ninth highest-selling console of all time, and seventh highest-selling home console. This was announced by Sony in November 2025, and accounts for sales up to 30th September 2025 – so that doesn't even account for any sales since then! This huge figure means the PS5 has passed a rather significant (and somewhat embarrassing for Xbox) figure, as the PS5 has now sold more than every Xbox console ever released. For reference, the latest figures we have for the Xbox 360 are from 2014, stating that the console sold 84 million units, so this may well be somewhat out of date by now. When we compare with other Sony hardware, we see that, while the PS5 is still the lowest-selling PlayStation home console, it is only 3 million sales away from overtaking the PS3, which sits on 87.4 million. Beyond that, while the PS5 may one day overtake the PS1's 102 million sales, it seems unlikely to overtake the PS4's 117 million, and nigh-on impossible that it will beat the world record-holding PS2, which tops the list with 160 million sales. Among modern consoles, the PS5 is doing well, having sold nearly 60 million more units than the Xbox Series X/S. But it's still far behind the 154 million Nintendo Switch consoles sold thus far. And with Switch 2 sales already ticking up, Sony will be hoping that those PS5 sales continue long into the future, or at least until they finally release the PS6. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Hideo Kojima is releasing a real-life Death Stranding exoskeleton, because of course he is
In case you need help carrying the shopping in.
Kojima Productions has certainly never shied away from producing bizarre merch for Death Stranding. The original game brought us Q-pid necklaces and to-scale BB pods, while Death Stranding 2 delivered a real version of Sam's Ring Terminal. And while we would hesitate to accuse Hideo Kojima of going too far, knowing that he is likely capable of far more, he has perhaps gone further than he ever has before in producing a real-life exoskeleton. A recent press release from robotics company Dnsys confirmed a collaboration with Kojima Productions to produce an honest-to-goodness Death Stranding-inspired exoskeleton. A limited-edition version of their Dnsys Z1 Exoskeleton, the DS2 collaboration has been co-designed by Dnsys and Kojima Productions art director Yoji Shinkawa. View oEmbed on the source website Sam's exoskeleton is perhaps the most iconic piece of kit in Death Stranding, allowing him to traverse vast and often inhospitable terrain; according to Dnsys, this collaboration "brings its in-game functionality to life". On the project, Yoji Shinkawa said: "We designed this exoskeleton with the same passion and precision as if it were built for the world of Death Stranding. Every detail was refined to bring the game's futuristic vision into reality, creating something Sam Porter Bridges himself might wear. "Wearing it feels as if the world of Death Stranding has come to life, where imagination and reality finally connect." The exoskeleton even incorporates certain aspects of Sam's own exoskeleton, such as lights that clearly show battery level and operational status. The Dnsys Z1 Exoskeleton Pro – DEATH STRANDING 2: ON THE BEACH Edition (catchy name) is scheduled to release on 2nd December 2025. While a price hasn't been announced thus far, considering Dnsys's existing models retail for as much as $1499, you can probably assume that this limited edition model is going to cost a pretty penny. That being said, if you're a postman in a particularly rugged and dangerous part of the world, maybe that's a worthy investment. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Where Winds Meet: Release date, platforms and is it free?
Bringing its beautiful Wuxia stylings to the West, Where Winds Meet is certainly one of the most aesthetically interesting games you'll see this year. From Chinese developer Everstone Studios, the game takes place in China's Five Dynasties and Ten Kingdoms period, offering players the choice between single-player and MMO playstyles. It released in China late last year, and ahead of its release worldwide, we interviewed lead designer Chris Lyu about bringing the game to a foreign market. If you're interested when Where Winds Meet releases, what platforms its on and how much it will cost, you can read on for everything you need to know. Where Winds Meet release date and UK launch time Where Winds Meet releases on 14th November 2025 at 10pm GMT. For those of you in different time zones, here's what time Where Winds Meet releases around the world: US West Coast (PST) – 2pm US Mountain (MST) – 3pm US Central (CST) – 4pm US East Coast (EST) – 5pm Central Europe (CET) – 11pm Singapore (SGT) – 6am, 15th November Japan (JST) – 7am, 15th November Australia East Coast (AEDT) – 9am, 15th November New Zealand (NZDT) – 11am, 15th November The game is already out in China, having initially released there in December 2024, but those of us in the UK and elsewhere still don’t have access to it. The game's release date was revealed at Gamescom 2025's Opening Night Live. View Green Video on the source website What platforms is Where Winds Meet on? Where Winds Meet will launch on PC and PS5 in the west. According to IGN, the PS5 version of the game will be a console exclusive for the first six months after release, after which we may get additional versions of the game on Xbox Series X/S or Nintendo Switch 2. Interestingly, while the game is not available on PS5 in China, the game launched on mobiles in the region in January 2025, though no mobile version appears to have been confirmed for a western release. Is Where Winds Meet free to play? Yes, Where Winds Meet is fully free to play on both PC and PS5. At the moment, you can only wishlist the game on Steam, but if you head to the PlayStation Store page, you'll see that the game appears to cost £14.99 to pre-order. This is, understandably, very confusing, so we're here to clear things up. Where Winds Meet is free to play on PS5. The £14.99 pre-order currently offered on the PlayStation Store is for a pre-order bundle that rewards you with a variety of cosmetics and in-game currency. This pre-order bundle does not appear to be available on Steam, for some reason, and we have no idea whether that will change or not. Is there a Where Winds Meet trailer? There are a few trailers from over the years, including the following release date trailer from Gamescom 2025: View oEmbed on the source website This was later followed up in September with the following trailer from Tokyo Game Show: View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Where Winds Meet lead designer on bringing "a truly immersive Wuxia experience" to the west
We spoke to Where Winds Meet lead designer Chris Lyu.
MMOs have long been a major player in the Chinese games industry. The likes of Dungeon Fighter Online, Fantasy Westward Journey, Zhengtu Online and more have racked up hundreds of millions of players; many of these names will be unfamiliar to those of us in the west, however. But with the breakout success of 2024's Black Myth: Wukong placing Chinese games firmly in the spotlight, more and more studios are looking to make that leap. Among those is Hangzhou's Everstone Studio, developer of Where Winds Meet, a game that launched in China late last year and is soon to make its way to the west. Ahead of launch, we asked Where Winds Meet lead designer Chris Lyu about the game's upcoming release. There's a fair amount of debate online as to whether Where Winds Meet is an MMO or not – what would you say it is? "Where Winds Meet is an open-world Wuxia RPG. Our vision when making the game was to create a truly immersive Wuxia experience where players can live out their unique martial arts fantasy. "In the world of Where Winds Meet, limiting the game to either only single-player or only multiplayer would make the game feel incomplete. That’s why we offer two distinct modes – single-player and multiplayer – that operate independently of each other yet can be switched between freely. "In single-player mode, Where Winds Meet is essentially a full-fledged solo game, where players can immerse themselves in extensive story-driven content. In multiplayer mode, players can collaborate, compete, and explore the vast open world together." Where Winds Meet has been out in China for 10 months already. How has the reception been among Chinese players so far? "Since releasing in China, Where Winds Meet has been warmly received by players. With this title, we aimed to creatively reinterpret the classic Wuxia genre – a deeply traditional theme in Chinese culture – and we’re truly grateful that our creative vision resonated strongly with our community. That kind of connection is what excites and honours us the most as developers. "For instance, players have embraced our approach that a 'Wuxia hero' isn’t always a martial arts master – sometimes, it’s an ordinary person without any special fighting skills. "Many described the experience as deeply immersive, going so far as to say that 'When it comes to Wuxia games, Where Winds Meet is truly authentic.' The storytelling, art, music, and the vivid, living world all come together to form what our players have called their ideal Wuxia universe. Are there any differences between creating a game for a Chinese audience versus a Western audience? "The global release of Where Winds Meet will retain the same core content as the Chinese version. Our goal is to present international players with a world rooted in Eastern culture that feels both fresh and engaging. "While we believe certain themes are universally relatable – and some players may even find moments of familiarity – what we strive to offer above all is a sense of novelty and discovery. "Our focus remains on delivering high-quality content that genuinely resonates with players. For example, movement skills like Qinggong and the Tai Chi-inspired combat mechanics are designed to provide players with interactive, responsive, and fun experiences, creating moments of surprise and delight. "That said, we have adapted certain culture-specific references to ensure they are accessible to players across regions. For instance, the traditional Chinese time unit "Shíchen (十二时辰) has been reinterpreted using the more widely recognisable Zodiac animals for international audiences. We also designed region-specific events and content to be more familiar to players in different parts of the world." Stephen Tung was reportedly brought on to work on the game's choreography, how was it to work with such a legendary name in martial arts cinema? "In order to created that romantic and genuine Jianghu, we have invited Stephen Tung Wai, the renowned Hong Kong, China-based martial arts choreographer and film director, to design the actions in the game with the consideration of martial arts. "During the research and development stage, Stephen Tung Wai participated in the movesets and combat performance design, such as weapons like Mo Blade, Spears, Fans, Umbrellas, Rope Darts, etc. "Different from the exaggerated moves commonly seen in traditional Wuxia games, the moves designed by Stephen Tung Wai for Where Winds Meet will place more emphasis on the authenticity and rationality of the actions. View Green Video on the source website "Starting with film-level motion capture, all the martial arts scenes are real. All the combat actions of Where Winds Meet are the result of repeated trials and tempering by professional martial arts actors and the wirework team under the guidance of Stephen Tung Wai. At the same time, in order to simulate the real sense of action feedback, all the martial arts actions are completed through on-site simulated battles. "Even for single-person actions, at least two martial arts actors are required to carry out the antagonistic interpretation. Fortunately, under the guidance of Stephen Tung Wai, we have combined Where Winds Meet with action movies and completed an unprecedented attempt at the cinematicisation of Wuxia games. "One of the feelings of cooperating with Stephen Tung Wai is the happiness of 'finding professional people to do professional things'." Black Myth: Wukong set a new standard for Chinese games in the West. Has that opened up any new opportunities for developers like Everstone Studios? Does it add any pressure? "We are very glad that more excellent Chinese games are loved by global players. We hope that Where Winds Meet can become one of them and be loved and recognized by players all over the world. "Games are known as the 'ninth art'. We believe that a good game is a bridge that can connect players from different countries and regions, with different cultures and growth backgrounds. "Developers from all over the world also keep up frequent communication, learning, and inspiration stimulation together. For example, Where Winds Meet has participated in the Gamescom, the Tokyo Game Show, and the Brazil Game Show for many times, and has conducted exchanges with local excellent game developers and journalists in the game industry. "In the games of art and passion, it collides with the diverse and brilliant creativity of everyone." Where Winds Meet releases on 14th November 2025 for PC and PS5. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Ghost of Yōtei sales numbers: How much money has it made?
Looking to follow up on the tremendous success of Ghost of Tsushima, Ghost of Yōtei's sales numbers are already off to a lightning start. Following on from its release in October, Ghost of Yōtei has already hit some big sales milestones, made all the more impressive by the fact that it's a PlayStation exclusive. So, how many copies has Ghost of Yōtei actually sold? You can read on for the full details. Ghost of Yōtei sales numbers: How many copies has it sold? Officially, we know that Ghost of Yōtei has surpassed 1 million copies sold since its release in early October, thanks to a confirmation from Sucker Punch Productions itself. We say 'officially', because there is some interesting and unverified news going around on social media. PlayStation China's director of sales operations recently made a post on China's WeChat Moments social media congratulating the Sucker Punch team on 2 million copies sold. While it's certainly not unlikely that the game may have sold 2 million copies by this point, the post is strange for various reasons, including a third-party, AI-generated image and a blacked-out source. What we do know is that according to GSD European Chart data, reported by The Game Business, Yōtei is officially the biggest first-party PlayStation release in Europe since Marvel's Spider-Man 2, which sold 2.5 million copies in the 24 hours after its release in 2023. Undoubtedly, further updates on Yōtei's sales figures are going to come around soon anyway, but discounting this potential misinformation, the official sales of Ghost of Yōtei stand at 1 million plus. How much money has Ghost of Yōtei made? As detailed before, it's impossible to know exactly how much money Yōtei has made so far, as we don't have exact sales figures. We can, however, make a rough estimate. Ghost of Yōtei costs £69.99 in the UK. Simply multiplying that by 1 million, and we get the nice and easy number of just under £70 million (around $94 million) Would that it were so simple! Yōtei retails at slightly lower prices at certain retailers, and prices vary in different countries – The $69.99 US retail price translates to roughly £52 here. That's before we even get into the most expensive Digital Deluxe Edition and Collector's Edition. So, again, it's impossible to know, but we think that it's probably safe to say that at the time of writing, Ghost of Yōtei has made somewhere in the region of £60-70 million / $80-90 million. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How the PS5 powered Ghost of Yōtei's most heartwarming new feature
The Sucker Punch samurai sequel Ghost of Yōtei is out now on PS5. If you’ve played the first hour or so, you will have encountered a very cool new feature that was made possible by the technical capabilities of the PlayStation 5 itself. When Atsu, the new main character voiced by Erika Ishii, visits her childhood home during the prologue, you’ll see exactly what we’re talking about here. At the press of a button, you can send Atsu instantaneously into a childhood flashback. You’re standing in the exact same location, but you’ve travelled back in time to Atsu’s younger years when her parents were still alive. In the blink of an eye, you’re back in those happier days. It’s a neat trick, and one that we can imagine lots of other games trying to emulate in future. For example, It would work super well for the Star Wars Jedi games, where the lead character already senses ‘echoes’ of the past. On the eve of the Yōtei’s launch, we had the chance to ask Nate Fox, one of the game’s directors, about the thinking behind this feature and how it is even possible. So, what was thinking behind the flashbacks? In Fox’s words: “We really want players to be able to experience Atsu’s youth. You know, why does she love her mum so much, who just hen-pecks her to keep practicing her shamisen. Or her dad, you know, making dad jokes. The kind of things that you can relate to, so that, when Atsu is furious about the life that was stolen from her, you understand. “And because it's a video game, of course, you get to play the thing. And I don't know you, when you play video games, I tend to say, like, ‘Oh, I died on that level’. You are the character. And that's a great thing about games, right? That they're immersive on that level, that is unique.” This seamless cutting into Atsu’s early years, as we assumed, was it by any chance made possible by the Solid State Drive in the console itself? “You're right,” Fox told us. “It is, in fact, because of the power of the SSD on the PlayStation 5 that we can have, effectively, the level loaded twice. “And early on, we wanted to do that for the exact reason I was just talking about, so that players would be in charge of being able to go from this kind of sad, cold, lonely reality that she starts as, she's a lone wolf, and then effortlessly go back into that moment of remembering what this place was like, when it was when it was warm.” Fox added an interesting question: “Have you ever had the experience of going back to your parents’ house and walking into the bedroom you grew up in, and whether you like it or not, memories come to you? “That’s what we were going for, right? That whether you like it or not, the past is still real, alive in your mind. And it seemed like a thing that would be cool to put into a game.” Indeed, it is cool. And unlike the studio’s previous game, Ghost of Tsushima, Yōtei is not launching on PS4. And this heartwarming feature isn’t the only upgrade you’ll see because of that. So, what else was made possible in the new game by stepping away from the old hardware? Fox explained: “It's great to be able to target one piece of hardware and go deep on it, particularly the DualSense controller, which, to me, is unbelievably cool. It does things that couldn't have didn't occur 10 years ago, right? “Haptics change your experience playing video games - instead of just sight and sound, you can feel things. Have you ever given your DualSense controller to somebody who doesn't play games, and they jump when the controller moves a little bit? And they're freaked out. It's like, ‘Oh, this is possessed by a ghost’, you know? Because they're not used to the game or media of any kind kind of coming at them through those vectors. It's really cool. “And so, by virtue of being just on PlayStation 5, we can really pour energy into making sure things like the controller get the attention they deserve.” Fox then offered up some specific examples of DualSense features in the game: “One of my favourites is you start a fire by kind of, oh yeah, making a spark with some flint. And it's just simply swiping up on the touch pad. But because what you do immediately represents the thing that would happen, while doing the flint, it feels like you're doing the flint. “Is this a major challenge in the game? No, it is not. It's just to make you feel immersed. And I appreciate that the controller can let players have this small experience that's real. And of course, we use it in all sorts of other ways, like Sumi-e painting, or feeling the clash of swords with the haptics. “It all adds up. But I like that we have the flexibility to let players encounter gameplay from a bunch of different formats.” Another example is forging a sword by physically moving the controller up and down. As Fox puts it, “By just kind of doing a basic hammering action, you make that heated metal get flattened out as you stamp out a sword. I don't know if you've ever fantasised about making a katana?” In Fox’s words, “It's all part of the fantasy.” And the tech inside the PS5 really helps it feel like you’re living out that fantasy. Ghost of Yōtei is out now on PS5 and you can order your copy here. Check out the rest of this interview on the Radio Times Gaming YouTube channel. View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Ghost of Yōtei weapons: How to unlock all the different weapon types explained
With the stance system gone, the various Ghost of Yōtei weapons you'll find on your journey are the keys to combat. From katanas to bows, there is seemingly no end to the ways Atsu can massacre her opponents in Yōtei. So, no matter what fighting style you want to use, here's a quick guide on how to unlock every weapon type in Ghost of Yōtei. Ghost of Yōtei weapons: How to unlock all the different weapon types There are three different weapon types in Ghost of Yōtei, with a number of different weapons falling into each category. These are: Melee weapons Ranged weapons Quickfire weapons Most of these weapons are unlocked by completing specific quests in the game. Here's the full list: Melee weapons Here is a list of all the Melee weapons in Ghost of Yōtei and how to get them: Katana Default weapons. Atsu begins the game with the Katana. Dual Katanas Learned from Master Hanbei after completing The Way of the Dual Katana quest. Odachi Learned fro Master Yoshida after completing The Saito Brothers questline Yari Learned from the Yari Master after defeating him in the Pursue the Oni questline Kusarigama Unlocked after defeating the Nine Tails in The Kitsune questline Ranged weapons Here is a list of all the Ranged weapons in Ghost of Yōtei and how to get them: Hankyu Purchased from Ran the Bowyer after completing The Old Inn quest Yumi Purchased from ran the Bowyer after completing The Old Inn quest Tanegashima Matchlock Unlocked during The Storm Breaks quest as part of The Saito Brothers questline View Green Video on the source website Quickfire weapons Here is a list of all the Quickfire weapons in Ghost of Yōtei and how to get them: Kunai Learned from Hana the Kunai Artisan after progressing through The Burning of Castle Ishikari quest Smoke Bomb Unlocked from Oyuki after reaching The Tale of the Kitsune quest in The Kitsune questline Metsubushi Unlocked by defeating Crow Genzo at the Blue-Flowered Cemetery Tanzutsu Unlocked after completing the Guns and Consequences quest, available after progressing through The Saito Brothers questline Oni Flame Gained from Mad Goro after progressing through The Oni questline Blind Bomb Unlocked from Ina the Bomb Maker after completing the Fighting Fire with Fire quest as part of The Bomb Maker questline. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Ghost of Yōtei cast: All voice actors and where you know them from
If you've been playing Ghost of Yōtei, then you probably already know how excellent the voice acting is. Bringing together an incredibly talented cast of voice actors, Yōtei offers up some stellar performances for your journey across Ezo. But whose voices are they? To answer that question, we've put together a full cast list on every major voice actor in Ghost of Yōtei, as well as where you may know them from. Ghost of Yōtei cast: All voice actors Here is a list of all the main voice actors in Ghost of Yōtei and their characters: Erika Ishii – Atsu Feodor Chin – Lord Saito Robert Wu – The Snake Tommy Kang – The Oni Matt Yang King – The Kitsune Nelson Lee –The Spider David Sakurai – The Dragon Noshir Dalal – Jubei Jeannie Bolet – Oyuki Suzie Yeung – Kiku Where do you know the Ghost of Yōtei cast from? While a couple of the names from the Ghost of Yōtei cast are better known than others, you'll almost certainly recognise some of the works they've been in. Erika Ishii – Atsu Erika Ishii certainly has some big voice acting credits on their CV. Valkyrie from Apex Legends is the highlight, but they have also had roles in Mortal Kombat 1, Dragon Age: The Veilguard, Halo Infinite, Deathloop, Cyberpunk 2077 and many more. For many, though, they are best known for appearances in many web series including the long-running L.A. by Night and Critical Role, and various appearances on Dropout shows like Dimension 20, Game Changer and Dirty Laundry. Feodor Chin – Lord Saito Feodor Chin is a returning voice from Tsushima, having voiced Harunobu Adachi, Yamato and Goro. He's also appeared in the Like a Dragon series, World of Warcraft and Sleeping Dogs, but is undoubtedly best-known as Omnic monk Zenyatta in Overwatch. On TV, he's also had some smaller roles in the likes of New Girl, Futurama, Regular Show, Big Little Lies and many, many more. Tommy Kang – The Oni Tommy Kang is better known for his work as a stand-up comedian than his acting work, but that doesn't mean he doesn't have any roles under his belt. He's appeared in various TV series including The Blacklist, Zoom Zoom!, Two Grown and Sausage Party: Foodtopia. Matt Yang King – The Kitsune Matt Yang King is another actor with a ton of video game experience. He's been in the Like a Dragon, Call of Duty, Fortnite and World of Warcraft series, and even provided some voices in Ghost of Tsushima, too. His best-known roles are perhaps Liu Kang in Mortal Kombat 1, Marty Mantle in Riverdale and both Appa and Momo in Netflix's 2024 adaptation of Avatar: The Last Airbender. Robert Wu – The Snake Robert Wu has had a couple of minor roles in gaming up until now: Ryuji in No More Heroes 2 and The Novelist's Son in Death Stranding are among the more memorable, but he's also provided voices for L.A. Noire, Resident Evil 6 and Meta Gear Solid 4. In film and TV, he's been in Family Guy, Criminal Minds, Logan and even played Ming the Merciless in a Sam Jones hallucination in Ted, which is a weird one. Nelson Lee – The Spider While Nelson Lee hasn't had many video game roles – additional voices in 2005's The Warriors is it until Yōtei and Black Ops 7 later this year – he has had a huge number of roles in film and TV. Last year, he played Tony in Alex Garland's Civil War, and played Senator Xiono in two episodes of Ahsoka. He's also appeared in the likes of Stargirl, the live-action adaptation of Mulan, and the Law & Order franchise. View Green Video on the source website David Sakurai – The Dragon David Sakurai is another actor with minimal gaming experience, bar Ashikaga Yoshiaki in Assassin's Creed Shadows and Lars Okada in MindsEye, but he's also been in a fair few film and TV roles. Krall in Fantastic Beasts: The Crimes of Grindelwald, Colonel Saito in The Man in the High Castle and Scythe in Iron Fist are among his best-known, and he's also a trained martial artist and choreographer, including styles such as Muay Thai and Wing Chun. Noshir Jalal – Jubei Noshir Jalal has been in a few of the biggest games of the last decade or so, voicing Charles Smith in Red Dead Redemption 2, Mysterio in Marvel's Spider-Man 2 (and his stint in Fortnite), Bode Akuna in Star Wars Jedi: Survivor, Rain in Mortal Kombat 1 and Kotallo in Horizon Forbidden West. As for film and TV, he's had a few smaller roles including as Dr. Rajan Savarimuthu in a few episodes of Candela Obscura. Jeannie Bolet – Oyuki Jeannie Bolet is probably most familiar to many as the voice of Echo in the Overwatch series, but she's also had roles in Hogwarts Legacy, World of Warcraft and Cyberpunk 2077's Phantom Liberty DLC. As for TV, she's had some minor roles in shows like NCIS: Origins, Grey's Anatomy, 9-1-1 and Criminal Minds. Suzie Yeung – Kiku Suzie Yeung has lent her voice to a slew of recent video games, performing as some big-name characters. She's Eula in Genshin Impact, Yuffie in Final Fantasy 7 Remake Intergrade, Juno in Fire Emblem Heroes, Ochette in Octopath Traveler 2, Hanya in Honkai: Star Rail, Invisible Woman in Marvel Rivals, and most recently, Hinako in Silent Hill f. Outside of gaming, she's had roles in several major anime including Kaguya-sama: Love Is War, Jujutsu Kaisen, Attack on Titan, JoJo's Bizarre Adventure, and even provides the English-dub for Chainsaw Man's Makima. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Ghost of Yōtei chapters: Full list of missions and how many quests to expect
How many quests will take you across Ezo?
The various Ghost of Yōtei chapters you'll wrangle with across your playthrough will take you the length and breadth of Ezo (modern-day Hokkaido). As Atsu journeys to defeat the infamous Yōtei Six, you'll traverse six regions from the Prologue all the way to the ending, with many a quest to keep you busy along the way. If you're wondering how many missions there are in Ghost of Yōtei, and how many sub-quests make up each one, we'll walk you through the full list below. Ghost of Yōtei chapters: How many quests are there in the game? Ghost of Yōtei's main story consists of 10 main quests. Within those 10 missions, there are three longer assassination stories which contain a total of 17 sub-chapters spread between them. Once you've completed the main story missions, there are an additional three post-game quests available as part of a wider section of the game called "Unfinished Business". As well as all of these main quests, there is a huge amount of side content to contend with, including Mythic Tales, Side Tales, Sensei Tales and Bounty Quests, though it should be noted that you do not need to complete every single one of the quests to complete 100 per cent the game. Ghost of Yōtei chapters: Full list of missions Want to know how far you've come and how much is left? It's only natural to wonder where you're at in a mission-based game like this! Here is a list of all the main quests in Ghost of Yōtei: 1. Prologue 2. The Old Inn 3. The Way of Dual Katana 4. Saito 5. The Yōtei Six 6. The Kitsune Spirits of Teshio Ridge Blood on the Snow The Way of the Shamisen Poison and Lies The Tale of the Kitsune The Kitsune's Fate 7. The Oni A Mad Pursuit Belly of the Beast A Fiery Consequence Twin Wolves, Twin Hearts The Tale of the Oni 8. The Saito Brothers Ghosts of the Past The Storm Breaks Echoes of the Storm To Catch A Spider A Wolf's Pack The Reckoning 9. Call of the Hunt 10. The Final Hunt of the Onyro 11. Duel the Unrivaled (Post-game) 12. Burning Plains (Post-game) 13. A Haunted Land (Post-game) Quests 6, 7 and 8 can all be completed in any order you want, and do not necessarily need to be completed in the order listed above. We do, however, recommend that you complete The Kitsune first, as you'll get some nifty armour for doing so (and a few other bits that will help with a stealthy playthrough). And remember, there's no need to rush through the main quests. We'd recommend taking your time to enjoy the open world and stumble on side stories as often as you can. View oEmbed on the source website Read More: Will Ghost of Yōtei come to PC? Our release date speculation Ghost of Yōtei review: I've played these games before Ghost of Yōtei is "a very different animal" — watch our developer interview Ghost of Yōtei launched 2nd October on PS5 and you can order your copy now. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Will Ghost of Yōtei come to PC? Our release date speculation
With Sucker Punch Productions taking us to Japan once more, you might be wondering if Ghost of Yōtei will come to PC one day. The follow-up to Ghost of Tsushima is a PS5 exclusive on launch, so if you don't want any FOMO, then you'll have to get yourself a PlayStation. But if you're willing to wait for the PC port, how long will you have to wait for it? Here's what you need to know about Ghost of Yōtei on PC. Will Ghost of Yōtei come to PC? At the time of writing, there has been no word from the developers on whether or not Ghost of Yōtei is coming to PC. That being said, we think that it is almost a certainty that a Ghost of Yōtei PC port will be released eventually. Over the past five years or so, PlayStation has become rather consistent with releasing their exclusives onto PC in the following years. Along with Ghost of Tsushima, the likes of The Last of Us, God of War, Marvel's Spider-Man and the Horizon series have all come to PC after launch. As such, we think it would be a surprise for PlayStation to suddenly pull a 180 and stop porting their games, starting with Yōtei. When could Ghost of Yōtei come to PC? Release date speculation It's difficult to determine when Ghost of Yōtei might come to PC, as PlayStation's approach to ports has changed quite drastically over the last couple of years. If we look at Ghost of Tsushima, it took nearly four years for it to come to PC, first coming out in July 2020 and releasing onto PC in May 2024. Applied to Yōtei, that would give it a rough release date of August 2029. However, in recent years, PlayStation has made more of an effort to brings its exclusives to PC much sooner. God of War Ragnarök, Marvel's Spider-Man 2, The Last of Us 2 Remastered and Stellar Blade all released on PC less than two years after their initial PS5 launches, with Stellar Blade taking only 14 months. Seeing as these games are more representative of PlayStation's current strategy, we think it's a more useful barometer to use as opposed to Tsushima's PC release date. As such, we predict that Ghost of Yōtei will release on PC in the first half of 2027, or late 2026 at the very earliest. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to redeem FC 26 pre-order bonuses explained
Another year, another FC, and FC 26 has come with a whole array of nice pre-order bonuses to help get you started in FUT. Depending on which version of the game you pre-ordered, there are different bonuses on offer, and you may not have even received your bonuses yet. So, read on for a quick explainer on how to redeem pre-order bonuses in FC 26 as well as a run-down on the full list of bonuses you'll receive for having purchased each edition. How to redeem FC 26 pre-order bonuses explained If you've pre-ordered FC 26 but haven't received your bonuses, there are probably a couple of reasons for this, and it all depends on whether you're playing on console or PC. If you're a console player, then make sure you're logged in to the EA Account that you used to purchase the game. Most of the time, your bonuses will simply be sent to the 'Unassigned Items' section. Simply head to the 'Store' tab, and select the 'Claim Your New Items' option to receive all those lovely bonuses. If you're on PC, things are a bit more annoying, but still not that bad. Head to the EA Sports FC 26 page on the Steam store. Scroll down to the bit where all the different versions of the game are listed, as well as the option to purchase FC Points. You should see an option here to redeem your pre-order bonuses. Simply select this, make sure your game is updated to the latest version and boot it up. Then, follow the same steps as above and you should receive your bonuses! FC 26 pre-order bonuses: What's in all the different versions? Like in previous years, there are two different version of FC 26 to purchase: The Standard Edition and Ultimate Edition. Both come with different bonuses, and it should be noted that the Ultimate Edition can only be purchased digitally, while the Standard Edition is available in both physical and digital forms. FC 26 Standard Edition pre-order bonuses The FC 26 Standard Edition comes with the following pre-order bonuses: 92+ Icon (untradeable) for EA Sports FC 25 (sold separately) 3x Icon Career Players 5-Star Coach in Manager Career 5-Star Youth Scout in Manager Career Manager Live Challenge Content 1 Archetype Unlock Consumable 2 Double Archetypes XP Consumables You can nab yourself a physical copy of FC 26 from GAME for £64.99, or alternatively, digital copies can be found on Loaded for £47.99 on PC or £49.99 on Xbox. Sorry PlayStation players, but you'll have to pay full price for your digital copy – £69.99 from the PlayStation Store. FC 26 Ultimate Edition pre-order bonuses And now…here are all the pre-order bonuses you get with the FC 26 Ultimate Edition: Up to 7 Days Early Access 93+ Icon (untradeable) for EA Sports FC 25 (sold separately) 6,000 FC Points over 2 months Additional Player Evolution Slot Season 1 Premium Pass 3 Icon Career Players 5-Star Coach in Manager Career 5-Star Youth Scout in Manager Career Manager Live Challenge Content 1 Archetype Unlock Consumable 2 Double Archetypes XP Consumables Basically, you're just paying extra for that nice wad of FC Points. Being digital-only, you can grab yourself a copy of the Ultimate Edition from Loaded for £71.99 on PC, £72.99 on Xbox, or direct from the PlayStation Store for £89.99 (this is with 10 per cent off, but the discount is only available until 26th September). View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
EA Sports FC 26 review: A solid, if skippable, entry let down by ridiculous monetisation
Reviewing a yearly sports title like EA Sports FC is an impossible task. In one regard, it should be a reflection of how good that year's game is as a standalone title – in this regard, FC typically fares well. In another, it must be a reflection of how much the game has changed since last year's iteration, how worthwhile it is to upgrade to. Sadly, while the few tweaks EA Sports has made for this year's game are a step in the right direction, I can't help but feel that FC 26 is the most 'same as last year's game' the series has seen in many years. Perhaps the biggest change is the introduction of Authentic and Competitive gameplay, two modes of play for two different audiences. The always-online FUT maniacs get Competitive, a free-flowing, fast-paced mode that allows for the traditionally massive scorelines of 6-7 and the like. Offline play, such as Career Mode, gets Authentic. This is slower, more realistic, and more calculated. Beyond the higher difficulty, you are forced to contend with variables such as a wet pitch or heavy wind. On the face of it, this is an excellent idea – and it is – but its implementation fails to solve an issue that has plagued the game for many years, which is that pace means everything. Whether I'm playing FUT, Career Mode or Kick-Off against my flatmate, the same strategy of hoofing through balls up to a pacy striker pays off in spades. On the flip side, a rapid centre-back is almost a necessity to negate the same strategy when used by your opponents. For all the talk of tactical fluidity and skill expression, it still feels as if no matter how you play, your best option is to load your team with speed, same as always. It's a good start, but needs some fundamental tweaks to really reach its potential. In terms of smaller gameplay tweaks, the name of the game this year has been community feedback, though for much of these tweaks, I would argue the same has happened. Dribbling and movement have been improved, as well as the accuracy of passing and shooting, all of which furthers the effectiveness of that through ball pacy striker routine from earlier. My favourite change is to goalkeepers, who have been made more consistent. This is certainly something I've noticed more, with both my own and opposition keepers proving far more of a challenge to beat, and requiring a bit more thought – more of this please. Now, as dour an evaluation as that may be, I do want to make clear that I still think the gameplay aspect of this year's game is pretty good. It's certainly an improvement on last year's game, and my only real gripe with it is that I wish some of the more fundamental issues had been dealt with. Unfortunately, my main gripe with the game, as it is every year, is the money-grubbing FUT. Again, there are a couple of nice tweaks to this year's game – Live Events add a new way to play that forces you to dig a bit deeper into your cards, using players you may not otherwise. Thankfully, EA has finally also made some changes to disconnects, giving you a chance to earn a win if an opponent disconnects in more situations. That is, unfortunately, the end of it, because beyond this, Ultimate Team remains a bit of a blight on the game. In FUT, you are playing a game of catch-up unless you're willing to shell out quite frankly obscene amounts of money on Packs. It even feels as if Division Rivals and FUT Champs rewards have been slashed this year to facilitate this further. I understand that this is the model that keeps the FC train rolling these days, but I can't help but feel that year on year, the actual quality of the mode and of the promos that were once so exciting falls, while the cost of competing rockets. Even as recently as FIFA 19, I was able to comfortably compete right up to the end of the game's life span without spending a penny, handily making do with whatever players I had scrounged up from free packs. In today's game, even from the very first day of early access, I am lagging behind, coming up against teams full of Mbappés, Bellinghams and ICONs – when the best way to improve at a game is by breaking out the credit card, that is a dire state of affairs. So, what way to make an already bad situation even worse than with the introduction of a Season Pass? That's right! In addition to the roughly £60 you spent on buying the game and any Packs you needed to get started, you also now have to shell out around £9 worth of FC Points to gain access to a new pass that includes unique player cards and even more of those Packs you need to play catch-up with. It's a level of cost that would be hard to justify as an unobtrusive cosmetic-only addition – the likes of Overwatch and Call of Duty don't get away with it, after all. But the fact that if you want to truly compete at the top of the game in FC, you have to repeatedly spend these large amounts of money on top of buying the game outright leaves a very bad taste in the mouth. View Green Video on the source website So, is FC 26 a good game? Well, as I said earlier, the very notion of working that out is a fruitless task. As a standalone game, I do think FC 26 is pretty good. It builds upon the good foundations laid by last year's tactical overhaul, and the gameplay tweaks, however small, are positive. If you buy FC 26, you will enjoy FC 26. But as a yearly sports release, I cannot in good faith say that FC 26 is a worthwhile improvement on last year's game. The changes really are so small that if you're only looking for a game to play with your mates or to dip in and out of Career Mode with, this certainly feels like a year worth skipping, and that's before even talking about the horrendous monetisation practices. Unfortunately, the years of having faith that one day FC would return to its glorious early-to-mid-2010s heyday are over, and I do feel it's a shame that the hard work of many developers ends up tainted by these practices. EA Sports FC in its current form is simply a machine that turns money into virtual cards, all of which will be gone next year anyway, and until something changes to curtail such a practice, we certainly aren't going to be getting anything else. EA Sports FC 26 releases on 26th September 2025 for PC, PlayStation, Xbox and Nintendo Switch consoles. We reviewed on PS5. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. 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