Fortnite update today (30 April): What changes in the patch notes?
There’s always something new in Fortnite, and what with Disney’s stake in Epic Games, we are being treated to a whole host of Star Wars-themed goodies, but there are many other little additions and fixes too, so we’ve got all the changes in the patch notes found in the Fortnite update v40.30 from today. Considering we just had karaoke added to the game, perhaps we’ll be able to do acapella renditions of the Star Wars Cantina Band… If you tire of big crossovers, then perhaps you would be more interested in player-driven experiences, such as Fortnite Be a Lucky Block and Fortnite Steal the Brainrot. But, as for Fortnite update v40.30, read on. Fortnite update today (30 April): What changes in the patch notes? Lots of new content is being added to Fortnite today, but some of it won’t become available until 1 May. Much of it, as we are approaching Star Wars Day (4 May), is Star Wars themed, and one of the big new additions is that Star Wars content is now available via the Star Wars toolkit, which allows developers to create Star Wars games within UEFN. Epic Games and Lucasfilm have created their own modes and islands, three of which are listed below. Galactic Siege (developed with JOGO Studios, island code: 5003-9856-3648) – Fight in large-scale PvP class-based battles with 10v10 combat across iconic Star Wars planets. Escape Vader (made with Beyond Creative, island code: 7285-4185-5428) – Hide, run, and try to survive in this 4-player co-op game where you attempt to escape the terrifying Sith Lord, Darth Vader. Droid Tycoon (created with FOAD, island code: 7865-8305-9184) – Build and customize droids using authentic Star Wars blueprints, manage your workshop and factory systems, and unlock rare components and special missions. Other than that, there are the usual bug fixes, optimisations and nefs, and you can check out the full patch notes below. Fortnite update today (30 April) full patch notes If you want every last little nitty-gritty detail of all the changes made in the Fortnite v40.30 update, you can see them below, courtesy of the official documentation. Tomorrow's the day! Starting May 1, you can publish Fortnite islands featuring Star Wars-themed assets. Head over to the Creator Portal to submit your island if you haven't already scheduled it to go live. Star Wars islands are taking the spotlight in Discover with a dedicated Game Collection! You can also add in-island transactions to your Star Wars islands, giving you more options for monetizing your experiences. Star Wars islands must follow the Fortnite Developer Rules as well as the updated STAR WARS Brand Rules — which now include new guidelines and payout terms for in-island transactions. STAR WARS Verse API Is No Longer Experimental The experimental flag is removed from the Star Wars Verse API, which means the following elements can now go live with your island: Force powers Scene Graph components and items Lightsabers Scene Graph components and items Jetpack and thermal items Ranged weapons Custom Lightsaber Entity Fix We have fixed a reference validation issue where placing a custom lightsaber entity with a generic lightsaber icon directly into your island would produce a white box in the quick bar instead of the expected icon when picked up. Any developers who have placed these entities directly into their island and are facing this issue can fix it by doing either of the following: Deleting the entity and recreating it. Replacing the generic lightsaber icon referenced by the entity. Lightsabers and Force Powers Template If you are using a version of the Lightsabers and Force Powers template from before the 40.30 release, you will need to uncheck Scene Graph Experimental Features under Project Settings before you publish your island. As of 40.30, Scene Graph Experimental Features is unchecked by default in this template. Disguise Kit and Air Strike Items Further develop the theme of your experience with the Disguise Kit and Air Strike items in the Star Wars feature set. Players can add the following disguises to their inventory and decide when to transform: Civilian Rebel Trooper Clone Trooper Moon Trader Mandalorian Stormtrooper Each disguise type comes with variants, like the Ahsoka's Clone Trooper and Mandalorian Spirit. Now players can call in a Rebel air strike without equipping the Hero device. The options include: Imperial Air Strike Rebel Air Strike These items are available in UEFN and Creative. New LEGO Assets Spinjitsu is now in UEFN Players can now tap into their inner balance and release the ultimate attack, Spinjitsu! This item is usable as long as it is in the player inventory. It is mapped to the dodge button (Ctrl by default), and will run as long as the player has stamina available. New LEGO NINJAGO Weapons Give your players the full NINJAGO experience with new LEGO NINJAGO weapons in UEFN! Both weapons come in five rarities and can be used with the Item Spawner or Item Granter devices. The Katana: Slice past your opponents with the LEGO Katana. This weapon has access to a 6-hit combination attack. The Scythe: Harvest eliminations with the new scythe weapon and unleash a large AOE attack! New Props and Building Assets in UEFN Whispering Wood has come to UEFN! Developers can now bring buildings and props from the Whispering Woods to enhance their games! You can now build areas to explore using assets from: The green monastery Hidden village Over 20 new props Spin into the LEGO NINJAGO Starter Template to try out the new weapons and explore new building assets. The monastery and hidden village assets were all created with LEGO Brick Editor. The assets are located in the LEGO Content > Brick Editor folder and can’t be separated or re-kragled. You can use them as construction guides for your own NINJAGO-inspired builds. View Green Video on the source website Unreal Engine Remote is Now Available on iOS, Android Coming Soon We're excited to announce that the Unreal Engine Remote application is now available for iOS, and Android support is coming soon! You can stream a preview session from your development computer directly to your mobile device and test your projects using real touch controls in Unreal Engine 5 and Unreal Editor for Fortnite. All touch input is processed as standard touch input in your project, with no extra hardware required. Get the Unreal Engine Remote App Go to the App Store on your iOS device. Search for Unreal Engine Remote. Tap Get to download and install it. Get Started in Unreal Editor for Fortnite Open your UEFN project. Launch Unreal Engine Remote on your iOS or Android device. Make sure your computer and mobile device are on the same network. Launch a Mobile Preview session. When the session starts, enter your computer's IP address in Unreal Engine Remote and tap Connect. Rocket Racing Tools New Rocket Racing devices are now available outside of the Rocket Racing island template, enabling you to build racing experiences directly within standard Fortnite Creative and UEFN workflows. These devices include: Rocket Racing Vehicle Spawner (Creative & UEFN) Rocket Racing Boost Pad (Creative & UEFN) Rocket Racing EMP Volume Hazard (Creative & UEFN) Rocket Racing Track (UEFN only) These devices are marked as Beta while they undergo further development and bug fixing. The Rocket Racing Boost Pad and EMP Volume Hazard are designed specifically for Rocket Racing vehicles and will not affect other vehicle types. Rocket Racing vehicles spawned from the Vehicle Spawner will not respond to input binding changes in the settings (they will only use the default input bindings). A fix is planned for a future release. Multistage Dynamic XP Calibration Starting in v40.30, XP Calibration is moving to a more flexible multistage system. Instead of waiting to fully calibrate before earning accolade XP, your island now moves through stages—shifting gradually from playtime XP toward accolade XP as more data is evaluated. Smaller islands can now earn some accolade XP before reaching full calibration, and if XP balance falls out of range, your island moves back stages in the process rather than pausing accolade XP grants entirely. New Back Input Action for Verse UI Menus Added a standardized Back Input Action for UI menus. This Input Action can be used as a binding for dismissing custom menus, backing out of screens, and more. It is mapped to the Escape key on keyboards and the Back button on controllers. Content Browser and Inventory Updates Check out the new devices and items available this release! New Weapons Hammer Revolver Super Shredder New Items OG Sneaky Snowman New Prefabs & Galleries Frigid Fortress Castle Prefab Frigid Fortress Vault Prefab Frigid Fortress Floor Gallery Frigid Fortress Wall Gallery Frigid Fortress Roof Gallery Frigid Fortress Prop Gallery Frigid Fortress Nature Gallery View Riddle on the source website Monthly Developer Survey Got a few minutes? We're running our monthly survey and want to hear from you. This month covers: Stability— your thoughts on UEFN's stability, and confidence in new releases. Material workflows—how you create and manage materials, from DCC tools like Blender and Maya to setup and optimization in UEFN. Community Bug Fixes The following fixes address issues you submitted to us on the forums. Thank you for your patience and for reporting these issues! Fixed an issue with some weapons having an incorrect fire rate after being spawned from Weapon Granters. Fixed an issue where Atmospheric Seagull particles were rendering incorrectly. Fixed an issue where the Custom Inventories UI was not appearing properly on mobile devices. Fixed an issue with the HUD Controller where the Modify Minimap Layout would fail when Use Latest HUD was enabled. Fixed a visual issue where closed Star Wars chest containers were not appearing closed. Fortnite Ecosystem Updates and Fixes New: Optimised LODs on snow and volcanic cliffs and mounds. Added a stance setting for car body TagTiger Delmar. Added a stance setting for carbody TagTiger BR. Added the OG Sneaky Snowman to Creative. Added a Simulate Player Speaking debug command. This places a looping sample audio at the player's location that matches the island settings for voice chat. The command acts as a toggle, so re-running the command will remove the looping audio. Added the ability to target a specified player with the debug commands. Fixes: Fixed periodic door animation issues. Fixed an issue where weapons picked up on an island with infinite ammo would sometimes have broken fire rates. Riding out of Myst Raven Myst Form is now allowed. Adjusted the categorization of items added in Fortnite OG that were not correctly identified. This changes their Verse representation and their categorization in Creative. Zapotron Guided Missile Wall Dynamo Ceiling Zapper Submachine Gun Fixed an issue where the Lawless Trinity Assault Rifle had empty mod slots in the UI despite the fact that it does not use mods. Adjusted cinematic vehicles for consistent forward direction. Adjusted LOD switch values on background planets to reduce faceting. Bug fixes for the Flight command: The state of the Flight command is now reset when transitioning to a new round or ending a game. This prevents the user from having to activate the Flight command twice to re-enable flight mode. Flight speed is now correctly reapplied when respawning. Creative Flying input is now applied, allowing the player to move up and down and sprint the same way they do in Edit mode. The player no longer exits flight when firing their weapon. Fixed on-grid previews that were getting stuck at the world origin. Updated: We’ve revisited some older devices to update the option ranges for a more customizable experience. These changes are expansions of existing options. Advanced Storm Beacon Storm Radius setting maximum is increased to 100,000.0. Wait Time setting maximum is increased to 2 hours. Resize Time setting maximum is increased to 2 hours. Move Distance Min setting maximum is increased to 100,000.0. Move Distance Max setting maximum is increased to 100,000.0. Advanced Storm Controller Phase One Radius setting maximum is increased to 100,000.0. Delay Time setting maximum is increased to 2 hours. Destruction Delay setting maximum is increased to 2 hours. Bounds Radius setting maximum is increased to 100,000.0. Accolade Device Award Count setting is increased to a maximum of 10,000. Audio Device Volume multiplier setting maximum is increased to 5.0. Stereo Spread setting maximum is increased to 100,000.0. Attenuation Min Distance setting maximum is increased to 100,000.0. Attenuation Max Distance setting maximum is increased to 100,000.0. Basic Storm Controller Initial Radius setting maximum is increased to 100,000.0. Final Radius setting maximum is increased to 100,000.0. Wait Time setting maximum is increased to 2 hours. Resize Time setting maximum is increased to 2 hours. Delay Time setting maximum is increased to 2 hours. Destruction Delay Time setting maximum is increased to 2 hours. Move Delay Time setting maximum is increased to 2 hours. Minimum Move Distance setting maximum is increased to 100,000.0. Maximum Move Distance setting maximum is increased to 100,000.0 . Move Time setting maximum is increased to 2 hours. Button Device Interact Time setting maximum is increased to 3 hours. Times Can Trigger setting maximum is increased to 10,000. Class Selector Time to Switch setting maximum is increased to 3 hours. Size of Volume setting maximum is increased to 1,000.0. Score on Key Item X Consumed setting minimums is reduced to -1,000,000. Score on Key Item X Consumed setting maximums is increased to 1,000,000. Conditional Button Interact Time setting maximum is increased to 3 hours. Reset Delay setting maximum is increased to 3 hours. Elimination Manager Number of Items Dropped setting minimum is reduced to 0. Number of Items Dropped setting maximum is increased to 1,000. Drop Chance setting minimum is reduced to 0.0. Random Spawn Distance setting maximum is increased to 1,000.0. Item Scale setting minimum is reduced to 0.1. Penalty Amount setting minimum is reduced to 0.0. HUD Message Device Time from Round Start setting maximum is increased to 3 hours. Display Time setting maximum is increased to 3 hours. Priority setting maximum increased is to 1,000. Shadow Offset setting minimum is reduced to -100.0. Shadow Offset setting maximum is increased to 100.0. Size setting minimum is reduced to 4. Size setting maximum is increased to 256. Item Granter Item to Equip setting maximum is increased to 1,000. Default Item Count setting maximum is increased to 10,000. Perception Trigger & Trigger Times Can Trigger setting maximum is increased to 10,000. Trigger Delay setting maximum is increased to 3 hours. Reset Delay setting maximum is increased to 3 hours. All direct binding settings related to transmit every X triggers maximums are increased to 10,000. All direct binding settings related to times can trigger maximums are increased to 10,000. Player Spawner Priority Group setting maximum is increased to 1,000,000. Enemy Range Check setting maximum is increased to 10,000.0. Prop Manipulator Additional Props to Manipulate setting is now exposed as an option in UEFN. Switch Interaction Time setting maximum is increased to 3 hours. Times Can Change setting maximum is increased to 10,000. Cooldown Time setting maximum is increased to 3 hours. State Reset Time setting maximum is increased to 3 hours. Mutually Exclusive setting maximum is increased to 10,000. Teleporter Change Teleporter Target Interval setting maximum is increased to 24 hours. Effect Radius setting maximum is increased to 10,000. Timer Duration setting maximum is increased to 366 days. Interact Time setting maximum is increased to 366 days. Success Score Value setting minimum is reduced to -1,000,000. Success Score Value setting maximum is increased to 1,000,000. Failure Score Penalty setting minimum is reduced to -1,000,000. Failure Score Penalty setting maximum is increased to 1,000,000. Score Per Second Remaining setting minimum is reduced to -1,000,000. Score Per Second Remaining setting maximum is increased to 1,000,000. Urgency Time Mode setting maximum is increased to 366 days. Brand Island Updates and Fixes New: Added nine new Star Wars trooper disguises to the Disguise device. Added several generic lightsaber icons. Added LODs to Star Wars planets for use on mobile devices. Fixes: Fixed missing textures on snowpiles in the Hoth Base Cave prefab. Fixed missing collision on FNEC Strongarm Box E and Lambda Shuttle. Fixed an issue with textures not displaying correctly on LODs for the Lambda Shuttle. Fixed a collision issue on the Sandcrawler vehicle Fixed a TurboLaser Destruction Animation issue, and fixed a rotation issue when destroyed. Fixed Floating Impact Looping VFX, and added some missing elements on impact VFX. Fixed issue with collision on the Imperial Shuttle vehicle. Fixed an issue where Star Wars Disguise Kits were not appearing in the Creative menu. Fixed issue with incorrect colors appearing on custom lightsabers. Optimized materials on the Star Destroyer static mesh to improve performance. Fixed an issue with textures on Star Destroyer not rendering on lower end hardware. Made a fix for the Star Wars Items Chests not resetting visuals when reset. Fixed an issue where the AAT (Battle Tank) Mobile inputs failed to display properly. Fixed a case where lightsabers could display a white icon when given to a player. Set the usage flag on AT-AT materials to work on skeletal meshes. Fixed a reference validation issue where placing a custom lightsaber entity with a generic lightsaber icon directly into your island would produce a white box in the quick bar instead of the expected icon when picked up. Added a missing overheat VFX to AAT. Fixed an issue where the Turbo Laser head would spawn out of place. Fixed an issue with grainy sky when using the Binary Suns DSA. UEFN Updates and Fixes New: The client now starts sooner when Automatically Launch Client When Testing is enabled. Fixes: Fixed a bug that caused incomplete hidden property validation, which could cause new Illegal property override warnings. If these warnings are on properties you need, please report these to us so we can consider exposing them in UEFN. These warnings will become errors in a future version of UEFN. Fixed an issue where pawns were losing momentum when jumping multiple times in a row on physics-enabled worlds. Fixed a bug where the airvent did not launch a player when they landed directly on it after spawning. Fixed bug where the T key was not an option for debug command keybinds during sessions. Fixed an issue where canceling when connecting to a server didn't work. Fixed some crashes that could happen when reinstancing Python UClass instances. Fixed a case where stale localisation data could repeatedly merge when creating build codes, resulting in publishing issues due to each upload creating a new build code. Fixed a crash in the UMG designer when reloading a user widget that was both in a compilation failed state and contained Verse fields. Fixed Editor Preferences and Keyboard Shortcuts shortcuts that did not open their respective windows. Hid the low memory warning notification as its accompanying tooling isn't available yet in UEFN. Scene Graph New: Creating a new Entity Prefab makes a dialog appear, where you can choose a base class. Custom Items and Inventory now uses the regular Fortnite HUD when it is enabled in Project Settings. Previously, a similar but different HUD was required by the feature, but this is no longer necessary. Now you can use existing devices to control the FNBR HUD while the Custom Items and Inventory feature is enabled. Physics Fixes: Fixed an issue where props would simulate physics while attached to the prop mover when Simulate Physics was enabled. Props now remain properly attached and no longer fall to the terrain during customisation in Edit mode. Fixed an issue where mid-air momentum was reduced during subsequent sprint jumps. Momentum is now preserved as expected. Fixed an issue where Bouncers (excluding the Classic Bouncer) failed to play VFX and SFX when repeatedly activated by physics props. Effects now trigger correctly for all Bouncers. Fixed an issue where the Carryable Device hologram was not visible after placement. The hologram now appears correctly. Fixed an issue where the maximum Damage on Collision value differed between Creative and UEFN. The value can now be set up to 999999 consistently for both. If the jump button is pressed while in crouch position with the Physics Pawn, the player will now stand up instead of jumping. Fixed the Physics Boulder failing to spawn when enabled after Round 1. Fixed a Prop Mover issue where the prop behaves abnormally when simulate physics is enabled. Unreal Revision Control (URC) Updates and Fixes Fixes: Fixed an issue that was causing the possibility for files stored manually inside of project folders and not tracked by URC to be deleted due to an issue with the .urcignore file not being properly respected. Improved Branch Explorer performance by avoiding repeatedly loading the same shared history across branches. Instead, the system now recognizes branch points and stops loading earlier, reducing unnecessary processes. While we continue improving Branch Explorer’s graph performance, this release adds a temporary fix: for large projects, the graph won’t load automatically unless requested. This lets you use core features like creating and switching branches quickly without waiting for the graph to load. Discover more with Fortnite creative map codes: Fortnite horror maps | Fortnite action-adventure maps | Fortnite hide and seek maps | Fortnite Zone Wars maps | Fortnite fighting maps | Fortnite parkour maps | best Fortnite creative maps | Fortnite Squid Game map codes | Fortnite Monopoly code | Fortnite I'm A Celebrity Get Me Out Of Here code | Fortnite Doctor Who map code Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Sailor Piece codes in Roblox: Full list for April 2026
If you're a fan of One Piece and Roblox, then you are going to be eating good with our full list of working Sailor Piece codes for April 2026. We've also got how to redeem codes in Sailor Piece explained, so you can actually make use of them rather than just enjoy an endless wall of text. Certainly, these codes aren't just filler, and they will help pass the time until the next anime episode or season 3 of the live-action Netflix series. If it's codes you're after, we've got pages for all sorts of games, such as The Forge, Blox Fruits, Kaizen, Paradox, Bite By Night and more! You can also make use of image IDs and music IDs to impress or torment your friends with, depending on what you subject them to. But as for the full list of working Sailor Piece codes in April 2026, read on! All Sailor Piece codes in April 2026 Below are all currently working Sailor Piece codes for April 2026: SORRYFORTHETRADELOCKSS – 10x Bloodline Stone, 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 5x Aura Crate (Untradeable), 4x Cosmetic Crate (Untradeable) THEBIG1BVISITSTYYYYY – 50x Power Shard, 75x Passive Shard, 10x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 10x Aura Crate (Untradeable), 8x Cosmetic Crate (Untradeable) 1MLIKESWOAHHH – 50x Power Shard, 75x Passive Shard, 10x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 8x Aura Crate (Untradeable), 6x Cosmetic Crate (Untradeable) ANTIMAGICUPDATE – $350000, 500 Gems, 20x Power Shard, 10x Bloodline Stone, 25x Passive Shard, 40x Clan Reroll, 75x Trait Reroll, 85x Race Reroll, 75x Haki Color Reroll CRYSTALDEFENSE – $350000, 500 Gems, 25x Power Shard, 10x Bloodline Stone, 35x Passive Shard, 50x Clan Reroll, 75x Trait Reroll, 85x Race Reroll, 75x Haki Color Reroll 600KFAVORITES – 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) BIGUPDATENEXTSOONN – 10x Bloodline Stone, 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) TYFOR250KFOLLOWEVENT – 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) FIXINGTRADINGISSUESSOON – 30x Power Shard, 40x Passive Shard, 6x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 6x Aura Crate (Untradeable), 5x Cosmetic Crate (Untradeable) RESTARTSORRYYYYYY – 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 5x Aura Crate (Untradeable), 4x Cosmetic Crate (Untradeable) THEOTHERFREECODEMB – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) YETANOTHERFREECODE – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) BUGFIXESCODES – 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) YETANOTHERFREECODE2 – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 500KFAVORITES – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 900MVISITSTYSMM – (Requires level 10000) 10x Bloodline Stone, 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) 900KLIKESTYYY – (Requires level 10000) 15x Bloodline Stone, 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) LASTRESTARTHOPEFULLY – (Requires level 10000) 10x Bloodline Stone, 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) SORRYFORBADSEA2QUEST – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) BIGGESTUPDATEYET – (Requires level 10000) $250000, 400 Gems, 5x Bloodline Stone, 10x Passive Shard, 15x Clan Reroll, 50x Trait Reroll, 65x Race Reroll, 50x Haki Color Reroll SEA2FINALLY – (Requires level 10000) $250000, 500 Gems, 10x Power Shard, 15x Passive Shard, 30x Clan Reroll, 65x Trait Reroll, 80x Race Reroll, 50x Haki Color Reroll 4SPECS – (Requires level 10000) $350000, 500 Gems, 15x Power Shard, 20x Passive Shard, 30x Clan Reroll, 65x Trait Reroll, 85x Race Reroll, 75x Haki Color Reroll SEABEASTS – (Requires level 10000) $350000, 500 Gems, 20x Power Shard, 25x Passive Shard, 40x Clan Reroll, 75x Trait Reroll, 85x Race Reroll, 75x Haki Color Reroll GOODFREECODE – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 4x Aura Crate (Untradeable), 3x Cosmetic Crate (Untradeable) 850MVISITSWOAHH – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 4x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) MOREGOODFREECODE – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) OVER800KFOLLOWINSANE – (Requires level 10000) 30x Power Shard, 40x Passive Shard, 5x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 3x Aura Crate (Untradeable), 2x Cosmetic Crate (Untradeable) Expired Sailor Piece codes Below are all expired Sailor Piece codes, make sue the code you’re trying is not from this list! VERYSORRYFORTHEDELAYGUYS ALOTOFNEWCONTENTSEA2 1MMEMBERSTYSMGUYS 800KLIKESTYSM 700MVISITSWOWW SORRYFORTHESEISSUES SORRYFORTRADELOCK 700KLIKESTYSM FREECODE 500MVISITSWOAHH ICEQUEEN MINIUPDATEBIGONESOON 600KLIKESTY 400MVISITSWOAHH 500KLIKESTY SORRYFORRESTARTONLYONETONIGHTT BIGGESTUPDATESEA2NEXT BIGGESTUPDATENEXT TYFOR115KFOLLOW MOONUPDATE SEA2NEXTUPDATE 200MVISITS SORRYFORMANYRESTARTS SORRYFORALLTHEBUGSBUTBETTER SORRYFORALLTHEBUGSS MASSIVEUPDATE INFINITETOWER SEA2SOON 175KFOLLOWSTYSM 150MVISITS EIDMUBARAK ALTERUPDATE SMALLDELAYVERYSORRY 45KFOLLOWSTYY HUGEUPDATEW 3SPECS 605KCCUINSANEMILESTONE 590KCCUTYSMGUYS 575KCCUWOWWWW 560KCCUWEREINSANEE 545KCCULETSGO INSANE530KCCUTYSM TYFOR515KCCU THEHUGE500KCCU TYFOR440KCCU WOAHHH455KCCU 470KCCUISCRAZY 485KCCUTYSMMM 425KCCUYAY INSANE410KCCU 380KCCUSOCRAZY 365KCCUOP 350KCCUINSANEE 335KCCUTYSM 320KCCUWOW 290KCCUSOMUCH 305KCCUTYSMGUYS 275KCCUOMG 260KCCUINSANE 245KCCUGETTINGTOOCRAZY 230KCCUYALLTHEBEST TYFOR215KCCU TYFOR170KCCUWOW INSANE180KCCU OMG190KCCU THEBIG200KCCUTYSM HOGFRAGBUGSORRY OP160KCCUWOW TYFOR130KCCU TYFOR140KCCUILY THEINSANE150KCCU INSANE110KCCUFR BEST120KCCU THEBIG100KOMG TY90KCCUWWWWW 95KCCUSOCLOSE 85KCCUABSURD TY80KCCUWOWWW 75KCCUWOAH SORRYFORRESTARTS SORRYFOR1HDELAY 30KFOLLOWTY 30MVISITS SORRYSUDDENRESTART BADISSUESSORRY BOSSRUSH VERYBIGUPDATESOON SINOFPRIDE 15KFOLLOWTY ROGUEALLIES RUSHKEYCODE 65KCCUWOWW INSANE60KCCU 55KCCUWOWW INSANE50KCCU 40KCCUWILD 35KCCUWOW 30KCCU 25KCCU UPD5 7.5KFOLLOWTY 10KFOLLOWTY 12.5KFOLLOWTY ROGUE TYFOR10KCCU SORRYFORMOREISSUES UPD4.5 GILGAGOAT 5KFOLLOWAGAINTY HUGEUPDATESOONFR VALENTINEEVENT BIGUPDATEFR UPD4 25KLIKES 5KFOLLOWS UPD3.5 MOREBLEACH CONQHAKIQUESTFIXEDHOPEFULLY SORRYFORTHEBUG SORRYFORMORERESTART BETTERCODEHERE HUGEUPDATESOON UPDATE3 BIGJJK MOREQOL DUNGEONSHOP SORRYFORSMALLDELAY LOWERSPAWNTIME SorryforBadBug 20KLIKES SORRYFORMANYRESTART UPDATE2.5 3MVISITS SORRYFORBUGS 5KCCU UPDATE2 DUNGEONS 20KMEMBERS DELAYSORRY 2MVISITS 15KLIKES BIGUPDATESOON SORRYFORTHEDELAY 15KMEMBERS 10KLIKES QOLUPDATE UPDATE1 ARTIFACTS SORRYFORQUEST QOLUPDATEVERYSOON MANYRESTARTS 5KLIKES 500KVISITS 4KLIKES 200KVISITS 10KMEMBERS TRAITS 3000CCU 3KLIKES QUESTBUGFIXSORRY UPDATE0.5 NEWYEAR CHRISTMAS RELEASE View Green Video on the source website How to redeem codes in Sailor Piece To redeem codes in Sailor Piece, you just have to follow a few simple steps: Start Sailor Piece on Roblox Select the ‘Settings’ button on the top left below your HP and XP, and scroll all the way to the bottom until you get to ‘Codes’ Enter the code into the text box that says ‘A Secret Code’ and then press Redeem Some codes do require you to be at a certain level or Ascension, so be sure to double-check your XP before using a code. Read more on Roblox: Grow a Garden codes - latest Grow a Garden codes How to create Roblox account - get started in Roblox Mugen codes - codes for demon slaying success Dig codes - we've dug deep for the best Dig codes Basketball Zero codes - slamdunk these codes in Blue Lock: Rivals codes - kick-off with your best foot forward Anime Vanguards codes - help save the world with these codes Dress to Impress codes - codes to impress Roblox image IDs - leave your mark in Roblox Roblox music IDs - the best tunes in Roblox Roblox hair IDs - get a fresh cut in Roblox Roblox shirt IDs - wear only the finest threads in Roblox How to get Roblox - the felines to catch How to make clothes - Look fresh in Roblox What is Roblox? - Get started in Roblox Roblox face IDs - Put your best face on Is Roblox down? - handy hacks What is Robux? - Roblox slang explained Is Roblox safe for kids? - parents' guide to Roblox Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Yoshi and the Mysterious Book preview: Charming fun, but lacking something
It's been seven years since gaming's favourite green dinosaur last graced our consoles with Crafted World, but Yoshi is finally back in his latest adventure, Yoshi and the Mysterious Book. I recently popped over to Nintendo UK HQ for a hands-on preview of this latest instalment, and while I certainly came away feeling good about it, I can't help but feel that I wanted more. Mysterious Book's gameplay and story centres around, well, a mysterious book. Mr E, as he is known, is a living encyclopaedia filled with information of various weird and wonderful creatures. Yoshi is tasked with entering the pages of Mr E to interact with these creatures, learning all you can about them and recording the info on Mr E's pages. For example, the first such creature is a flower-like creature – incidentally, all creatures are named by the player, or given a set name if you can't really be bothered. In the pages of Mr E, Yoshi can do all sorts of things to and with this creature, such as bringing it near buds to make flowers bloom, hitting it with eggs, getting it muddy or washing it in water. Almost every interaction you have with this creature, of which there are plenty, is recorded on the pages of Mr E, with each level culminating in one major discovery. The first few levels I played took me through roughly the first 45 minutes or so of the game, and it would be a lie to say that I was particularly captivated. But to its credit, this was very much a tutorial of sorts, and the further I got, the more interesting, and at times even head-scratching it became to find out the last few interactions. After finishing up this section, we were skipped ahead to a section later on in the game, and this is where Mysterious Book's premise really comes into its own. As you discover more and more creatures, they will start appearing on other pages in the book. The flower creatures from before, along with the others I found in the opening area, now appeared once more. This time, however, they can be used to interact with the new creatures you've discovered, and vice versa, ramping up the complexity and potential interactions up severalfold. This is where Mysterious Book really began to draw me in. Whereas previously, completing every page of the book was more of a formality to get done, some of these later levels offered up some rather ingenious little interactions to discover. Combine that with the fact that these levels began to require a bit more skill to complete, via platforming challenges and the like, and it felt like we were finally on a bit of a roll. Such is the curse of a preview that my limited time with the game forced me to repeatedly leave levels unfinished so I could see everything that was on offer, because I would have happily sat and seen every one of those later levels to completion. Now, there are two things that I think should be made very clear about Yoshi and the Mysterious Book, so as to avoid disappointment. Firstly, this is not a Yoshi platformer in the traditional sense. If you were hoping for Yoshi's Island, then I'm sorry to be the bearer of bad news, as this is more of a collectathon masquerading as a platformer than an out-and-out one. Secondly, this is a game that very obviously aimed at, or at the very least considerate of children. It's hardly a surprise. Given his more prominent appearance in the recent Super Mario Galaxy Movie, it seems Nintendo is keen on bringing Yoshi back into the limelight, capitalising on his popularity with merchandise, crossovers, and of course, games. As such, Mysterious Book is a game that, while adults can and will enjoy, is made with children in mind, and is therefore not really going to pose any real kind of challenge, if that's what you were hoping for. Even in the case of more difficult to discover secrets in the game, there are a wealth of hints available that you can use to point you in the right direction. In that sense, Mysterious Book looks to be a game that would be ideal for a parent and child to play together. What I am less sure of, is whether this game is perhaps too simplified for an older audience. Regardless, for anyone who plays this game – child or not – I am almost certain that they will get something well worth playing. From the beautiful, pencil-shaded art-style to the wealth of creative mechanics to discover, Yoshi and the Mysterious book gleams with the quality and care we have come to expect of Nintendo's first-party titles. For me, there is no question that this will be a quality game. I just hope that when I see the full thing, there will be a bit more substance to back up that style. Yoshi and the Mysterious Book launches on 21 May 2026 for Nintendo Switch 2. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Tomodachi Life: Living the Dream review – Wonderfully stupid
It's funny when Miis swear, and I won't be told otherwise.
Growing up, one of the reasons I was such a die-hard Nintendo kid was that it was always doing things differently. Whether that was the games they developed or the hardware they were on, the Nintendo logo was one that promised something quirky and off-the-wall. And while the quality of Nintendo games is as high as ever in the Switch era, I feel as if some of that bizarre Nintendo magic has been missing; Tomodachi Life: Living the Dream is a wonderfully stupid return to it. For anyone unfamiliar with Tomodachi Life, the simplest way to describe it is that it's The Sims but with Miis. Living the Dream places you in the godlike role of taking charge of a desert island, plonking your lovingly hand-crafted Miis into paradise and watching them do whatever it is that Miis get up to. By now, the boundless creativity of some players has been plastered all over social media, with celebrities, fictional characters and more interacting in the Living the Dream demo. Whether it's Death Stranding's Sam and Higgs having a homoerotic back and forth, or Hatsune Miku discussing "old man yaoi," Tomodachi Life is a vessel for the most inane, bottom-of-the-barrel humour (complimentary). Call me a child, but watching these Miis swear at each other and talk up a varying scale of NSFW topics is a riot, and as soon as the embargo rolls around, I will be barraging my friends with the screenshots I've been taking. This time around, your Miis quite literally have more life to them, as Miis can now woo one another, get married and even have children. As you progress, you'll unlock new mechanics for your island, such as new shops and new activities. Beyond giving you more ways to dress your Miis up or decorate their houses, the game also gives them more things to do, and more things to talk about. Naturally, everyone plays games differently, but I have found that Tomodachi Life is not a game one can – or should – play for hours at a time. Instead, it's best enjoyed by dropping in and out for 30-40 minutes every day, checking in on what's troubling your Miis, zhuzhing up your island, and just observing their antics as one would a litter of particularly brainless puppies. More than many games, Tomodachi Life is built for certain types of players, and less so for others. It's fairly barebones, in a sense. Like modern art, Tomodachi Life will meet you halfway and no further. What you take out of this game is equal to what you are willing to put in. But Tomodachi Life: Living the Dream is so dripping with charm that I found it totally impossible not to be taken by this game. From the genuinely very funny writing to the over the top, dramatic cutscenes that play out, there's so much to enjoy about this game, and it's only going to get better once the whole world is playing. It's exactly the kind of bizarro experience that I came to expect from the Nintendo of old, and delights the adult me just as much as it would have done the child me. View oEmbed on the source website It won't be for everyone. There's no story and there's no action, and if those things are a must for you, this game is effectively a fruitless pursuit. Even I can tell that, as much fondness as I have for this game, it's not going to be something I'll be diving into with abandon in the same way as I have for the likes of Animal Crossing in days gone by. But I also know that, deep down, I am not the target market for Tomodachi Life, and I salute those for whom this game has been so lovingly crafted. For all the real Tomodachi freaks out there who have been waiting more than a decade for a sequel, Tomodachi Life: Living the Dream is everything you could hope for and more, and I cannot wait to see the ridiculous nonsense you are all about to pump out. Tomodachi Life: Living the Dream releases on Nintendo Switch consoles on 16 April 2026. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Tomodachi Life: Living the Dream release date, launch time, platforms and more
We've had to wait a mighty long time, but Tomodachi Life: Living the Dream is finally bringing the wacky Mii action back to consoles. Effectively making you the all-powerful god of a desert island, you'll watch your Miis do whatever it is they do in a quirky Sims-like simulation. But when is the Tomodachi Life 2 release date, and what time does it launch? Here's what you need to know! When is the Tomodachi Life: Living the Dream release date? Tomodachi Life: Living the Dream will release on 16 April 2026. It hasn't been officially confirmed when the game will go live, but as is the case for most Nintendo games, we expect that Tomodachi Life: Living the Dream will launch at midnight local time. The caveat to this is that in countries with more than one time zone, such as the USA, Canada and Australia, the game would launch at midnight in that country's easternmost time zone. For example, US players on the east coast will have to wait until midnight ET, while west coast players will be able to jump in at 9pm PT! The game was first announced during the March 2025 Nintendo Direct, coming as a very pleasant surprise to fans of the series. In fact, fans were so excited to see the return of Tomodachi Life, that its announcement on X by Nintendo of Japan received more likes than the reveal of the Nintendo Switch 2! Can you play Tomodachi Life: Living the Dream on Nintendo Switch 1? Yes! Tomodachi Life: Living the Dream will be releasing on the Nintendo Switch 1. In fact, like a few games during this strange switchover period, the game is actually releasing specifically as a Switch 1 title, and will not have its own dedicated Switch 2 version. Of course, like any Switch 1 games, it will be playable on the Switch 2 thanks to the console's backwards compatibility. View Green Video on the source website Can I pre-order Tomodachi Life: Living the Dream? Tomodachi Life: Living the Dream is currently available for pre-orders. Players can grab themselves a copy of the game directly from the Nintendo eShop. While you're there, why not download the Living the Dream demo and get started on your Miis right now? Is there a Tomodachi Life: Living the Dream trailer? If you're curious about what Tomodachi Life: Living the Dream is all about, you can check out this deep dive into what you can look forward to: View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Champions questions answered: Is it free and how do you link to Pokémon Home?
After a long wait, Pokémon Champions is now here, delivering the kind of competitive battling fans of the series have been itching for. But as with any new release, there are all sorts of questions players might have. So, from the price, platforms, number of Pokémon and more, here are the answers to your burning Pokémon Champions FAQs. Pokémon Champions questions answered For ease of reading, we've split things up into different sections for you to check out down below. Is Pokémon Champions free? Yes, Pokémon Champions is free. The game was confirmed to be free-to-play right from the start, meaning all you need to do is head to the eShop to download it. Is Pokémon Champions out yet? Yes, Pokémon Champions is out now. It officially launched on 8 April 2026. Is Pokémon Champions on mobile? No, Pokémon Champions is not on mobile. The game has been confirmed to be getting a port for both iOS and Android later in 2026, but for now, it is a Nintendo Switch exclusive. How do you link Pokémon Champions to Pokémon Home? To link Pokémon Champions and Pokémon Home, you need to follow these simple steps: Boot up Pokémon Home on your Nintendo Switch console Log in, and select the Pokémon Champions icon in the bottom-right corner of your screen Confirm that the Pokémon Champions account listed is the one you want to link Your Pokémon Champions and Pokémon Home accounts will now be linked From here on out, you can now use Pokémon Home to transfer Pokémon in and out of the game at your leisure. How many Pokémon are in Pokémon Champions? There are 185 total Pokémon in Pokémon Champions. Naturally, this number cuts out a lot of competitively unviable Pokémon that players are probably never going to use. However, it also cuts out a fair few popular Pokémon, somewhat limiting the number of interesting strategies that players can cook up on their own. View Green Video on the source website What new Mega Abilities are in Pokémon Champions? With the new Mega Pokémon from Pokémon Legends: Z-A being added to Champions, there are a whole host of new Mega Abilities. Here's the full list of new Megas and their respective Abilities: Mega Clefable – Magic Bounce Mega Victreebel –Innards Out Mega Starmie –Huge Power Mega Dragonite –Multiscale Mega Meganium –Mega Sol Mega Feraligatr –Dragonize Mega Skarmory – Stalwart Mega Chimeco –Levitate Mega Froslass – Snow Warning Mega Emboar – Mold Breaker Mega Excadrill – Piercing Drill Mega Chandelure –Infiltrator Mega Golurk –Unseen Fist Mega Chesnaught – Bulletproof Mega Delphox –Levitate Mega Greninja –Protean Mega Floette –Fairy Aura Mega Meowstic –Trace Mega Hawlucha – No Guard Mega Crabominable –Iron Fist Mega Drampa –Berserk Mega Scovillain –Spicy Spray Mega Glimmora –Adaptability Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Winds and Waves: Release date speculation, pre-orders, platforms, trailers & more
We have an estimate for its specific release window, too.
Pokémon Day 2026 finally gave us our first proper look at Pokémon Winds and Pokémon Waves, with The Pokémon Company confirming that the new pair of RPGs will launch on Nintendo Switch 2 in 2027; although there isn’t a specific release date yet, both games are planned for a simultaneous worldwide release, so fans should all be setting out at roughly the same time. There is still plenty being kept under wraps, however. Nintendo has shown off the broad setting, the main characters, the three partner starter Pokémon, and a pair of unusual Pikachu variants, but there is no full story synopsis just yet, nor do we have a specific date or price to work with. Still, there is more than enough to start piecing things together. From the release window and likely pre-order situation to platforms, gameplay details, and the trailer itself, here is everything we know so far about Pokémon Winds and Waves. When is the Pokémon Winds and Waves release date? Our speculation There is no specific release date yet for Pokémon Winds and Waves outside of its current 2027 release date window, which was confirmed during its announcement trailer on Pokémon Day 2026. However, we predict the seasonal release window for both games will be in late 2027 — either October or November — as that’s the usual window for the franchise’s other recent games over the years, including Scarlet & Violet and Pokémon Legends: Z-A. That is, until we start seeing deeper gameplay showcases and retailer pages revealing otherwise anyway; either way, we will be updating this guide as soon as we hear more. Can I pre-order Pokémon Winds and Waves? Although Nintendo has both Pokémon Winds and Pokémon Waves available to wishlist, neither game is available to pre-order at any retailers; this is because pre-orders usually don’t go live until the game is at most a year away from launch. So, if Pokemon Winds & Waves are coming out in late 2027 as predicted, we’ll likely start seeing pre-orders go live either in late 2026 or early 2027; then, you’ll be able to pre-purchase the games at the usual storefronts like Amazon, Walmart, Best Buy, and Target in the US — alongside the UK retailers like Amazon, Currys, GAME, Argos, Smyths, and ShopTo. When that happens, we’ll be adding all of the direct links here, so that you’ve got a convenient hub to compare the best prices and pre-order bonuses. Which consoles and platforms can play Pokémon Winds and Waves? Pokémon Winds and Pokémon Waves are officially confirmed for Nintendo Switch 2 and Nintendo Switch 2 alone. The games are launching exclusively on Nintendo’s current hardware, with no sign of a confirmed release for the original 2017 Nintendo Switch. With all of the controversy past modern Pokémon games in the Nintendo Switch ecosystem have received for being graphically and technologically compromised, it seems like Pokémon developer Game Freak has finally been able to develop a new mainline entry made solely for the Nintendo Switch 2 system — with no compromises by needing to work on the original system, too. Be that as it may, things could always change between now and the games’ release, but we’ll keep an eye on any new updates. View Green Video on the source website Pokémon Winds and Waves gameplay and story details Nintendo has yet to go into full deep-dive mode on gameplay, but the official overview paints a fairly clear picture of the kind of adventure we are in for; Pokémon Winds and Pokémon Waves are another pair of open-world games set across a region of islands and surrounding sea, with local Pokémon living in distinctive ecosystems shaped by that environment. The publisher also hints that the journey will involve pushing through natural hazards and difficult routes, which suggests the setting itself could play a bigger role in the adventure than usual. Like with Scarlet & Violet, we also know that your player character’s outfit changes depending on which version you pick, giving the two releases a bit of their own visual identity straight away. As for your starter, the three base partner Pokémon are Browt (Grass), Pombon (Fire), and Gecqua (Water). Nintendo has also teased two special Pikachu, Mr Windychu and Ms Wavychu, though what part they play in the story remains a mystery for now. In short, there is enough here to start getting excited, but the finer plot details are still being kept close to the chest View Riddle on the source website Is there a Pokémon Winds and Waves trailer? View oEmbed on the source website Yes, Pokemon Winds and Waves has its official announcement trailer, which was revealed as part of the 27 February 2026 Pokémon Presents broadcast. At this stage, it is very much a scene-setter rather than a blow-by-blow systems explainer, but it does give us our first proper feel for the world, tone, and look of both versions. From that trailer and Pokémon Winds and Waves’ official website, we get a look at the island setting, the sea-heavy overworld, the two playable looks, the first three partner Pokémon, and the special Pikachu pair. What we have not had yet is the kind of longer gameplay breakdown that really gets into battles, progression, and any potential new mechanics. That will likely come further down the line, but for now, the announcement trailer is the main one to watch. Read more on Pokémon: Best Pokémon gifts - the greatest merch Best Pokémon games on Switch - our ranking Best shiny Pokémon - the coolest creatures Best Dragon-type Pokémon - who's your fave? All cat Pokémon - the felines to catch Pokémon natures guide - all you need to know Pokémon type chart - strengths and weaknesses explained Legendary Pokémon - the full list Pokémon Scarlet and Violet cheats - handy hacks Pokémon Emerald cheats - what you need to know Pokémon Fire Red cheats - all codes Pokémon Go friend codes - and how to find them Pokémon games in order - where to start Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
How to play Pokémon Pokopia on Switch 1: Nintendo's weird loophole explained
If you’re wondering if Pokémon Pokopia is natively on the original Nintendo Switch 1, the short answer is no — but there is one way you can play the game on the older console. In the event that you have someone in your life who owns a Nintendo Switch 2 and you don't, there is a handy feature you can use to enjoy the cosy Pokémon adventure in your own right. So, whether you’re asking if Pokopia will come to Switch 1, looking for a Pokopia on Switch 1 release, or simply trying to find out how the current loophole works, here’s everything you need to know. How to play Pokémon Pokopia on Switch 1 If you want to play Pokopia on Switch 1, the only current method is through the Nintendo Switch 2's GameShare feature — available in the Pokémon Center of Palette Town, which is only accessible through the Withered Wasteland when you learn Rock Smash. GameShare lets one supported Switch 2 game be shared to another system, including an original Nintendo Switch, so another player can join in without owning the game themselves. Nintendo also confirms on Pokémon Pokopia's game page that only Nintendo Switch 2 consoles can share games, while both Nintendo Switch 2 and Nintendo Switch systems can receive them over a local wireless connection. Something to note is that you can only use GameShare with a Switch 2 and Switch 1 via a local wireless connection, and you cannot do it online. This means if you want to use GameShare with someone on a Switch 1, they have to be with you in person. Fellow Switch 2 owners can make use of GameChat to use GameShare online. What's more, anyone receiving software via GameShare can only use it for the duration of that session. Once the GameShare session ends, the shared version of the game is no longer playable. View Green Video on the source website It's quite a strange decision, considering it doesn't appear to be a very intensive game to run, especially when you consider that the much more expansive Pokémon Legends: Z-A managed to get a Switch 1 version. For that reason, we can only assume that Pokopia is another title in Nintendo's gradual move away from the Switch 1, and towards the Switch 2 being its one and only console. Read more on Pokémon Pokopia: Pokopia review: Our final verdict Pokopia beginner's guide: Tips, tricks and first things to do Pokopia multiplayer explained How to move grass and flowers in Pokopia How to get Beans, Tomatoes and Wheat in Pokopia Are there shinies in Pokopia? When is the next Pokopia event? Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
2026 video game release dates: PS5, PS4, Xbox, PC and Switch
Every game you need to know for this month and beyond.
We're starting to suspect that someone is speeding up the simulation, as there's no other way to explain that we're already into April, and what's more, the games are coming at us thick and fast, with some big hitters coming out this month. 2025 was a bumper year, but 2026 has delivered some great games already, such as Resident Evil: Requiem and Pokémon Pokopia, but it's hard to ignore the Grand Theft Auto 6 elephant in the room. Still, November is far away, and there are games like Crimson Desert and Marathon that will no doubt keep many of us ticking over in the months to come. No doubt, there are still many games that haven't been announced yet, either, such as first-party titles from Nintendo for the Nintendo Switch 2, which will turn one year old this June. But there are oodles of games to get through, so read on to check out all the upcoming video game release dates in 2026 and beyond! March 2026 video game release dates Blue Prince (Switch 2) – 3 March Scott Pilgrim EX (PC, Xbox Series X/S, PS5, Switch) – 3 March Pokémon Pokopia (Switch 2) – 5 March Marathon (PC, Ps5 and Xbox Series X/S) — 5 March Never Grace: The Witch and the Curse (PC, Xbox Series X/S, Xbox One, PS5, PS4, Switch 2, Switch) – 5 March Slay the Spire 2 (PC) — 5 March (Early Access) 1347 Ex Voto (PC, PS5) — 12 March Solasta II (PC) – 12 March Fatal Frame II: Crimson Butterfly Remake (PC, Xbox Series X/S, PS5, Switch 2) – 12 March Monster Hunter Stories 3: Twisted Reflection (PC, Xbox Series X/S, PS5, Switch 2) – 13 March Crimson Desert (PC, Xbox Series X/S, PS5) – 19 March Death Stranding 2 (PC) — 19 March Ghost Master: Resurrection (PC, Xbox Series X/S, PS5) – 20 March Copa City (PC, Xbox Series X/S, Xbox One, PS5) – 26 March Screamer (PC, Xbox Series X/S, PS5) – 26 March Life is Strange: Reunion (PC, Xbox Series X/S, PS5) – 26 March Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (Switch 2) – 26 March April 2026 video game release dates Pokémon Champions (Switch, Switch 2) – 8 April Tiny Bookshop (PS5) – 10 April Tomodachi Life: Living the Dream (Switch 2, Switch) – 16 April Mouse P.I. For Hire (PC, Xbox Series X/S, PS5, Switch 2) – 16 April ShantyTown (PC) – 16 April Masters of Albion (PC) – 22 April Tides of Tomorrow (PC, PS5) – 22 April Pragmata (PC, Xbox Series X/S, PS5) – 24 April Diablo IV: Lord of Hatred (PC, Xbox Series X/S, Xbox One, PS5, PS4) – 28 April Invincible VS (PC, Xbox Series X/S, PS5) – 30 April Saros (PS5) – 30 April May 2026 video game release dates Mixtape (PC, Xbox Series X/S, PS5, Switch 2) – 7 May Indiana Jones and the Great Circle (Switch 2) – 12 May Directive 8020 (PC, Xbox Series X/S, PS5) – 12 May Forza Horizon 6 (PC, Xbox Series X/S) – 19 May Coffee Talk Tokyo (PC, Xbox Series X/S, PS5, Switch) – 21 May Yoshi and the Mysterious Book (Switch 2) – 21 May Lego Batman: Legacy of the Dark Knight (PC, Xbox Series X/S, PS5, Switch 2) – 22 May 007 First Light (PC, Xbox Series X/S, PS5, Switch 2) – 27 May June 2026 video game release dates Final Fantasy VII Rebirth (Xbox Series X/S, Switch) – 3 June Gothic 1 Remake (PC, Xbox Series X/S, PS5) – 5 June Denshattack! (PC, Xbox Series X/S, PS5, Switch 2) – 17 June Dead or Alive 6 Last Round (PC, Xbox Series X/S, PS5) – 25 June Nocturne (PC) – 30 June July 2026 video game release dates Peace Island (PC) – 1 July Granblue Fantasy: Relink (Switch 2) – 9 July Digimon Story: Time Stranger (Switch 2, Switch) – 10 July Ratatan (Switch 2) – 16 July August 2026 video game release dates Beast of Reincarnation (PC, Xbox Series X/S, PS5) – 4 August Marvel: TOKON Fighting Souls (PC, Xbox Series X/S, PS5, Switch, Switch 2) – 6 August Metal Gear Solid: Master Collection Vol. 2 September 2026 video game release dates Halloween: The Game (PC, Xbox Series X/S, PS5) – 8 September Phantom Blade Zero (PC, PS5) – 9 September Marvel's Wolverine (PS5) – 15 September November 2026 video game release dates Grand Theft Auto 6 (Xbox Series X/S, PS5) – 19th November December 2026 video game release dates Beautiful Light (PC) – TBC 2026 video game release dates TBC Fire Emblem: Fortune's Weave (Switch 2) Danganronpa 2x2 (Switch 2, Switch) Dynasty Warriors 3: Complete Edition Remastered (PC, Xbox Series X/S, PS5, Switch 2, Switch The Duskbloods (Switch 2) IKUMA - The Frozen Compass (PC, PS5, Xbox Series X/S) Onimusha: Way of the Sword (PC, PS5, Xbox Series X/S) Star Wars: Zero Company (PC, PS5, Xbox Series X/S) Rhythm Heaven Groove (Switch 2) Sea of Remnants (PC, PS5) Enter the Gungeon 2 (PC, Switch 2) Game of Thrones: War for Westeros (PC) Frostrail (PC) Marvel 1943: Rise of Hydra (TBA) Super Meat Boy 3D (PC, PS5, Xbox Series X/S) The Blood of Dawnwalker (PC, PS5, Xbox Series X/S) Tomb Raider: Legacy of Atlantis (PC, PS5, Xbox Series X/S) Valor Mortis (PC,PS5, Xbox Series X/S) Witchbrook (PC, Xbox, Switch) Zero Parades (PC, PS5) Skate 4 (PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Microsoft Windows) While we wait for more dates to be confirmed, check out our top picks on various platforms: The very best PS4 & PS5 games The best Xbox One and Series X/S games The best PC games The best Nintendo Switch games ever Best Switch Lite games - take these on the go! Best Switch games for kids The best VR games to play in 2022 Best mobile games Best Pokémon games on Switch Best horror games on Xbox Game Pass Best Assassin's Creed games Free PS Plus games this month Free Xbox Game Pass games this month TBC video game release dates The following games are confirmed to be in development but do not have official release dates as of yet: DECAPOLICE (Switch, PS5, PS5, PC) - 2026 Thick as Thieves (PC, PS5, Xbox Series X/S) - 2026 Intergalactic: The Heretic Prophet (PS5) Okami 2 (platforms TBC) Tides of Annihilation (PS5, Xbox Series X/S, PC) Project Robot (platforms TBC) Game of Thrones: Kingsroad (iOS, Android) Stranger than Heaven (platforms TBC) Virtua Fighter 6 (platforms TBC) Turok Origins (PC, PS5, Xbox Series X/S) Stage Fright (PC) Catly (Switch, PC, Apple Watch) Assassin's Creed Jade (iOS, Android) Beyond Good and Evil 2 (platforms TBC) Big Walk (platforms TBC) - 2025 Cyberpunk 2 (platforms TBC) Dangerous Driving 2 (PC, PS4, PS5, Xbox One, Xbox Series X/S, Switch) Den of Wolves (PC) The Elder Scrolls 6 (platforms TBC) Everwild (PC, Xbox One, Xbox Series X/S) Exoborne: Master the Apocalypse (PS5, Xbox Series X/S, PC) Exodus (PS5, Xbox Series X/S, PC) Final Fantasy 7 Remake Part 3 (platforms TBC) Gears of War: E-Day (Xbox Series X/S, PC) Human Fall Flat 2 (platforms TBC) Jurassic Park: Survival (PS5, Xbox Series X/S, PC) Kemuri (platforms TBC) Last Sentinel (platforms TBC) Lysfanga: The Time Shift Warrior (PC) John Carpenter's Toxic Commando (PC, PS5, Xbox Series X/S) Judas (PC, PS5, Xbox Series X/S) Light No Fire (platforms TBC) Little Devil Inside (PC, PS4, PS5, Xbox One, Xbox Series X/S) Mass Effect sequel (platforms TBC) Metal Gear Solid Master Collection Volume 2 (platforms TBC) OD (Xbox Series X/S) Off the Grid (PC, PS5, Xbox Series X/S) Perfect Dark (PC, Xbox Series X/S) Prince of Persia: The Sands of Time Remake (PC, PS4, PS5, Xbox One, Xbox Series X/S) - 2026 Physint (platforms TBC) Shadows of the Damned Remastered (platforms TBC) Star Wars Eclipse (platforms TBC) Star Wars: Knights of the Old Republic Remake (PC, PS5) Silent Hill: Townfall (platforms TBC) Terminator Survival Project (platforms TBC) Throne and Liberty (PC, PS5, Xbox Series X/S) Tom Clancy's The Division: Resurgence (iOS, Android) Transformers: Reactivate (PC and consoles TBC) The Witcher 4 (platforms TBC) The Witcher Canis Majoris (platforms TBC) The Witcher Sirius (platforms TBC) Recently released games While waiting for those upcoming games to drop, you might wonder if you've missed some big games in recent months. With that in mind, these are the video game release dates that may have passed you by over the last few months. February 2026 video game release dates Unemployment Simulator 2018 (PC) – 3rd February Dragon Quest VII Reimagined (PC, Xbox Series X/S, PS5, Switch 2, Switch) – 5th February Ghost Gunners (PC) – 6th February My Hero Academia: All's Justice (PC, Xbox Series X/S, PS5) – 6th February Nioh 3 (PS5) – 6th February Mewgenics (PC) – 10th February Romeo is a Dead Man (PC, Xbox Series X/S, PS5) – 11th February Mario Tennis Fever (Switch 2) – 12th February Ride 6 (PC, Xbox Series X/S, PS5) – 12th February High on Life 2 (PC, Xbox Series X/S, PS5) – 13th February Reanimal (PC, Xbox Series X/S, PS5, Switch 2) – 13th February Avowed (PS5) – 17th February Demon Tides (PC) – 19th February Styx: Blades of Greed (PC, Xbox Series X/S, PS5) – 19th February Ys X: Proud Nordics (PC, PS5, Switch 2) – 20th February Tides of Tomorrow (PC, Xbox Series X/S, PS5) – 24th February Tales of Berseria Remastered (PC, Xbox Series X/S, PS5, Switch 2, Switch) – 26th February Resident Evil Requiem (PC, Xbox Series X/S, PS5, Switch 2) – 27th February January 2026 video game release dates Hytale Early Access (PC) – 13th January Streetdog BMX (PC) – 14th January The Legend of Heroes: Trails Beyond the Horizon (PC, PS5, PS4, Switch 2, Switch) – 15th January Brokenlore: Unfollow (PC, PS5) – 16th January MIO: Memories In Orbit (PC, Xbox Series X/S, PS5, Switch 2, Switch) – 20th January Arknights: Endfield (PC, PS5, Mobile) – 22nd January Final Fantasy VII: Remake Intergrade (Switch 2) - 22nd January Dynasty Warriors: Origins (Switch 2) - 22nd January Hermit and Pig (PC) – 23rd January Banquet For Fools (PC) – 23rd January Escape from Ever After (PC, Xbox Series X/S, PS5, Switch 2, Switch) – 23rd January Highguard (PC, PS5) – 26th January The Seven Deadly Sins: Origin (PC, Xbox Series X/S, PS5) – 28th January Cairn (PC, PS5) – 29th January I Hate This Place (PC, Xbox Series X/S, PS5) – 29th January Code Vein 2 (PC, Xbox Series X/S, PS5) – 30th January December 2025 video game release dates MARVEL Cosmic Invasion (PC, PS5, PS4, Xbox Series X/S, Nintendo Switch) - 1st December Destiny 2: Renegades (PC, PS5, Xbox Series X/S) - 2nd December Assassin's Creed Shadows (Nintendo Switch 2) - 2nd December Blood: Refreshed Supply (PC, PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch) - 4th December Football Manager 2026 Touch (Switch 2, Switch) - 4th December Metroid Prime 4: Beyond (Switch 2, Switch) - 4th December Octopath Traveler 0 (Switch 2, Switch) - 4th December Microsoft Flight Simulator 2024 (PS5) - 8th December Skate Story (PC, PS5, Nintendo Switch 2) - 8th December And that's your lot. We'll be sure to update this page as more video game release dates are confirmed for 2025 and beyond. We certainly won't be short of things to play in the coming months! Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
Slay the Spire 2 platforms: Is STS2 on PS5 or Nintendo Switch?
It's been seven years since the first game fully released – nine since its early access launch – but Slay the Spire 2 is finally here. The original game is now available on anything and everything. PC, PS5, Xbox, Switch, iOS and Android – you name it! But with STS2 being such a new game, what platforms is it on? Here's what you need to know about Slay the Spire 2 on console. Slay the Spire 2 platforms: Is STS2 on console? At the time of writing, Slay the Spire 2 is only available on PC. Like its predecessor, Slay the Spire 2 launched in early access, and will fully launch once developer MegaCrit is happy with the quality and amount of content on offer. It hasn't been confirmed thus far, but it seems like a given that the game will be released on consoles eventually, and we expect that this will happen alongside the full release date, when the game officially leaves early access. On which note… Slay the Spire 2 console release date speculation We predict that Slay the Spire 2 will release on consoles in late 2027 to early 2028. On the game's Steam page, the developers have stated that while they have no definite timeframe, they expect that it will be in early access for one to two years. This is based on development of the first game, which they expected to spend one year in early access but took one-and-a-half years. We think it's best to expect a longer development period, as developers often come up with new ideas as work progresses, extending the development cycle further – just look at Silksong! For that reason, while a 2027 release is by no means unlikely, we are leaning towards 2028 instead. When it does come out, though, you can almost guarantee that it will be releasing on PlayStation, Xbox and Nintendo Switch 2. Of course, this is all just speculation, and the team at MegaCrit could pull a blinder and churn through early access in no time flat, so take this with a grain of salt! But until the day arrives, sorry to all you console roguelikers out there, but you'll have to pick Slay the Spire 2 up on PC. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Pokopia beginner's guide: Tips, tricks and first things to do
You shouldn't judge a book by its cover, as despite its cutesy appearance, Pokémon Pokopia is a surprisingly deep game. Once you're done with the game's quick tutorial, you're confronted with an enormous world that can be quite daunting at first. With so much to do, where do you even start? That's why we've put together a little Pokopia beginner's guide to help you out, telling you what you should start out with, as well as some nifty tips and tricks to make exploring and revamping your island a breeze. Let's get into it! First things to do in Pokémon Pokopia View Green Video on the source website Across the first few hours, there's a lot you can do, but we reckon these five things are the most important to focus on to help get you started. Collect Leppa Berries Once you've finished the tutorial section in which you meet the three Kanto starters, Squirtle, Bulbasaur and Charmander, you should go and collect a few Leppa Berries. Eating Leppa Berries restores your PP, which lets you use your moves. Use Water Gun to bring a few trees back to life, and then headbutt them by pressing A to knock the Berries off. Unlock Cut and Rock Smash Early on, there's not much point in exploring as you won't have the tools to do it, so just progress the main story for a bit until you meet both Scyther and Hitmonchan. These two will teach you the moves Cut and Rock Smash respectively. Cut lets you chop up bits of grass, vines and dead wood, the last of which can be refined into Lumber which is a very useful crafting material. Rock Smash lets you, well, smash rocks. Beyond letting you access new sections of the map by breaking through nearby walls, you can also use it to free trapped springs – more on that later. Increase your storage and backpack space Once you can use Scyther to get some Lumber, you can use the Crafting Table to build Storage Boxes. It's very worth your while to craft a few of these straight away, as it means you'll be able to dump all of your random bits and bobs inside before you head off exploring, keeping your materials a bit more organised. For similar reasons, you should buy some backpack upgrades from the PC Shop. These 'Packing Tips' are marked by a backpack icon, and are worth buying as soon as they become available. Find Drifloon Once you've got Rock Smash unlocked, you can follow the path left from the Pokémon Center, break through the rocks and find Drifloon floating around. They'll ask for a home, which you can build them by placing three campfires in a row and getting Charmander to light them. Once they've moved in, you can show Drifloon a doll once a day to be transported to a Dream Island where you can gather a ton of resources very quickly, similar to Explorer's Shores in Dragon Quest Builders. Find Drilbur and unlock Rototiller Lastly, you can break the rocks just behind and to the right of the Pokémon Center to find an area with a little allotment where you can meet Drilbur. Help Drilbur jazz up its home, and you'll be taught the move Rototiller, a very useful ability with two main applications. First, you can use it to till the ground to make space to plant crops like beans and wheat. Secondly, you can use it to pick up and move things like grass patches and flowers around without having to cut them up and replace them. Pokémon Pokopia tips and tricks Beyond these five steps you should focus on early on, we've also got a bunch of little tips and tricks to make your life a bit easier. Inhaling items Instead of just picking things up by manually pressing Y, you can hold down Y to inhale everything at once. This is especially useful when you're harvesting materials, as many of them will often drop all at once. Build some rivers In some parts of the map, you'll see what looks like a trench or empty pond dug into the ground. Near these locations, you'll find a block in the wall with water leaking out of it. Breaking these blocks with Rock Smash will free a trapped spring, which will flow down to make a river or pond. This immediately brings the area back to life, saving you from having to Water Gun it all yourself, and increases the humidity a bit in the process. Climbing Vines Dotted around the world, you'll find Vines hanging from cave ceilings and down cliff walls. While you can use Cut to get some materials from these, you can also use them to climb, helping you reach some otherwise inaccessible areas with ease. Craft Wooden Steps and Bridge Planks Before you go exploring, it's worth heading to your Crafting Table and creating a bunch of Wooden Steps and Bridge Planks. Since the island is falling apart, you'll regularly come across bridges or stairs that have pieces missing, making them impossible to traverse. Having some Steps and Planks in your inventory at all times means you can place them willy nilly and get where you need to go straight away. Don't buy the Habitat Tips from the PC Shop (at least, not at first) The PC Shop has some buyable tips that tell you how to build some hidden Habitats that you haven't discovered yet. It can be tempting to buy these straight away and get to using them, but we don't think it's worth it until later down the line. Early on, you really won't be struggling to find new Habitat Tips yourself while exploring, and within a few hours, you'll find that you already have too many to build at once anyway. You're better off building slowly, improving the area for the Pokémon you already have, and picking up one or two new additions now and then, instead of trying to get as many as possible all in at the start. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
New Pokémon game earns rave reviews to become highest-rated game in franchise history
Upcoming Pokémon spin-off Pokémon Pokopia has certainly gone down well with critics, managing to rack up the highest Metacritic score in Pokémon history. First announced during the September 2025 Nintendo Direct, Pokopia comes from the studio behind fellow RPG spin-off Dragon Quest Builders, Omega Force. It combines the creature collection elements of the Pokémon series with the life simulation elements of the likes of Animal Crossing, seeing players revamp a seemingly deserted island to attract Pokémon and humans back. While players are yet to get their hands on the title, critics – ourselves included – have lauded the game, launching Pokopia to an impressive 88 rating on review aggregator Metacritic. At the time of writing, this places Pokopia neck and neck with Resident Evil Requiem and fantasy CRPG Esoteric Ebb as the joint highest-rated game of 2026. Perhaps more impressively, however, is that this 88 rating also means Pokopia is now the highest-rated Pokémon game of all time on the website, according to critic reviews. View Green Video on the source website Although technically sharing the top spot with Pokémon Y, the presence of its counterpart Pokémon X one point below on an 87 rating gives Pokopia the bragging rights as a standalone title. It's an impressive achievement, managing to eclipse several other franchise heavy hitters including Pokémon Sun and Moon, Pokémon HeartGold and SoulSilver, and Pokémon Black and White, all of which sit alongside X at an 87 rating. It also represents a significantly higher score than any Pokémon game has had in recent years. 2022's Pokémon Legends: Arceus had been the last title in the series to score above 80, while Sun and Moon were the last to breach an 85-rating way back in November 2016. Pokopia arrives at the start of Pokémon's 30th anniversary year in which there have already been ports of the classic GBA titles FireRed and LeafGreen. With the upcoming Pokémon Champions spin-off and next year's 10th Generation Pokémon Winds and Waves now confirmed, both Nintendo and Game Freak will be hoping that Pokopia is the start of a turning tide back towards critical acclaim for the series. Read more: Is Pokopia on Switch 1? Pokopia beginner's guide: Tips, tricks and first things to do Pokopia multiplayer explained How to move grass and flowers in Pokopia How to get Beans, Tomatoes and Wheat in Pokopia View Riddle on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Resident Evil Requiem review: Capcom's best survival horror to date
It takes a Village, and a bit of Resident Evil 4, 6 and 7.
Few series have lasted as long as Resident Evil and fewer still have seen the myriad of evolutions, spin-offs and experiments that it's enjoyed (or endured in some cases), but nevertheless it has survived thanks to its engaging story, iconic characters and constant push to find new ways of scaring the audience. Now, 30 years later, Resident Evil Requiem is taking a leaf out of Leon's book and doing some acrobatics to both look back to where the game's lore all began, and focus ahead to the future, experimenting once more by blending its first-person experience with its third-person one. We were excited right out of the gate to see what Capcom had in store, particularly after they teased an entirely explorable noir city free from infection, tense scares in a manor house that had shades of the Spencer Mansion and the return of fan favourite Zaddy – Leon S Kennedy. Thankfully, we weren’t disappointed. Resident Evil Requiem really is all the best parts of the series in one package, and while there are moments it toes the line of becoming overly stuffed with too many ideas, it never crosses into RE6 territory. There’s a lot in the story to unpack, and we were kept on tenterhooks from start to finish, uncovering the mystery of Elpis and how it ties into Grace's and Leon's extreme cases of skin irritation – but we won’t (and can’t) go into much detail, and wouldn't want to spoil anything for those going in blind. What we can say is Resident Evil Requiem has one of the coolest openings of the series so far, as Grace Ashcroft is sent to a local crime scene in the city to look for clues into a recent spate of murders. Walking through the gritty and bustling street as the rain pours down feels like a fresh way to start the game, providing a nice slow build into the dread we know is coming as we begin exploring an abandoned hotel. As events unfold, Grace ends up being kidnapped by a masked villain, only for Leon to arrive in town and chase after her. This is our first taste of the perspective switch, and Requiem wastes no time in dialling up the action as you blast infected away and perform all manner of high kicks, body slams and axe takedowns along the way. Aside from being a fun moment after all the sleuthing as Grace, graphically it really shines as you run between traffic as the rain-slicked roads glow under car headlights and enemies blend in with scared civilians. Eventually both arrive at the Rhodes Hill Clinic and must work in tandem to escape and find out what the masked villain, Victor, has planned. This is where the real meat of the game reveals itself, and you quickly get to grips with Grace as a protagonist. While a fully trained FBI agent, she’s clearly a nervous person and not adept at combat at all – something which is quickly reflected in her arsenal. Equipped with a pistol and any makeshift knives she might find lying around, ammo is pretty scarce, so you’ll need to really think twice before firing at any infected lumbering around the clinic. In Requiem, a lot of the infected have some semblance of memories, meaning they’ll act out certain routines from their day to day, such as cleaning the floors, turning off lights or attempting to cook in a kitchen that would no longer pass safety standards. It’s a nice touch which feels like something from the Siren series and helps to add a layer of strategy to getting around as Grace — switching lights off to send an infected one way, or using sound to distract patients complaining of a headache. Crafting is a huge part of Requiem, something we didn’t quite expect, but you’ll notice enemies leaving behind piles of blood if you manage to vanquish them, as well as buckets of the crimson stuff in all kinds of places. Grace can extract this and combine it with scrap scavenged along the way to create all sorts of things from upgrades to ammo – but more importantly, Hemolytic Injectors. Creep up behind an infected and inject them with one of these, and you’ll see them bubble and explode into a pile of goo. Now, is collecting blood to craft things a bizarre idea? Yes. Of course. But did we enjoy the macabre oddness of making infected explode into icky ooze? Also, absolutely yes. At first, it’s almost jarring flicking from Grace crawling around the mansion-esque hospital of Rhodes — ill-equipped to really fight back unless totally necessary — and into Leon, ready to smash skulls with his boots and fight off chainsaws with a small axe. View Green Video on the source website But ultimately, that switch is a nice palette cleanser each time. Grace's moments are often slow, taut and considered, making every choice feel like it comes with a weight of responsibility. Performing judgment calls on whether to use scarce ammunition or an injector to eliminate a zombie, or instead distract and sneak by using an excitable light switch feel rewarding and endlessly enjoyable. But that building tension needs a release, which Leon's insane drop kicks and bum-kicking really provide. Crimson Heads – which you may remember from the 2002’s Resident Evil remake – make a comeback of sorts, in the form of Blister Heads. If you don’t fully destroy the noggin of such an enemy, it can later come back to ruin your day with a bulbous, bubble-like head and a much more feral speed and strength. Even when you know they’re coming, these pesky mutations can really take what little resources you have to survive. It’s a nice nod to one of the series more interesting ideas and something Requiem does throughout. Whether intentional or not, the game is littered with references and homages to previous games in settings, mechanics, enemies and sound – with the infamous piano motif from the original Resident Evil playing in certain spaces. A sound which, at this point, is both unsettling and comforting to a long-time fan. While there’s undoubtedly somewhat of a nostalgia play in Requiem, it still feels fresh and toes the line of its bombast, keeping us hooked beat-by-beat. The story works to recontextualise some of the franchise lore and offers new insight into the series's ever increasing bio experimentation, preparing Resident Evil to shake off some of its previous history and step into a new era. But more importantly, Leon's back with as many fresh one-liners as the team could fit into the game. Throw in some of the most tense and creepy exploration we’ve had to handle so far, and Resident Evil Requiem really is Capcom firing on all cylinders to deliver their best survival horror to date. Resident Evil Requiem releases 27 February 2026 on PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon FireRed and LeafGreen exclusives: Which Pokémon are only in one game?
It's always been a tradition in Pokémon games that some creatures are only available in one of two games – but what are the Pokémon FireRed and LeafGreen exclusives? Plenty of these exclusives carried over from the original Red and Blue (or Red and Green, we should say), but with the addition of new creatures from Johto and Hoenn, new exclusives joined that list in Generation 3. It's a great time to dive back into Kanto, as we wait for more news on Pokemon's 30th anniversary and the elusive Generation 10 games Of course, you could quite easily complete your Pokédex with the help of some cheats, but where's the fun in that? So, for a quick overview of all the exclusives in Pokémon FireRed and LeafGreen, let's get into it. Pokémon FireRed and LeafGreen exclusives: Which Pokémon are only in one game? Pokémon FireRed has a total of 23 exclusive Pokémon, while LeafGreen has 24 exclusive Pokémon. With the Pokémon FireRed and LeafGreen ports to the Nintendo Switch, hopefully it will now be a bit easier to complete that Pokédex, instead of having to trade Pokémon in person all over again. Here is a full list of the Pokémon exclusive to each game: Pokémon FireRed exclusives Here are all of the Pokémon that are exclusive to Pokémon FireRed: #023 – Ekans #024 – Arbok #043 – Oddish #044 – Gloom #045 – Vileplume #054 – Psyduck #055 – Golduck #058 – Growlithe #059 – Arcanine #090 – Shellder #091 – Cloyster #123 – Scyther #125 – Electabuzz #182 – Bellossom #194 – Wooper #195 – Quagsire #198 – Murkrow #211 – Qwilfish #212 – Scizor #225 – Delibird #227 – Skarmory #239 – Elekid #386 – Deoxys (Attack Forme) Pokémon LeafGreen exclusives Here are all of the Pokémon that are exclusive to Pokémon LeafGreen: #027 – Sandshrew #028 – Sandslash #037 – Vulpix #038 – Nintetales #069 – Bellsprout #070 – Weepinbell #071 – Victreebel #079 – Slowpoke #080 – Slowbro #120 – Staryu #121 – Starmie #126 – Magmar #127 – Pinsir #183 – Marill #184 – Azumarill #199 – Slowking #200 – Misdreavus #215 – Sneasel #223 – Remoraid #224 – Octillery #226 – Mantine #240 – Magby #298 – Azurill #386 – Deoxys (Defense Forme) View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Classic Collection rumours explained: Are the original games really coming to Switch 2?
With Pokémon’s 30th anniversary fast approaching, many are expecting something big, and there are wild rumours afoot, so as such, we've got the Pokémon Classic Collection rumours explained to see if the original games in some form or another really are coming to Switch 2. The upcoming Pokémon Day marks 30 years since Pokémon Red and Green launched on the Nintendo Game Boy in 1996, so even in the absence of leaks, it was always inevitable that there would be rumblings that something big could be revealed. The way in which these classic titles could return is up for debate as well, but, as for a theoretical Pokémon Classic Collection and what that could entail, read on! Pokémon Classic Collection rumours explained: Are the original games really coming to Switch 2? Currently, there is no concrete evidence that the original Pokémon games are coming to the Nintendo Switch or Switch 2. Much of the recent excitement stems from Riddler Khu on X (formerly Twitter), who posted images of Pokémon FireRed and LeafGreen with the caption "They will return soon". If there is any truth to this rumour, we'd expect to find out during the official Pokémon Presents anniversary live stream on 27 February. View oEmbed on the source website Riddler Khu has, in the past, been proven correct with Pokémon leaks, but in recent years has had a spottier track record. Centro LEAKS, who revealed much of the Pokémon Gen 10 leaks, also took to X to add some further details. View oEmbed on the source website If they are to be eShop paid releases, this would separate them from Nintendo’s other re-release efforts, which typically come to the subscription-based Nintendo Switch Online service, such as the recent GameCube titles. However, there are some sources pointing to full-on remakes instead, as reported by Game Rant. It wouldn’t be the first time Pokémon games were remade, with Pokémon FireRed and LeafGreen being remakes of Pokémon Red and Blue on the Game Boy Advance in 2004. Pokémon Red and Blue also received an enhanced edition in 1998, Pokémon Yellow, and this was remade as Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! in 2018. But, as for now, all we can do is wait and speculate. It isn't long until we find out, but if more substantiated evidence comes to light, we will update this page accordingly! Read more on Pokémon: Pokémon Go Raids schedule - upcoming battles Best Pokémon gifts - the greatest merch Best Pokémon games on Switch - our ranking Best shiny Pokémon - the coolest creatures Best Dragon-type Pokémon - who's your fave? All cat Pokémon - the felines to catch Pokémon natures guide - all you need to know Pokémon type chart - strengths and weaknesses explained Legendary Pokémon - the full list Pokémon Scarlet and Violet cheats - handy hacks Pokémon Emerald cheats - what you need to know Pokémon Fire Red cheats - all codes Pokémon Go friend codes - and how to find them Pokémon games in order - where to start Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Reanimal: Release date, pre-orders, gameplay, story details and trailer
Although Halloween has long come and gone, there are still plenty of horror games afoot, and we’ve got everything you need to know about the Reanimal release date, pre-orders situation and gameplay and story so you can get your best fright on. If you’re after even more scares, then be sure to check out all the upcoming games in 2026 and beyond, as there are some seriously spooky titles on the horizon. But as for Reanimal, it marks the return of Tarsier Studios, the team behind Little Nightmares 1 and 2, but they may as well call this one Big Nightmares, as it looks even more terrifying than those two titles. But, as for when you actually play Reanimal and get scared silly, read on! When is the Reanimal release date? The Reanimal release date is Friday 13th February 2026. A befittingly spooky date to launch a horror game. You only get so many spooky dates beyond Halloween, so developers have got to make them count! Coming out on the 13th gives players two weeks to play through Reanimal before Resident Evil Requiem comes out later in the month, which is sure to attract all horror fans far and wide. Can I pre-order Reanimal? Yes, you can preorder Reanimal. There is the standard version of the game and the Deluxe Edition, both of which are available digitally or as a physical copy, and the Collector’s Edition. Both the physical Deluxe and Digital Deluxe come with the following: Season Pass Foxhead and Muttonhead masks DLC The Renanimal Collector’s Edition contains the above and: Pig Statue Bucket Mini Statue Keychain Map Poster Artbook Stickers Exclusive Box And as for where you can pre-order them, you can use the links below: Where to pre-order Reanimal for Nintendo Switch 2? Pre-order Reanimal for Nintendo Switch 2 from Amazon Pre-order Reanimal Deluxe Edition for Nintendo Switch 2 from Amazon Pre-order Reanimal Collector’s Edition for Nintendo Switch 2 from Amazon Where to pre-order Reanimal for PC? Pre-order Reanimal for PC (Steam) from Loaded Pre-order Reanimal Digital Deluxe for PC (Steam) from Loaded Pre-order Reanimal Collector’s Edition for PC from Amazon Where to pre-order Reanimal for PS5? Pre-order Reanimal for PS5 from Amazon Pre-order Reanimal Deluxe Edition for PS5 from Amazon Pre-order Reanimal Collector’s Edition for PS5 from Amazon Where to pre-order Reanimal for Xbox Series X/S? Pre-order Reanimal for Xbox Series X/S from Amazon Pre-order Reanimal Deluxe Edition for Xbox Series X/S from Amazon Pre-order Reanimal Collector’s Edition for Xbox Series X/S from Amazon View Green Video on the source website Which consoles and platforms can play Reanimal? Reanimal is coming to PlayStation 5, Nintendo Switch 2, PC and Xbox Series X/S. If you have a console or PC, then you’ll probably be able to play Reanimal without a problem. The Reanimal demo has been shown to run well on the Steam Deck, which is fairly low-powered, so any halfway decent computer from the last good while should run it ok. If you are still on the previous console generation, then perhaps we can help you out with a bargain for the Switch 2, one of the flavours of PlayStation 5 or an Xbox Series X/S. Reanimal gameplay and story details Reanimal is a co-op horror adventure game that sees a brother and sister navigate a twisted world on a journey to save their friends. The developers, Tarsier Studios, are the same team behind Little Nightmares 1 and 2, so if you have played either of these games, you should feel right at home. You can play Reanimal in single-player if you haven’t a friend brave enough to play it through with you. Is there a Reanimal trailer? View oEmbed on the source website Yes, there are a number of Reanimal trailers. We’ve included Trailer #2 above for your viewing pleasure, which shows the troubled siblings getting caught up in some rather unpleasant situations as they navigate a broken world on foot and by boat. If you’re hoping to go in blind, the trailer does show off a good number of monsters, though, they’ll no doubt be just as scary, spoilers or otherwise. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Animal Crossing 3.0 update today (15th January): What changes in the patch notes?
The day has finally come, as we can now access the Animal Crossing: New Horizons 3.0 update today (15th January), as well as the Animal Crossing Switch 2 Edition, so let’s see what changes in the patch notes! We’ve already got you covered if you’re after what to expect in the new Animal Crossing update, as well as how to get the new Animal Crossing update and DLC. Of course, you won’t be able to access some of the new additions if you are still playing on the original Switch, but you could pick up a bargain with our round-up of the best Switch 2 deals! The difference between the two consoles is quite staggering, and fans seem to love the new unit if the sales figures are anything to go by. But, as for that Animal Crossing 3.0 update and all of its juicy patch notes, read on! View Affiliate Playlist on the source website Animal Crossing 3.0 update today (15th January): What changes in the patch notes? Below, courtesy of big Nintendo itself, are the full patch notes for the Animal Crossing 3.0 update that went live on 15th January 2026: The previously announced new content and features have been added. It’s now possible to craft up to 10 items at once if you have enough materials. Items stored in your home storage can now be used as DIY materials. The DIY Recipes app now includes a page where you can check hotel DIY requests and items requested by Tom Nook as you progress through the game. Items obtained by linking with Animal Crossing: Pocket Camp can now always be ordered from Nook Shopping. Super Mario Bros items can now be ordered from Nook Shopping without linking to a Nintendo Account. While outdoors on an island, holding down the L Button allows you to move while facing the same direction. When changing the island tune at Resident Services, Isabelle will now suggest recommended melodies, including the original island tune. When changing the island flag at Resident Services, you can now revert it to the original design from when the island was created. You can now purchase up to 50 Customization Kits at once from Nook’s Cranny. Several items, including Snowflakes, can now be sold at the drop-off box at Nook’s Cranny. You will receive a Pearl every time you give a scallop to Pascal. You can now ask Leif to remove weeds when there are 30 or more weeds on your island, either on Harv’s Island or during his visits The fee for asking Leif to remove weeds has been reduced. New tips have been added to the Island Life 101 app. Additional Nook Miles tasks have been added alongside the new features. The order of some collaboration items has been updated in the catalogs used for photo studios and hotel decorating. Other adjustments and corrections were made to improve the gameplay experience. Nintendo Switch 2 Specific Updates Fixed an issue where the startup sound for Nook Shopping on the smartphone would not play correctly. NookLink (Nintendo Switch App) Updates Added new articles to the Island Newspaper. The Catalog now supports new items added in Ver. 3.0.0. View Green Video on the source website Read more on the Nintendo Switch 2: Nintendo Switch 2 release date - key details Nintendo Switch 2 pre-orders - where to buy Nintendo Switch 2 vs original Switch - what are the differences? Do Switch 1 controllers work with Switch 2? Do Switch 2 games work on Switch 1? Switch 2 backwards compatibility explained - can you play OG Switch games on Switch 2? Switch 2 games - confirmed and predicted games Mario Kart World - everything we know! Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to update Animal Crossing: New Horizons and get the new DLC
How to manually update Animal Crossing 3.0 and unlock the Nintendo Switch 2 upgrade.
Rejoice, Animal Crossing fans! The Nintendo Switch 2 upgrade is here, and so is update patch v3.0! These two colliding upgrades will give your game a huge shot in the arm, and keep you enjoying your island even longer. If you're wondering what's available in the latest version of the game, and how to upgrade, you can read on for everything you need to know. How to update Animal Crossing: New Horizons How do I manually update Animal Crossing: New Horizons? If you've been asking yourself that question, you'll need to follow these steps to update Animal Crossing on your Nintendo Switch or Switch 2: Make sure your Nintendo Switch is connected to the internet (press the 'System Settings' cog on the console home page, head to 'Internet Settings' and connect the console to your Wifi) Ensure that your copy of Animal Crossing: New Horizons is closed (hover over the game on your console home page and press the X button to close the software) Try to open the game, and you should be prompted to download the Animal Crossing update! If, for some reason, the update doesn't seem to be coming, try this back-up plan: Hover over the game on your console home page and press the + button In the menu that appears, head to 'Software Update' and select the option titled 'Via the Internet' The console will then search for updates - if you have one to download, it will prompt you to do so. What version is the new Animal Crossing update? Thanks to this update, the new Animal Crossing version number is Ver. 3.0 - this has added a huge amount of new content. First is the addition of the new hotel, with Kapp'n's family turning the island into a vacation hotspot. Players will be able to design hotel rooms for guests, fitting certain themes to match their vibes. You'll also be able to interact with guests on the island during their stay. You'll now also be able to craft specialty goods using DIY, exchanging them for hotel tickets. These hotel tickets can be spent in the souvenir shop to buy exclusive items, as well as hotel-themed items. Slumber Island is another new addition. With a Nintendo Switch Online membership, you and your friends can visit the island together to decorate as a team. Alternatively, if you're after a restart, Resetti's Reset Service lets you reset particular areas of your island, instantly cleaning up any items, decorations, plants and more that you've placed, letting you start completely anew. Of course, there are a bunch of new items to use as well, including new LEGO, Legend of Zelda and Splatoon crossovers. How to get the Nintendo Switch 2 upgrade DLC in Animal Crossing: New Horizons Of course, if you want the Switch 2 upgrade, you'll first have to actually have a Switch 2. Once that's sorted, all you need to do is head to the Nintendo eShop. From there, you'll be able to purchase the Animal Crossing: New Horizons - Nintendo Switch 2 Edition for £54.99. Alternatively, if you already own the base game, the upgrade will only cost you £4.19! After this, download any updates that come you're way, and you're good to go! Read more on Animal Crossing: Animal Crossing Gyroids guide - where to find them How to get Brewster in Animal Crossing Animal Crossing ordinances guide - what do they do? How to get the best turnip price every week in Animal Crossing Animal Crossing's best and most popular villagers The best Animal Crossing dream islands to explore Animal Crossing shooting stars guide How to restart your game in Animal Crossing: New Horizons Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Fallout 4 perks system explained: Best perks to pick and why
Don't fall out of the wasteland's favour.
Whether you're new to the game, thanks to its release on Nintendo Switch 2, or you're playing through Fallout 4 again, you'll want to know what its best perks are. Fortunately, we're here to help you understand how the perk system works. There is a dizzying array of perks to choose from, and it can be difficult to choose on a first playthrough, if you've been inspired to try the games out after the Fallout series, which has just finished its second season. Choosing the best Fallout 4 perks will work towards creating the best build, but if you do muck things up a little, you can always respec to right any wrongs. It's also worth noting, too, that there is no level cap in Fallout 4, so you can just keep going until you've unlocked everything. Read on to find out what the best Fallout 4 perks are and how the perks system works in Bethesda's post-apocalyptic RPG. How does the perks system work in Fallout 4? The perks and skills system for Fallout 4 is quite different to previous entries in the series, and is more akin to how it works in The Elder Scrolls V: Skyrim. Each skill has a number of levels, and these unlock perks – which in turn can be levelled up in rank. In Fallout 4 (and the rest of the Fallout games), there are seven skills, which are: S – Strength P – Perception E – Endurance C – Charisma I – Intelligence A – Agility L – Luck When you create a character, you have 21 points to dish out to each of these skills. When you level up in the game, you can increase one of these seven skills or spend it on a perk pertaining to that skill. You can also increase skills by finding and reading magazines or coming across bobbleheads. View Green Video on the source website What are the best Fallout 4 perks? Ultimately, it depends on what sort of build you want to go for in Fallout 4, but there are some that are useful no matter what path you go down. The ones we would recommend are: Fortune Finder (Luck) – Find more caps in the wasteland Scrounger (Luck) – Find more ammunition in the wasteland Something that is eternally useful is being able to pick locks and unlock terminals, as these can make your job of navigating locations far simpler. For this, go with the following: Locksmith (Perception) – Each rank unlocks the ability to pick more difficult locks Hacker (Intelligence) – Gain the ability to hack increasingly difficult terminals and never get locked out You can also find a lot of traction in perks that increase your health and resistance to damage and radiation: Toughness (Endurance) – Each rank unlocks additional damage resistance Rad Resistant (Endurance) – Each rank unlocks additional radiation resistance Ghoulish (Endurance) – Health regenerates in the presence of radiation Quite often, too, you may need to buy something in a pinch rather than crafting it, so perks that improve trading can make your caps go further: Cap Collector (Charisma) – Get better deals with vendors Full list of Fallout 4 perks Below you can find all of the perks and what they do found in Fallout 4 for each SPECIAL category: Strength perks in Fallout 4 Level 01: Iron Fist – Each rank unlocks additional punching damage and abilities Level 02: Big Leagues – Each rank unlocks additional melee damage and abilities Level 03: Armorer – Gains access to Rank 1-4 armour mods depending on player level Level 04: Blacksmith – Unlocks Rank 1-3 melee weapon mods depending on player level Level 05: Heavy Gunner – Each rank unlocks additional Heavy Guns damage and abilities Level 06: Strong Back – Gain additional carrying capacity Level 07: Steady Aim – Improved hip-fire accuracy and fast travel when overencumbered Level 08: Basher – Bashing enemies with your gun does more damage Level 09: Rooted – Increased resistance to damage when standing still Level 10: Pain Train – Gain the ability to cause damage when running and landing in power armour Perception perks in Fallout 4 Level 01: Pickpocket – Pickpocketing becomes easier and you can steal equipped items Level 02: Rifleman – Each rank unlocks additional damage and abilities for non-automatic rifles Level 03: Awareness – VATS will display an enemy’s weakness Level 04: Locksmith – Each rank unlocks the ability to pick more difficult locks Level 05: Demolition Expert – Each rank unlocks additional explosives damage and abilities Level 06: Night Person – Your intelligence and perception is better at night Level 07: Refractor – Each rank nets you better Energy Resistance Level 08: Sniper – Improved accuracy and ability to hold breath longer when aiming down scopes Level 09: Penetrator – Enables you to target enemies behind cover in VATS Level 10: Concentrated Fire – When targeting the same body in part in VATS, accuracy and damage is increased Endurance perks in Fallout 4 Level 01: Toughness – Each rank unlocks additional damage resistance Level 02: Lead Belly – Incur less and less radiation poisoning from eating and drinking Level 03: Life Giver – Unlock additional HP and regenerative health Level 04: Chem Resistant – Become more immune to addiction to the point of inconsequential chem usage! Level 05: Aquagirl/boy – Take no radiation damage in water, breathe underwater and become undetectable underwater Level 06: Rad Resistant – Each rank unlocks additional radiation resistance Level 07: Adamantium Skeleton – Limbs damage is reduced each rank until you take none Level 08: Cannibal – Consuming human flesh and then ghoul and super mutant flesh restores your health Level 09: Ghoulish – Health regenerates in the presence of radiation Level 10: Solar Powered – During the day, you are stronger and more resilient Charisma perks in Fallout 4 Level 01: Cap Collector – Get better deals with vendors Level 02: Black Widow/Lady Killer – Cause more damage to and have better skill check percentages with men or women Level 03: Lone Wanderer – Take less damage, gain carrying capacity and action points as you rank up when not travelling with a companion Level 04: Attack Dog – In VATS, your dog will hold an enemy still Level 05: Animal Friend – Gain the potential to pacify animals and command them when you aim your gun at them Level 06: Local Leader – Create supply lines between settlement workshops Level 07: Party Boy/Girl – Become immune to alcohol addiction, increase their effect and luck when under the influence Level 08: Inspirational – Any companion will take less damage, be immune to your attacks and can carry more weight Level 09: Wasteland Whisperer – Gain the potential to pacify creatures and command them when you aim your gun at them Level 10: Intimidation – Gain the potential to pacify humans and command them when you aim your gun at them View Affiliate Playlist on the source website Intelligence perks in Fallout 4 Level 01: VANS – Path to closest quest target is displayed in VATS Level 02: Medic – Stimpacks and RadAway become much more effective as you rank up Level 03: Gun Nut – Unlock base level and Rank 1 gun mods in the crafting menu Level 04: Hacker – Gain the ability to hack increasingly more difficult terminals and never get locked out Level 05: Scrapper – Gain the ability to salvage increasingly uncommon parts and components Level 06: Science – Unlock base level and Rank 1 high-tech mods in the crafting menu Level 07: Chemist – Chems’ effects become increasingly longer with each rank Level 08: Robotics Expert – Allows you to hack robots to disable or control them Level 09: Nuclear Physicist – Inflict increasingly more damage with radiation weapons, have longer lasting Fusion Cores and eject Fusion Cores like grenades Level 10: Nerd Rage! – When you go under 20 per cent health, time slows and you inflict more damage and are resistant to incoming attacks Agility perks in Fallout 4 Level 01: Gunslinger – Each rank unlocks additional damage and abilities for non-automatic pistols Level 02: Commando – Deliver more damage and have increased accuracy with automatic weapons Level 03: Sneak – Become stealthier with each rank and gain the ability to bypass traps as well as run silently Level 04: Mister Sandman – Suppressed weapons deliver more damage with each rank Level 05: Action Girl/Boy – Your Action Points regenerate faster with each rank Level 06: Moving Target – Take less damage and increase Energy Resistance with each rank Level 07: Ninja – Attacks when sneaking or with melee weapons cause more damage with each rank Level 08: Quick Hands – Reloading becomes faster and uses no Action Points in VATS Level 09: Blitz – Melee distance in VATS becomes increased with each rank Level 10: Gun Fu – Do increasingly more damage to each subsequent target in VATS Luck perks in Fallout 4 Level 01: Fortune Finder – Come across more caps in containers and even have enemies explode into a shower of them Level 02: Scrounger – Find more ammunition in containers and even at the end of your weapon’s magazine at times Level 03: Bloody Mess – Deal more damage with each rank and enemies may explode upon death Level 04: Mysterious Stranger – Have the Mysterious Stranger appear more often in VATS Level 05: Idiot Savant – Gain up to 5x more XP randomly for actions. A lower Intelligence increases your chances Level 06: Better Criticals – Critical hits will do more damage with each rank Level 07: Critical Banker – Critical hits can be to be used in VATS Level 08: Grim Reaper’s Sprint – Kills in VATS can restore Action Points Level 09: Four Leaf Clover – Hits in VATS can restore your critical hit meter Level 10: Ricochet – Ranged attacks from opponents can loop around and kill them instead Read more on Fallout: Fallout games in order - best place to start Best Fallout 4 mods - and how to use them Fallout 4 cheats - the full list When is Fallout 4 set? Timeline explained Is Fallout 76 cross-platform? How to get Fallout 76 free - Prime Gaming deal Fallout: New Vegas cheats Fallout: New Vegas explained - how will TV address it? Fallout London release date - latest news Will there be a Fallout 3 Remastered? What we know Fallout 3 cheats Fallout 5 release date speculation Fallout season 2 - will the TV show continue? Fallout 4 power armour - where to get it Fallout 4 trophies and achievements guide Fallout 4 registration form - top tips and best builds Fallout 4 canon ending - did TV confirm it? How to scrap junk in Fallout 4 How to wait in Fallout 4 Hack your game of choice with Fallout 4 mods, Fallout 76 mods or Fallout: New Vegas mods Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
When is the Dispatch Nintendo Switch release date?
When is Dispatch dispatching on the Switch?
With the first episodes going live in October 2025, Dispatch fast proved itself to be one of the best games of last year; however, it was only limited to PC and PlayStation 5, and so we’ll be looking at when the Dispatch Nintendo Switch release date is. With a brilliant cast featuring the likes of Aaron Paul and a great story, we reckoned Dispatch was the perfect game to play over the Christmas break, owing to it being more like a TV series presented in bite-sized chunks. With how good the game is, it perhaps shouldn’t have come as any sort of surprise that the game exceeded three million units sold. With such success, though, the question remains if there will be a Dispatch Season 2, and if Dispatch will come to Xbox. But you don’t need to worry about any of that just now, as you have the whole first game to look forward to! Read on to find out the Dispatch Nintendo Switch and Switch 2 release date! When is the Dispatch Nintendo Switch release date? The Dispatch Nintendo Switch release date is 28th January 2026. This is for both the original Nintendo Switch and the Nintendo Switch 2. Unlike the launch on PC and PS5, the full game will be available at launch, rather than coming out in an episodic format. Currently, it appears that there is no physical release for Dispatch, with the Nintendo eShop being the only place to buy the Switch or Switch 2 Edition. There is a 10% discount for pre-orders, so you might want to act fast if you are keen on picking it up! Dispatch on Switch versus Switch 2: Platform differences explained The Nintendo Switch 2 edition features a higher resolution and framerate. This means that your experience playing it should be a bit smoother. That being said, the action of the game means you don’t need to be running it at 120 FPS, so OG Switch owners really shouldn’t miss out on too much! View oEmbed on the source website If you buy it for the original Switch and then pick up a Switch 2 at a later date, upgrading it to the Switch 2 version is free, as confirmed by developers AdHoc Studio on X (formerly Twitter). While you wait for the Nintendo Switch release date, you can also check out our big interview with the Dispatch cast over on the Radio Times Gaming YouTube channel! View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
007 First Light release date: Latest news on new James Bond game
It's been nearly three decades since GoldenEye 007 took the world by storm, and perhaps the most famous spy in fiction is making a return to gaming in the upcoming 007 First Light. A wholly original James Bond story, telling the tale of his first big mission, the game is the latest from Danish studio IO Interactive – the same team behind the iconic Hitman series. With a recent delay to the 007 First Light release date, here's what you need to know about when Bond returns to our consoles. When is the 007 First Light release date? 007 First Light is currently scheduled to release on 27th May 2026. Initially dubbed 'Project 007' upon its reveal in November 2020, the game was officially confirmed in its current form early in 2025. The official release date was later announced at the start of September during a 30-minute gameplay showcase showing off a brief section of the game. This was later delayed to a May release date in December 2025, with IOI confirming that a few more months were needed to ensure the game was sufficiently polished on release. Can I pre-order 007 First Light? Yes! You can currently pre-order 007 First Light for every platform except Nintendo Switch 2. PC players can get themselves a copy from either Steam or the Epic Games Store. Meanwhile, console players can purchase the game from either the PlayStation Store or Xbox Store. Which consoles and platforms can play 007 First Light? 007 First Light will release on PC, Xbox Series X/S, PlayStation 5 and Nintendo Switch 2. It will mark one of the first major cross-platform titles to launch on the Nintendo Switch 2, showing off the new console's added power. Unfortunately, it seems like we've officially hit the point of no return for last-gen consoles, as a version of the game for Xbox One, PS4 and Switch 1 is nowhere to be seen. 007 First Light gameplay and story details 007 First Light features a wholly original James Bond story, though it does take plenty of inspiration from the original Ian Fleming novels. The game will tell James Bond's origin story, following Bond as a 26-year old with only a few missions under his belt, and already garnering a reputation as a bit of a loose cannon. First Light will see him entrusted with a major mission that, once completed, will see him earn his 00 status for the first time. As well as Bond, the game will feature a variety of classic Bond characters, including the likes of M, Q and Moneypenny. As for gameplay, we've only seen a few clips, but it appears to mix the stealth of the Hitman games with gunplay, melee combat and plenty of gadgets to use during your playthrough. There also appear to be a couple of vehicle sections, with Bond driving a classic Aston Martin and even, seemingly, a motorboat. The game has an air of Indiana Jones and the Great Circle about it, too, so it's one to keep an eye on if you enjoyed Indy's last adventure. If you're after as much info about the game as possible, we recently interviewed 007 First Light franchise director Jonathan Lacaille, during which he shared plenty of intel about the upcoming title. You can read the interview here, or watch the full interview via the video below: View Green Video on the source website Is there a 007 First Light trailer? Yes, there is! There's a three-minute trailer explaining the premise of the game and showing off a bit of gameplay too, and you can watch it below! View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
Minecraft update today (9th December): What changes in the Mounts of Mayhem patch notes?
Riding in the desert on a camel husk with no name...
Soon you’ll be able to mount the new Minecraft update to your hard drive, so we’ve got everything you need to know about Mounts of Mayhem, including its release date, launch time and what to expect. Included is a huge improvement to horses that players have been begging Mojang to include since they were added to the game way back in 2013. But players won’t be the only ones to benefit from riding horseback (or other creatures-back, as we’ll get into), as certain mobs can get on the saddle to wreak high-speed carnage like never before, with a new weapon to boot. Will it result in something as iconic as the immortal and timeless Chicken Jockey? We’ll see, but we won’t know until the Minecraft Mounts of Mayhem update, and on that note, read on! When is the Minecraft Mounts of Mayhem release date? The Minecraft Mounts of Mayhem release date is Tuesday 9th December. With the holiday season upon us, we’ll hopefully have plenty of time to dive deep into the update. Perhaps an epic quest across the Overworld on our newly upgraded horses? More on that below! When is the Minecraft Mounts of Mayhem launch time? Minecraft updates typically launch around 4pm GMT, but this has varied in recent times. With this in mind, we would recommend a couple hours' window before and after this time to err on the side of caution. Hopefully, it should be out in time for you coming home from work or school! For other time zones, you might expect to see the Mounts of Mayhem update go live at the following times, give or take a few hours US West Coast (PST) – 8am US Mountain (MST) – 9am US Central (CST) – 10am US East Coast (EST) – 11am Brazil (BRT) – 1pm Central Europe (CET) – 5pm South Africa (SAST) – 6pm UAE (GST) – 8pm Singapore (SGT) – 12am 10th December Japan (JST) – 1am 10th December Australia East Coast (AEDT) – 3am 10th December New Zealand (NZDT) – 5am View Riddle on the source website What to expect from Minecraft’s Mounts of Mayhem update 1.21.11 As you would expect from its name, the latest Minecraft update is all about mounts, but there are also some other goodies in there, too! Below are all the additions... Camel husks The desert husks are now even more mobile by way of camel husks. These now camel riding, sun-immune baddies wield the new spear, with camel husks able to have one or two riders. Parched A skeleton that can also be found on the back of camels. These desert skeletons are also impervious to the sun, making the desert an even more treacherous place! Spear The spear is a new weapon with two new attacks: jabbing and charging, with the latter doing damage in relation to your movement speed. Minecraft jousting tournaments, anyone? Spear Lunge enchantment The Lunge enchantment adds an element of speed to the jabbing attack, meaning you don’t need to be on a mount to do high levels of damage. Nautilus The Nautilus is a new neutral mob that players can ride underwater. When ridden, you won’t lose any more air. You can use pufferfish to tame them. View Green Video on the source website Zombie nautilus Much like the Camel husks, the zombie nautilus can often be found with drowned riding them, equipped with deadly tridents. You’ll have to knock the rider off and again tame it with pufferfish if you want to tame one. Zombie horse Appearing at night with zombies riding them, bristling with spears, these undead horses allow zombies to be far more deadly, but are easily tamed when the zombies are dispatched with. Mount improvements Horses can now swim in cool bodies of water in the Overworld, making them a far more useful mode of transport. No longer will you have to ride around bodies of water, or abandon them for a boat! Netherite horse armour Oblivion horse armour has got nothing on this! Take diamond horse armour, a Netherite upgrade smithing template and Netherite ingot to craft this swanky set of armour. Read more on Minecraft: How to tame a fox in Minecraft | How to make a saddle in Minecraft | Is Minecraft free? | Minecraft cheat codes and commands | Best Minecraft servers | Minecraft Realms | Best Minecraft seeds | Best Minecraft Mods | Best Minecraft shaders | Best Minecraft skins | Best Minecraft texture packs | Minecraft Enchantments | Minecraft house Blueprints | Minecraft How to Train Your Dragon DLC | How to build a house in Minecraft | How to install Minecraft Forge | How to make a Minecraft map | Minecraft Villager jobs explained | Minecraft Eye of Ender | Minecraft Live 2021 | Minecraft versions explained | Minecraft skin editor | Minecraft toys | Minecraft advent calendars | How to teleport in Minecraft| Minecraft LEGO | Minecraft Legends Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Fortnite update today (4th December): What changes in the patch notes?
We hardly go a fortnight without a Fortnite update.
With the introduction of Chapter 7 Season 1, there’s plenty of new content to try out, but even more is coming thick and fast, as can be seen in the Fortnite Update today on 4th December 2025. We’ve got the full patch notes and what changes have been made, including those from the last update. Just around the corner, we’ve got Fortnite Winterfest 2025 to look forward to, which is rumoured to feature a Harry Potter skin and Hatsune Miku skin. And if you somehow missed it, there’s a lost Kill Bill chapter that was added to the game. Though you might feel inclined to boycott it if you’re a Paul Dano fan… But as for what’s new in Fortnite, read on! What changes in the Fortnite update today (4th December)? Quite a lot of new content is coming to Fortnite on 4th December 2025, with the Fortnite X (formerly Twitter) account giving us a quick overview. View oEmbed on the source website For Fortnite Realod, players can expect the following: Quality of life improvements New POIs: Sus Studios, Sweaty Shores and Divey Dam. Wingsuit New Reload Map Rank Reset Mastery Quest and rewards In Fortnite Blitz, we’re also getting a good deal of new content: New Kickstart quests (Battle Pass only) New loot pool with Self Revive, Wingsuit, Iron Pump Shotgun, Twin Hammer Shotguns, Arc Lightning Gun and Grenade New POIs: Holloway House, Ritzy Redux and Boutique Bay Even more was announced in the patch notes from 29th November, which you can check out further down this page. Full patch notes for Fortnite v39.00 Though today (4th December) is just a hot-fix, below are the full Fortnite V39.00 patch notes, courtesy of the official Fortnite site, as it pertains to much of what is becoming available today: New Battle Royale Map - Golden Coast On the Island, explore a sun-soaked paradise on foot, by car, or through the air in new hot air balloons. These locations are your next backdrop: Battlewood Boulevard Sandy Strip Wonkeeland Humble Hills Bumpy Bay Classified Canyon And more to explore! New Battle Pass Purchase the Battle Pass and seek revenge as The Bride, rep the future as Marty McFly, and unlock Fortnite originals like Miles Cross and Cat Holloway...plus a new version of Dark Voyager! In addition to their other unlockable Styles, the Battle Pass includes special Styles for three of the Outfits: Cat Holloway, Carter Wu, and Dark Voyager (Reality Redacted). You can only unlock these additional Styles by completing Quests in Blitz Royale, Reload, and Battle Royale respectively. New Loot Pool Weapons & Mobility New weapons are more responsive with layered recoil and smoother ADS transitions. Reload progress is now saved when your magazine is empty. Start a reload, and if you swap weapons or get interrupted, pick up right where you left off! Iron Pump Shotgun: A new heavy-hitting Pump to usher in a new Chapter. Twin Hammer Shotguns: Dual-wielded Pump Shotguns that can tear through the competition at close range. Deadeye Assault Rifle: Scoped, automatic, and built for those who hit headshots at middle-to-long ranges. Holo Rush SMG: Scoped, fast, and dangerous in tight quarters with a fancy new reload animation. Vengeful Sniper Rifle: Reaps opponents with bolt-action precision. Arc-Lightning Gun: Zap players, vehicles, and builds with electricity. Forsaken Vow Blade: Dash in (or out) faster than with the Kinetic Blade, and unleash a flurry of lightning-fast strikes. Wingsuits are a featured mobility item this Season. Grab one, launch up, and glide wherever the action takes you. No lessons required! View Green Video on the source website Unvaults (Everyone Loves a Classic!) The All Terrain Kart returns, along with your usual sports cars and SUVs. The Enforcer AR, Tactical Pistol, and Dual Micro SMGs are back in the pool. Bounce in or blast out with Shockwave Grenades and Clinger Grenades. Heal yourself with: Chug Jugs Shield Kegs Med Kits Bandages Shield Potions Mini Shield Potions Zero Build only: Shield Bubble Jrs and Port-a-Bunkers. Stay in the Game We've added several new features for those totally uncommon moments when you're downed: Joyride in a Reboot Van Commandeer a Reboot Van like it’s a chase scene! Drivable Reboot Vans have rolled onto the Island, letting you transport your next potential reboot wherever it’s needed. New Self-Revive Device If a Self-Revive Device is in your inventory, you can revive yourself while Down But Not Out (DBNO). Knocked? Don’t Stop New DBNO movement options have been added across Fortnite Battle Royale: Roll & Tumble: Roll to dodge fire or throw yourself down a slope to tumble away from danger. DBNO Sprint: Move faster while downed by using Energy. Stay on the Move: While DBNO, you can now use ziplines and ascenders, and even hop into a car’s passenger seat! Reboot Revive: Crawl, or be thrown, into the back of a Reboot Van to be revived while knocked down New Gameplay Defeat the Boss, Be the Boss Defeat Human Bill, Hush, or Beach Brutus to claim their loot and powers, and to transform into them! Becoming a boss grants full Health and Shield, bonus max Health and Shield, infinite Energy, and a powerful ability. However, your position remains visible to nearby opponents at all times. Detecting Anomaly… Things May Not Be Quite As They Seem This Season, each phase of the Storm has a chance to flip the script in real-time. Rift anomalies may summon loot, grant powerful effects to everyone in the match, and more. Expect more rift anomalies to be added and shake things up throughout the Season. Gold Bar Overhaul To make sure everyone's on equal footing at the start of a match, Bars will no longer carry over from one match to the next. So, spend them before your match ends to reboot your teammates, hire Characters, or grab powerful gear from Vending Machines with a new item stock. Additionally, you will now be able to drop Bars for your teammates to share resources and help your squad succeed. New Setting: Simple Build New to building? We’ve got you covered (literally). Similar to Simple Edit, Simple Build is an option in the settings (Game > Building) that makes learning how to build simpler. Turn on the setting, look in the direction you want to build, and just… build! View Riddle on the source website Quality of Life Improvements More Expressive Hitmarkers: Redesigned hitmarkers now provide clearer combat feedback and improved visibility. Ammo Status Indicators: Weapons in your inventory now clearly display that they're out of ammo. Jump Shot Capability: Aiming down sights while jumping has been added for more dynamic combat movement options. Chiller Characters: Characters won’t turn hostile as quickly after accidentally shooting them. Improved Spectator Mode: When you’re eliminated, you'll now automatically spectate your nearest teammate for better squad coordination. Emote Wheel Overhaul: The Emote Wheel has been upgraded with a fresh look, expanded capacity (6 → 8 slots), a new Collections view for browsing your full Emote and Jam Track library, and improved sorting and filtering for faster access to your favorites. Once the Battle Bus is back in commission on December 4, Reload will come back online with the new Surf City map, Blitz Royale will light back up with the new Starfall Island, and Ranked will return. Fortnite OG will return on December 11 with Season 7 and Delulu will return on December 12! ⁠Keep the party going with new developer made islands and updates, inspired by Pacific Break and brought to you for Chapter Seven in partnership with Epic. Find them in the Inspired by Chapter Seven row in Discover. Discover more with Fortnite creative map codes: Fortnite horror maps | Fortnite action-adventure maps | Fortnite hide and seek maps | Fortnite Zone Wars maps | Fortnite fighting maps | Fortnite parkour maps | best Fortnite creative maps | Fortnite Squid Game map codes | Fortnite Monopoly code | Fortnite I'm A Celebrity Get Me Out Of Here code | Fortnite Doctor Who map code Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Metroid Prime 4: Beyond release date, gameplay and latest news
After first being announced in 2017, the Metroid Prime 4: Beyond release date is nigh upon us, and we've got everything you need to know, including the Metroid Prime 4 launch time, pre-orders, gameplay and story details, trailers and more! We certainly liked what we played in the Metroid Prime 4 preview, and reviews point to the game being well worth the wait. If you're new to the series or can't quite remember what happened in previous games, then be sure to check out the Metroid timeline and chronological story, which also goes over the best order to play the games in. To get the best Metroid Prime 4 experience, you'll definitely want to pick it up for the Switch 2, and if you haven't got one yet, we've got the best places to buy one. But there's very little time until Metroid prime 4 comes out, so read on! View oEmbed on the source website When is the Metroid Prime 4: Beyond release date? Metroid Prime 4: Beyond releases on 4th December 2025 for the Nintendo Switch 2 and Nintendo Switch. For a long time, all we had to go on was a vague 2025 release window, and at one point, banners spotted on the London Underground advertised the game as "Out Now". View oEmbed on the source website This bizarre mix-up was quickly corrected, however, with new posters going up a few days later with the same old 2025 release date we already knew about. Thankfully, all that speculation is now dead and buried, with Nintendo confirming the official release date in their September 2025 Nintendo Direct. When is the Metroid Prime 4 launch time? Metroid Prime 4 will launch at local time midnight 12:00AM Thursday 4th December. This is the same across the world, except for countries that observe multiple time zones, such as the United States, where Nintendo uses Eastern Standard Time (EST) to time releases, meaning players living in time zones west of EST can start playing on the evening of 3rd December, such as folks in Pacific Standard Time (PST) who can start playing Metroid Prime 4 at 9PM PST, the lucky dogs... Can I pre-order Metroid Prime 4? Yes! Metroid Prime 4: Beyond is now available to pre-order. Nintendo Switch 2 owners can purchase the game digitally from the Nintendo eShop for £58.99 / $69.99 / €69.99. Alternatively, you can get it for slightly cheaper on the Nintendo Switch 1, again from the eShop, for £49.99 / $59.99 / €59.99. Later on, you can pay £7.99 to upgrade to the superior Switch 2 version if you choose to. As for physical copies, it doesn't look like they're available to pre-order just yet, but we'll keep an eye out for them, so be sure to check back! Which consoles and platforms can play Metroid Prime 4? Metroid Prime 4: Beyond has been confirmed for Nintendo Switch 2 and Nintendo Switch. Despite the Nintendo Switch 2 having already been announced, the game strangely wasn't confirmed for the console for a while, though that has now been resolved. That being said, it is interesting that the game is receiving a cross-platform release, with other first-party Nintendo titles like Mario Kart World and Donkey Kong Bananza releasing as Switch 2 exclusives. View Green Video on the source website Metroid Prime 4 gameplay and story details Thanks to its official reveal trailer, we now know a little bit about the gameplay in Metroid Prime 4: Beyond. Surprise, surprise, it's first-person again. The famous scanner is back, as is the Morph Ball, which looks like it shares the physics and controls of the earlier Prime games. We also know that the Missile Launcher and Standard Blaster are back – as you'd expect. It's developed by Metroid Prime studio Retro Studios, and if you've played any of the previous three games you should know what to look forward to. For the story, details are also thin. We know that it's set in the Cosmic Year 20X9 and Sylux is involved as an antagonist, leading an attack on a Galactic Federation Research Facility along with Space Pirates and, of course, Metroids. We did get a bit more information in March's Nintendo Direct, which confirmed that the game takes place on the planet Viewros where Samus is stranded and has to find a way home. Strangely, she also now has some psychic abilities which look like they'll largely be used for solving puzzles dotted around the game. View Affiliate Playlist on the source website Is there a Metroid Prime 4 trailer? Yes! There is a Metroid Prime 4: Beyond trailer, which reveals the game's new logo and name, shows off some gameplay, teases the story and gives us a good look at the game's gorgeous visuals. Check it out below: View oEmbed on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Kirby Air Riders review: Friendship ended with Mario Kart, now Kirby is my best friend
The best way I can describe Kirby Air Riders is that it is, at its core, an intensely GameCube-coded game. For some, that might be a turn-off; why would you want to play a game reminiscent of a gimmicky console from 2001? For others – myself included – a game like Air Riders harks back to an era that may have been a bit quirky and off-kilter, but was nothing if not fun. Air Riders is a sequel to 2003's Kirby Air Ride, and unsurprisingly, it plays very similarly. The controls are simple, and while it can be a touch difficult to get used to the way you turn and drift if you're used to games like Mario Kart, within a few races you'll be absolutely flying. One of the core mechanics is the classic Kirby concept of absorbing enemies to steal their powers. By absorbing enemies during a race, not only will you get a nifty speed boost, but you'll also get their corresponding ability, letting you blast enemies with balls of fire or slash them with vast sword swipes. Races are fast, chaotic, and surprisingly tough once you turn the AI difficulty up a few notches. Before each race, you'll have the chance to choose one of 20 iconic characters, as well as a vehicle, each of which has its own spread of stats and its own unique quirks. Depending on how you want to play, the combination of rider and vehicle you choose can have some major impacts on your approach to the race. Meta Knight on the Winged Star may not exactly speed through the more grounded tracks like Floria Fields, but stick him on Airtopia Ruins where his penchant for flying can truly shine and you're golden. The fact that your approach to the game is so heavily influenced by the vehicles you use means that there's a surprising amount of skill expression, and plenty of flexibility. Two players can race with entirely opposing strategies and still perform well, as opposed to a game like Mario Kart, in which (at least for the average player) how well you perform is determined by how well you can drift and how lucky you get with item pickups. There are a few different modes to choose from, each with a slightly different offering. Air Ride is simply a one-off race; choose your rider and vehicle, choose your track and off you go. Top Ride is essentially the same, but from a top-down perspective instead. A brand-new mode for Air Riders is Road Trip. One could say that it's Air Riders's closest thing to a story mode, but that would be a bit of a stretch. Instead, it feels much more like a spin on the Classic Mode from Super Smash Bros., in which you take on a series of challenges, increasing in difficulty as you go, collecting upgrades along the way as you journey to where your vehicle apparently longs to go. As far as story-adjacent modes go, it's good fun, although after playing it through around one-and-a-half times, I can't say I have much interest in playing through it much more. Undoubtedly, though, Air Riders's best mode by far is City Trial, a racing-slash-party game collectathon. Players are given a set amount of time to wheel around the floating island of Skyah, flitting between city, pirate ship, volcano and more, collecting upgrades, exchanging vehicles and smashing up other riders and even a world boss now and again. At the end of this madcap rush for upgrades, players are then chucked headlong into a minigame, almost reminiscent of a vehicular Mario Party, with each minigame tailored to a particular build. Again, depending on your choice of rider and vehicle, you will be stellar at some minigames and hopelessly outmatched in others, adding a bit of strategy when it comes to voting for the minigame you want to play – in multiplayer the game does thankfully recommend which option your build is best suited for. And that brings me onto where Kirby Air Riders truly shines. This is an absolute blast to play in multiplayer. Single player is great fun as well, don't get me wrong, but when you're thrown into the frenzied melee of City Tour along with 15 other players freewheeling around, smacking each other all over the map, it's hard not to sit there grinning like a child. Unfortunately, since this is just the review period, my multiplayer experience has been limited to playing online, but I am already excited to head home for Christmas and bust this game out with some friends and just go nuts. Air Riders is an interesting game. Thinking about it, I'm not convinced that there's a huge amount of replay value on offer here. Once you've run the gauntlet of modes in single player a few times, I can't say I have much desire to play any more of them on my lonesome. But Air Riders isn't really a traditional racing game – as I've alluded to a few times already, it's much more fitting to think of it as a party game. When you do that, what you'll find is that Kirby Air Riders is riotously fun, and manages to modernise the GameCube original without losing any of its zany, eccentric charm. When I sit down solo with my Switch 2 over the next few weeks, this is probably not a game I'm going to boot up. But when I'm dossing about with friends and looking to just kick back for some ridiculous, rip-roaring multiplayer fun, Kirby Air Riders is going to be very high on my list. Kirby Air Riders releases on 20th November 2025 for Nintendo Switch 2. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Metroid Prime 4: Beyond preview – worth the wait?
After eight years of development, Prime is back with a bang.
It's been eight years since Metroid Prime 4: Beyond was first announced. Eighteen years since Metroid Prime 3. Over such lengthy waits, you could forgive fans for losing hope in the game – that it was doomed to development hell, that it may not even arrive, or simply losing interest in it. But for the most part, Metroid fans are as excited for Metroid Prime 4 than they ever have been (if not more so), and following a hands-on preview, I can say that they are certainly right to be. Metroid Prime 4 opens up with a short, tutorial-like level that explains the basics of the game to you. After taking down a rather simple boss at the end, a mysterious explosion of energy ripples across the planet, and Samus awakes moments later in the jungle of an unknown world. Viewros is, or rather was, home to the Lamorn, a once-highly advanced but long since dead civilisation. Samus, lucky her, is the chosen one, selected by the last of the Lamorn to take their knowledge off-planet to spread their story with the universe. Unfortunately, she'll first have to find three keys to get the teleport working – thus begins our story proper. For anyone that has played previous Metroid Prime titles, Metroid Prime 4 doesn't massively shake things up, but polishes them to a mirror sheen. Gunplay is fantastic, and as someone that typically only plays shooters on PC and therefore cannot aim with a controller to save his life, I am exceedingly thankful for the Switch 2's new mouse functionality. At first, your weaponry is very bare bones, limited to just your most basic blaster shots. As you proceed, Samus will begin to restore her suit's capabilities, adding missiles and the like back into her arsenal. The jungles of Lamorn look fantastic, and are a joy to explore. As you proceed through, you're encouraged to make heavy use of Samus's visor to scan anything and everything you see. Beyond interesting factoids about the flora and fauna, this does deliver some very helpful information about how best to dispatch the various hostile creatures you come across. The world is also full of puzzles, none of which are particularly hard to solve, but are satisfying nonetheless. Between the jungle setting, puzzle-heavy gameplay and the concept of the Lamorn and their lost civilisation, I couldn't help but feel like Metroid Prime 4 has an air of The Legend of Zelda about it – a big plus, in my book. Central to Samus's abilities in Metroid Prime 4 are the psychic powers afforded her by the Lamorn. These abilities allow Samus to telekinetically interact with various doors, orbs, switches and more, shifting everything into the right place to solve some harder puzzles. They also have some combat applications, allowing Samus to guide missiles in slow-motion towards their target, something that comes in very handy upon fighting the next boss. View Green Video on the source website Going into this preview, the one thing I was most excited for was the prospect of the new motorcycle that has been so heavily teased, but alas, the motorcycle comes in a later section of the game. I had around 75 minutes to play Metroid Prime 4, and while that feels like enough to see the basics of what the game has to offer, I was certainly disappointed not to have longer. Not because I didn't think that 75 minutes was enough to see what Metroid Prime 4 has to offer, but the very opposite. The best thing you can say after one of these preview events is, "I wish I could have played more." It's safe to say that this was all I was thinking as I left the jungle for the next Lamornian vista to explore. When a game takes so long to come out as Metroid Prime 4, a certain mythos forms around it, with expectations growing higher and higher as the years pass. I can't say for sure whether Metroid Prime 4 will live up to those lofty expectations for some fans. What I can say, however, is that Metroid Prime 4 is shaping up to be everything I wanted from it, and certainly the follow-up to 3 that we've been waiting for. I just hope the rest of the game continues what this preview has started. Metroid Prime 4: Beyond releases on 4th December 2025 for Nintendo Switch 2 and Nintendo Switch. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Nintendo Switch 2 sales numbers: How many units have been sold?
The Nintendo Switch 2 was always going to sell well, but even Nintendo probably wasn't expecting the record-breaking sales the console has seen thus far. After eight years of the Switch 1, in which it became the second highest-selling console of all time, players were desperate to get their hands on its souped-up successor. The Switch 2 is performing so well already, in fact, that after only six months, it's already creeping up on the lifetime sales of the Wii U. But how many total units has the Nintendo Switch 2 sold? You can read on for the full details. Nintendo Switch 2 sales numbers: How many units have been sold? At the time of writing, Nintendo has confirmed that the Nintendo Switch 2 has sold more than 10.36 million units according to Nintendo's November financial results, making it the biggest console launch in history. Nintendo clocked up more than 3.5 million units sold in only four days, making it the fastest-selling Nintendo console ever. This was followed up on 1st July 2025, with Nintendo sharing on its official website that the console had sold 1.8m units in the Americas, 1.47m in Japan, 1.18m in Europe and 0.55m units in the rest of the world. Nintendo has since removed this information from its website. The most recent update came at the beginning of August, when Nintendo published its financial results for the quarter ending 30th June, confirming that the console had passed the 6m sales mark, keeping them on track to meet their projected sales of 15m by March 2026. Beyond this, it was also confirmed that Mario Kart World is, unsurprisingly, the platform's top seller, with 96.7 per cent of Switch 2 owners also purchasing the game. This equates to around 5.63 million units, out of a total of 8.67 million games sold, making it the second biggest launch in the series after Mario Kart Wii. View Affiliate Playlist on the source website In comparison to these console sales, the Nintendo Switch 1 only managed to sell 4.7 million units in its first six months, according to IGN, while the Switch 2 is now only 3.2 million units away from beating the Wii U's lifetime sales of 13.5 million units. But more impressively than that, the Nintendo Switch 2 is officially also the fastest-selling home video game console of all time, as confirmed by Daniel Ahmad, director of research and insights at Niko Partners. View oEmbed on the source website "For reference, it took the PS4 two weeks to sell 2.1m units and six weeks to sell 4.2m units. It took the PS5 seven weeks to sell through 4.4m units," he wrote on Twitter, now X, although he clarifies that the PS5's sales figures were likely dampened by supply constraints at launch and the fact it initially only launched in select markets. Nevertheless, the Switch 2's launch marks a remarkable start to the console's lifetime. The Switch 1 is currently the second highest-selling home console of all time, sitting on 152m units sold, and following this strong start, Nintendo will be hoping that its successor can replicate those numbers in the long run. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
Hyrule Warriors: Age of Imprisonment release date, UK launch time and is it canon?
The third instalment in Zelda's take on the iconic Dynasty Warriors series, Hyrule Warriors: Age of Imprisonment, is nearly upon us. Following up on Age of Calamity, a prequel of sorts to Breath of the Wild, Age of Imprisonment tells the story of the Imprisoning War, glimpses of which we see in Tears of the Kingdom. If you're excited to jump in, here's when the Hyrule Warriors: Age of Imprisonment release date is, what time it launches, and details on the canon. When is the Hyrule Warriors: Age of Imprisonment release date and launch time? Hyrule Warriors: Age of Imprisonment releases on 6th November 2025 at 12am GMT. For clarification, that means the game releases the minute the clock ticks over to midnight from 11:59pm on 5th November. In fact, Age of Imprisonment is receiving a midnight release in all countries, meaning lucky players in New Zealand and Australia will be able to play it long before those of us in the Western Hemisphere. It should also be noted that if you're in a country with more than one time zone, the game will launch at midnight in the easternmost time zone. That means that for US players, the game will launch at midnight EST, so west coast players will be able to play from 9pm on 5th November. Is Hyrule Warriors: Age of Imprisonment canon? Hyrule Warriors: Age of Imprisonment is canon. While its predecessor, Age of Calamity, is regarded to be non-canon, taking place in an alternate universe in which the Calamity is stopped, the events of Age of Imprisonment take place in the same timeline as the main Zelda games. In a Nintendo Switch 2 press release from April 2025, Nintendo provides a brief description of Age of Imprisonment, describing it as a "canonical tale." View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Legends: Z-A trade codes – Full list and how to use them
Ever since Generation 1, one of the most annoying things about Pokémon has been trade evolutions. But thanks to Pokémon Legends: Z-A trade codes, that's not an issue we'll have to deal with anymore! These handy codes will let you and another player trade the same Pokémon to easily evolve it and get that particular Pokédex entry sorted for good. We've also got a list of Mystery Gift Codes if you need to stock up on some extra supplies! But for the full list of trade codes in Pokémon Legends: Z-A as well as how to use them, read on! Full list of Pokémon Legends: Z-A trade codes Before we get into the list, we'd like to credit YouTuber Austin John Plays who set these codes up for the community to use! Here is the full list of trade codes and evolutions for Pokémon Legends: Z-A, including any held items you need: Haunter / Gengar: 0066 0066 Machoke / Machamp: 0126 0126 Kadabra / Alakazam: 0063 0063 Scyther / Scizor: 0176 0176 (Must be holding Metal Coat) Onix / Steelix: 0197 0197 (Must be holding Metal Coat) Slowpoke / Slowking: 0137 0137 (Must be holding King's Rock) Pumpkaboo / Gourgeist: 0204 0204 Phantump / Trevenant: 0182 0182 Spritzee / Aromatisse: 0096 0096 Swirlix / Slurpuff: 0098 0098 How to use trade codes in Pokémon Legends: Z-A To use trade codes in Pokémon Legends: Z-A, you need to first use Link Trade. You can do this by opening up the menu by pressing 'X', and then select the following options: Link Play Link Trade Faraway Players Once you've connected to Link Trade, you'll be given a prompt to enter a code – enter the code corresponding to the Pokémon listed above that you want to trade. Wait for the trade to connect, and you should see that you're matched up with a player who wants to trade the same Pokémon. Make sure to check that you're both trading the same Pokémon, and that both Pokémon are holding the necessary held item if required, and then accept the trade. Once the trade goes through, the Pokémon you received will evolve, completing that page in your Pokédex if you hadn't already! View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Pokémon Winds and Waves rumours: Gen 10 leaks explained
It's been a shockingly long time since Pokémon's Generation 9 launched, suggesting that Game Freak has been hard at work on something big. And if recent leaks are to be believed, then that something big is Generation 10, and it could be set to completely revolutionise the series. So, if you're curious about all the rumours of what's reportedly set to be called Pokémon Winds and Waves, here's what you need to know about the recent Gen 10 leaks. Pokémon Winds and Waves rumours: Gen 10 leaks explained The rumours about Pokémon Winds and Waves are circulating following a 'teraleak' in which a huge amount of information about alleged upcoming Game Freak projects was leaked online. The leaks come from Centro Leaks, one of the most reputable sources of Pokémon leaks around, so while it is certainly worth taking all of this information with a several grains of salt, there is plenty to suggest that the leaks are real. Development of the games will allegedly be led by Shigeru Ohmori, the primary director of the main series games since 2014's Omega Ruby and Alpha Sapphire, and the leaks and reportedly are sourced from Ohmori's own internal documents. Pokémon Winds and Waves will apparently take place in a new region based on southeast Asia, and more specifically, Indonesia, with the nature and island setting of southeast Asia playing a major role. This reportedly further applies to the box legendaries, the 'Storm' and 'Wave' Pokémon, which control – surprise, surprise – the wind and waves. Weather is also said to play a role in battles, with references made to "Tenko-Waza" (天候技) which roughly translates to "weather moves". The games will supposedly feature an evil team that destroys nature for profit, contrasting with your rival, a local child who has grown up in and around the nature of the islands. According to the leaks, you'll progress through the game via a combination of Gyms and defeating Titan Pokémon, similar to in Pokémon Scarlet and Violet, with many of the game's challenges relating to sustainability and nature. Excitingly, it would be the first game in the series to be developed on a new internal engine – Pokémon Engine X – which would promise a huge upgrade on the graphics seen in previous entries in the series. Lastly, it appears that the game is slated for a 2026 release date with further DLC to come in 2027, although no exact release month has been specified thus far. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.