CoD BO7 season 3: Release date, launch time and what to expect
With Season 2 wrapping up, it's almost time for the Call of Duty: Black Ops 7 Season 3 launch. The release date is just around the corner, and we've got new maps, weapons and more to look forward to. So, for everything you need to know about the CoD BO7 release date, launch time and what to expect, let's get into it. CoD BO7 Season 3: Release date and UK launch time CoD BO7 Season 3 begins on 2 April 2026 at 5pm BST. For all of you in time zones around the world, here's what time the new season will launch for you: US Pacific (PDT) – 9am US Mountain (MDT) –10am US Central (CDT) –11am US Eastern (EDT) –12pm Central Europe (CEST) – 6pm UAE (GST) – 8pm Singapore (SGT) –12am, 3 April Australia Eastern (AEDT) – 3am, 3 April New Zealand (NZDT) –5am, 3 April What to expect from CoD BO7 Season 3 To keep things easier to leave, we'll split things up into different sections. Here's what you can expect from CoD BO7 Season 3: Multiplayer The highlight of the new season is that we've got a bunch of new maps to look forward to in multiplayer. These are: Beacon (6v6) Abyss (6v6/2v2) Plaza (6v6) Gridlock (6v6) As well as that, Mission: Trident is a new Skirmish map taking place in the Old Arsenal POI from Avalon in Black Ops Royale. As for game modes, Demolition will be making a return. We'll also get an Aim High Moshpit playlist, and a Snipers Only Moshpit, though the latter will arrive shortly after launch. Warzone Warzone will be receiving the new Launch Pad POI in Verdansk, which will trigger the Flashpoint Public Event, firing missiles at random POIs in-game. It may not be here at launch, but Avalon will also be joining the main Battle Royale map rotation, with wall jumping and the Grappling Hook being introduced too. At launch, we'll be getting the Launch Squad LTM, with Iron Gauntlet set to arrive later on in the season. Zombies Zombies Season 3 will see Ashwood Survival introduced, bringing players to Ashes of the Damned's Ashwood POI, where players can also find the Pack-a-Punch. We'll also see the launch of Paradox Junction Directed Mode, helping players find the Easter Egg and earn some nifty rewards. Our last bit of launch content news is that the Zombie Battle and Starting Room Modes will also be added on launch. Later on in the season, we'll also be getting the next Zombies map, Totenreich. View Green Video on the source website Weapons and Scorestreaks Here are all the Weapons and Scorestreaks being added to BO7 for Season 3: MK35 ISR (Assault Rifle) – Battle Pass Reward VST (SMG) –Battle Pass Reward Strider 300 (Sniper Rifle) – Event Reward Ion Core (MP and Zombies Scorestreak) – Weekly Challenge Reward 1911 (Pistol) – Weekly Challenge Reward VAS Convergence Foregrip – Weekly Challenge Reward SK 12-Gauge Masterkey – Weekly Challenge Reward X9 Maverick Javelin Assembly – Weekly Challenge Reward Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Weapon Prestige: How to Prestige weapons explained
If you're looking to show of your progress in Call of Duty: Black Ops 7, then you'll want to know all about Weapon Prestige. In BO7, when you Prestige a weapon you reset your level back down to zero, but in exchange, you'll earn some nice skins that you can show off in-game. So, if that sounds good to you, then here's a quick overview of how to Prestige weapons in CoD BO7. CoD BO7 weapon prestige: How to prestige weapons explained Weapon Prestige works differently to regular the regular Prestige system, in that there are only three Prestige levels to go through. These are: Weapon Prestige 1 Weapon Prestige 2 Weapon Prestige Master To Prestige your weapon, you need to reach Level 50 with that weapon. You can then choose to Prestige, resetting your weapon's level and builds, locking all Attachments apart from Optic Attachments. Once you reach Level 50 in Weapon Prestige 2, you will unlock Weapon Prestige Master. This will allow you to level your weapon all the way to Level 250, at which point you'll unlock the special Universal Camo. Depending on the weapon, you may also receive a special Attachment and will permanently unlock all Attachments for that weapon. The specifics change from weapon to weapon, but here's a brief overview of what you'll earn from each Weapon Prestige in BO7: Weapon Prestige 1 Prestige 1 Camo Prestige Attachment Permanent Unlock Token Weapon Prestige 2 Prestige 2 Camo Prestige Weapon Charm Permanent Unlock Token Prestige Mastery Prestige Master Camo 1 (Level 100) Prestige Master Camo 2 (Level 150) Prestige Master Camo 3 (Level 200) Prestige Max Camo (Level 250) Weapon Prestige Max Icon (Level 250) All Attachments unlocked Should you Weapon Prestige in CoD BO7? Whether you should Weapon Prestige in BO7 entirely depends on what you want from the game. If you want to grind for Camos, especially if you tend to stick to particular weapons, then it may be worth Prestiging your weapons to try and get the Camos you like. On the other hand, if you don't particularly care about Camos, don't want to lose your Attachments or just can't really be bothered to take on the grind to get those Camos, then it probably isn't worth it to Prestige your weapons. It should be noted that the XP you earn across all modes, whether that's the campaign, multiplayer, Zombies or Warzone, will contribute to your Weapon Level, so if you find yourself getting plenty of XP anyway, then our answer is "why not?" View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Season 2 Reloaded: Release date speculation and what to expect
Following on from the release of CoD BO7 Season 2, we are here to peddle CoD BO7 Season 2 Reloaded release date speculation as well as to ponder upon what to expect — such is the responsibility of gaming media outlets. Ahead of the official reveal, we do know some big details of the upcoming mid-season refresh, courtesy of Activison themselves. No doubt, we'll see further additions to the recently launched CoD BO7 Ranked Play, which has had hardcore Call of Duty League players and would-be's getting sweaty. Certainly, the multiplayer and Zombies modes are by far and away the best part about Call of Duty: Black Ops 7 as noted in our review, so it’s great to see more content coming to the game. But, as for all things Call of Duty: Black Ops 7 Season 2 Reloaded, let’s get to it! CoD BO7 Season 2 Reloaded release date speculation Call of Duty: Black Ops 7 2 Season 2 Reloaded is likely to release Thursday 5 March 2026 or Thursday 12 March 2026. Mid-season refreshes, known as Reloaded, always land four to five weeks after the initial Season launches. With CoD BO7 Season 2 having launched 5 February 2026, four to five weeks later gives us the aforementioned dates. Once we get an official confirmation, we will update you in due course with all the details of the exact timings of the launch. CoD BO7 Season 2 Reloaded: What to expect Call of Duty: Black Ops 7 Season 2 Reloaded is likely to include new multiplayer maps and a new Zombies map, as well as a litany of weapons and skins. As noted in a separate article, Paradox Junction is coming as part of CoD BO7 Season 2 Reloaded, meaning Nuketown Zombies is on its way! As for what else to expect, Season 1 Reloaded brought about three new multiplayer maps, with Zarya Cosmodrome from Ashes of the Damned being made into a Survival map, so we could see Season 2 Reloaded bring about similar additions Again, once more concrete details emerge, we will update this page with all the juicy details! Read more: CoD BO7 missions: Full list and all rewards Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 new Zombies map: Release date speculation for Paradox Junction
Season 2 of Call of Duty: Black Ops 7 is here, with plenty of content already arriving, and more scheduled for later down the line including new Zombies map Paradox Junction. It will be the seventh Zombies map added to BO7, following up on the likes of Ashes of the Damned and Zarya Cosmodrome. If you're excited to see what's up next for Zombies in CoD BO7, here's what you need to know about when we can expect Paradox Junction to release. CoD BO7 new Zombies map: release date speculation for Paradox Junction Paradox Junction will likely release in CoD BO7 in the first half of March 2026. Activision has confirmed via a recent blog post that Paradox Junction is set to launch as part of Season 2 Reloaded. Unfortunately, while we know this much, the official release date hasn't been confirmed yet. We predict, therefore that Paradox Junction could release on either 5th or 12th March 2026, as both of these dates roughly mark the halfway point of Season 2. What to expect from Paradox Junction in CoD BO7 Zombies. We don't know a huge amount about Paradox Junction thus far, except for that it appears to be a major revamp of Nuketown Zombies from Black Ops 2. A trailer was posted to some official Call of Duty social channels showcasing the Season 2 line-up of Zombies maps, though the new map was obscured behind writing. Seemingly by accident, vertical versions of this trailer that were posted to Instagram and Facebook have the map unobscured, revealing a slightly blurred, but ultimately unmistakable image of Nuketown. Beyond the fact that Paradox Junction is seemingly a big Nuketown remake, we'll have to wait for the next blog post to find out more. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Ranked Play release date: Everything we know
Get ready to get sweaty, as the Call of Duty: Black Ops 7 Ranked Play release date is upon us, and we've got everything you need to know, from maps to modes to ranks! It's customary that Ranked Play hasn't been available at launch in recent Call of Duty games, but it's finally time to dust off that control (or keyboard and mouse). With that, the Call of Duty League will soon kickoff, with the Major II Tournament taking place in march at Dreamhack in Birmingham. Ranked Play is your opportunity to break into the world of competitive Call of Duty esports, as you you will be playing by the same rules. But as for CoD BO7 Ranked Play and all it entails, read on! CoD BO7 Ranked Play release date CoD BO7 Ranked Play will arrive on 5th February 2026 with the launch of Season 2. This has been the case with the last couple of CoD titles, although they have typically launched a bit earlier, in January instead of February. While this is the currently confirmed release date, it may end up getting pushed back slightly if the developers need more time to fine tune everything, so that the launch goes smoothly. CoD BO7 Ranked Play explained Call of Duty: Black Ops 7 Ranked Play is described as having the " same rules, modes, maps, and Loadout restrictions as the Call of Duty League", meaning you can expect 4x4 matches, ranks, leaderboards and certain restrictions on weapons. Call of Duty: Black Ops 7 Ranked play is comprised of three modes: Search & Destroy, Overload and Hardpoint, and these have their own set of maps to play. To get your starting rank, you need to win three Placement Matches. As you compete, you will earn SR (Skill Rating), which will help progress your rank. In order to qualify for BO7 Ranked Play, you need to have 50 wins in Matchmade Multiplayer to ensure that you are a legitimate player and not some griefer looking to cause bother for folks. You can check out all the nitty-gritty rules on the Call of Duty League website. CoD BO7 Ranked Play ranks Below are all the ranks and tiers that you can become in Call of Duty: Black Ops 7: Bronze Bronze I – 0 SR Bronze II – 300 SR Bronze III – 600 SR Silver Silver I – 900 SR Silver II – 1300 SR Silver III – 1700 SR Gold Gold I – 2100 SR Gold II – 2600 SR Gold III – 3100 SR Platinum Platinum I – 3600 SR Platinum II – 4200 SR Platinum III: 4800 SR Diamond Diamond I – 5400 SR Diamond II – 6100 SR Diamond III – 6800 SR Crimson Crimson I – 7500 SR Crimson II – 8300 SR Crimson III – 9100 SR Iridescent 10,000 SR+ Top 250 The Top 250 players who are in the Iridescent Rank can be seen here, with professional players having info cards so that you can easily keep track of how they are performing in the season. CoD BO7 Ranked Play maps and modes As stated, there are three modes in Call of Duty: Black Ops 7 Ranked play: Search & Destroy, Overload and Hardpoint. You can check out what maps you will be playing these modes on below: CoD BO7 Ranked Play Search & Destroy Maps Colossus Den Exposure Raid Scar CoD BO7 Ranked Play Overload Maps Den Exposure Scar CoD BO7 Ranked Play Hardpoint Maps Blackheart Colossus Den Exposure Scar View Green Video on the source website Read more: CoD BO7 missions: Full list and all rewards Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD BO7 Season 2: Release date, UK start time and what to expect
While Season 1 didn't get off to the best of starts, the Call of Duty: Black Ops 7 Season 2 release date is almost here, and there's plenty of new content to look forward to. The best part of BO7 has been the multiplayer – we said as much in our review – so seeing even more of it is very much welcome. Right now, the ongoing Fallout event is keeping us busy while we wait for the new season, but players are getting antsy! With the success of Battlefield 6, CoD needs to get back to its best and prove why it's been the king of shooters for so long, and Season 2 could be the start of it. So, for the CoD BO7 Season 2 release date, start time and what to expect, read on! When does CoD BO7 Season 2 release? Confirmed date and UK start time The Call of Duty Black Ops 7 release date is 5th February 2026 with an expected start time of 5PM or 6PM GMT. For those not in Ol’ Blighty, you can expect CoD BO7 Season 2 to go live at the following times, give or take an hour: US West Coast (PST) – 9am US Mountain (MST) – 10am US Central (CST) – 11am US East Coast (EST) – 12pm Central Europe (CET) – 6pm South Africa (SAST) – 7pm Singapore (SGT) – 1am, 9th January Japan (JST) – 2am, 9th January Australia East Coast (AEST) – 4am, 9th January New Zealand (NZST) – 6am, 9th January Once we have a solid announcement, we will update you as soon as possible, but the above should be a fairly accurate prediction! What to expect from CoD BO7 Season 2 Currently, it’s up for debate exactly what will be included in CoD BO7 Season 2, as nothing has been officially announced as of yet. But, judging by prior seasons, it’s safe to assume that we can expect a litany of new maps, weapons, modes, LTMs, blueprints and attachments. It’s also likely that we’ll see a new CoD Zombies Map, with new quests and an Easter Egg that requires you to jump through hoops and follow absolutely bonkers steps to find. Once we have the official lay of the Call of Duty: Black Ops 7 Season 2 land, we’ll update you in due course! View Green Video on the source website Read more: CoD BO7 missions: Full list and all rewards Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Fallout event: How to get all skins, weapons and TV show content
It's finally here – Fallout has landed in Call of Duty: Black Ops 7, and there's plenty to unlock. The whole event is styled after the Fallout TV show, since season 2 is currently ongoing. Whether you're after the Power Armor Maximus or The Ghoul Operators, or one of the nifty new weapon skins, this is one event you don't want to miss out on. So, if you're looking for help on how to unlock all the skins, weapons and more from the CoD BO7 Fallout event, here's what you need to know. CoD BO7 Fallout event: How to get all skins, weapons and TV show content CoD BO7 Season 1 Reloaded brings a bunch of new Fallout content which can be unlocked in free and premium event passes. Everything in the free pass can be unlocked for, you guessed it, free! The premium pass, however, will cost you 1,100 CoD Points, or £8.39 / $9.99. There are a total of 20 rewards to unlock, with 10 in each pass. Here's the full list of rewards in the Fallout event: Free Pass Dweller (Operator Skin) Enjoy Your Stay (Loading Screen) – Level 01 1 Hour (Double Weapon XP Token) – Level 02 Power Pose (Emblem) – Level 03 1 Hour (Double Level XP Token) – Level 04 Wanderer (Operator Skin) – Level 05 Smooches (Sticker) – Level 06 Vault Boy (Weapon Charm) – Level 07 Vault-Tec (New Weapon Camo) – Level 08 Sturmwolf 45 (New Base Weapon) – Level 09 Premium Pass Power Armor Maximus (New Operator) Torch Blade (Melee Weapon Blueprint) – Level 01 Minigun Teardown (Finishing Move) – Level 02 Brotherhood's Armament (Weapon Blueprint) – Level 03 Maximus (Operator Skin) – Level 04 Brotherhood Launch (Calling Card) – Level 05 Bobble-Head Bobble (Emote) – Level 06 Power Armor Helm (Weapon Charm) – Level 07 Wasteland Buck (Weapon Blueprint) – Level 08 The Ghoul (New Operator) – Level 09 There will be a Lucy MacLean Operator coming to the game later down the line, but she will be part of a shop bundle instead. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Season 1 Reloaded: Release date, UK start time and what to expect
We're already well into the first season of Call of Duty: Black Ops 7, and Season 1 Reloaded is about to arrive. It's the latest in a slew of huge content updates for BO7, introducing all sorts of new maps, weapons and more to the game. So, if you're excited for another refresh, here's when CoD BO7 Season 1 Reloaded starts, and what you can look forward to. When does CoD BO7 Season 1 Reloaded release? Confirmed date and UK start time CoD BO7 Season 1 Reloaded releases on Thursday 8th January 2026 at 5pm GMT. If you're elsewhere in the world, and are wondering what time the Season 1 Reloaded will launch for you, here's the start time in your time zone: US West Coast (PST) – 9am US Mountain (MST) – 10am US Central (CST) – 11am US East Coast (EST) – 12pm Central Europe (CET) – 6pm South Africa (SAST) – 7pm Singapore (SGT) – 1am, 9th January Japan (JST) – 2am, 9th January Australia East Coast (AEST) – 4am, 9th January New Zealand (NZST) – 6am, 9th January What to expect from CoD BO7 Season 1 Reloaded Naturally, as with any major content update, there's a huge amount to look forward to in Season 1 Reloaded. The biggest addition is that we'll be getting three new Multiplayer maps, including one brand-new map and two returning ones: Yakei (6v6 / 2v2) Meltdown (6v6) Fringe (6v6) Zombies will also be getting some updates, with the Zarya Cosmodrome from Ashes of the Damned becoming its own Survival map, and the Astra Malorum map receiving a Directed mode. In the Campaign, we'll be getting two new world events, though the only one we know about is the Wraith Wing, focused on a Guild aircraft with cloning capabilities. On the weaponry front, we only know about two new weapons joining the game thus far: Hawker HX (Sniper Rifle, FKA Ballista Sniper) Sturmwolf 45 (SMG, FKA UMP45) Last but not least, we're also getting a collaboration with Fallout to celebrate the TV show's ongoing season 2. There isn't much to go on yet, but a short teaser appears to hint that Lucy, Maximus and The Ghoul will all feature. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to unlock all the Relics in CoD BO7 Zombies
Where to find each one to make your experience more challenging.
Call of Duty: Black Ops 7 fleshes out the Zombies mode substantially by adding quite a lot of replayability, challenge, and pinnacle rewards to chase. One of the bigger changes comes in the form of the Relics, which act as additional difficulty modifiers. But, if you have three, six or nine of them equipped you can earn a variety of bonuses from Golden armour to level four pack-a-punch weapons, to an ultra weapon rarity. Here's what you need to do to unlock each and every Relic in CoD BO7 Zombies right now. Keep in mind that you need to reach round 20 in a match and have completed the main Easter egg quest in Ashes of the Damned and interacted with the tablet at the end of the Easter egg. How to unlock all CoD BO7 Zombies Relics To get each relic, you need to do the following in Ashes of the Damned or Astra Malorum: Light three candles and then complete the trial at Vandorn Farm (Lawyer's Pen) [Ashes of the Damned] Shoot the Mr. Peeks while using Aether Shroud and then complete the trial at Vandorn Farm (Teddy Bear) [Ashes of the Damned] Take the Jump Pad at Janus Tower Plaza and shoot three purple dots. Then complete the trial at Vandorn Farm (Dragon Wings) [Ashes of the Damned] Play Cursed at Tier I and reach round 40. Find the two wine bottles, place them in Blackwater Cabin and then shoot them in the order they exploded. Then complete the trial at the Cosmodrome. (Focusing Stone) [Ashes of the Damned] Play Cursed at Tier I and reach round 40. Kill the Doppelghast with a jump pad and then complete the trial at the Cosmodrome. (Vril Sphere) [Ashes of the Damned] Play Cursed at Tier II and reach round 60 and complete a round without taking any damage. Then complete the trial at Blackwater Lake (Bus) [Ashes of the Damned] Play Cursed at Tier II and beat the Easter egg in the match. Reach round 60 and then save and quit the match. Load into the game and then complete the trial at Blackwater Lake. (Dragon) [Ashes of the Damned] Play Cursed at Tier II and find the phone throughout the map. Then complete the trial at Blackwater Lake (Blood Vials) [Ashes of the Damned] Play Cursed and reach round 20. Pick up the grey pistol found in the map and kill 20 Zombies with it. Finish the round with another weapon adn the complete the trial in the Pack-A-Punch room. (Seed) [Astra Malorum] Play Cursed and equip a Wisp Tea augment that attracts enemies (not the healing augment). Reach round 40 and kill O.S.C.A.R. with a melee attack while Wisp Tea is distracting him. Complete the trial in the Machina Astralis room with Stamin' Up. (Spider Fang) [Astra Malorum] Play Cursed at Tier II and reach round 60. Enter the museum and put out the candles on the chandeliers with PHD Flopper's explosions in a set order. Complete the trial in the spawn room. (Civil Protector) [Astra Malorum] These Relics are meant as pinnacle rewards and they are quite challenging to earn. For the Lawyer's Pen and Dragon Wings, you can find a video walkthrough below from VermillionIchor: View oEmbed on the source website They also has a helpful video guide for the Teddy Bear relic: View oEmbed on the source website Additionally, for the harder relics, you can find full walkthroughs on the VermillionIchor YouTube page. Read more on Call of Duty: Black Ops 7: CoD Black Ops 7 voice actors and cast - the full actor list CoD BO7 missions list: How many missions are in the main campaign? CoD BO7 Weapon Prestige: How to Prestige weapons explained CoD BO7 Astra Malorum release window, teasers, rumours, more Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to activate the music Easter egg in CoD BO7 Astra Malorum explained
One of the hardest music easter eggs in Zombies.
Astra Malorum in CoD Black Ops 7, like most Zombies maps these days is packed full of Easter eggs and, as usual, has a music Easter egg. But, this time, the Easter egg is a gruelling one, requiring you to complete the majority of the steps of the Easter egg in order to access the area with the final pair of headphones to activate. Thankfully, there isn't anything more complex you need to do than any of the other music Easter eggs, but you will need to complete most of the Easter egg steps to reach the secret area. Here is a breakdown of the three headphone locations to activate the song, which brings back Avenged Sevenfold to the series. Keep in mind, there are slight spoilers below for the Easter egg and main storyline of Astra Malorum. CoD Black Ops 7 Astra Malorum Music Easter egg Guide To activate the Astra Malorum Easter egg, you need to hold the reload/interact button on three sets of headphones: On the display case in the Machina Astralis next to the Mystery Box location In the corner of the Luminarium outer hallways in a cabinet, next to the path to the Abyssal Rim On Mars, in the corner next to the suspended objects Once finished, the song Magic by Avenged Sevenfold will play. There may be a possibility that you can activate the portal to Mars or visit it in a different way that hasn't been discovered yet, bypassing the need to complete the Easter egg steps. We will keep this article updated with more information if this changes. You can see all three locations in the video below from Watchful Wolf: View oEmbed on the source website If you want a full guide to the Easter egg, check out the breakdown from MrRoflWaffles: View oEmbed on the source website Read more: CoD BO7 missions: Full list and all rewards Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 camo challenges: Full list and how to complete them
CoD BO7 has made some much wanted changes to the camo grind this year, by simplifying things slightly but still keeping the bones of the CoD BO6 system that players enjoyed. Some challenges are easier, but there are still around a dozen camos to earn for each weapon in each mode, alongside special camos for reaching Prestige Master 250 with every weapon in the game. Some of these camos bring back classic Black Ops camos from older games. A full breakdown of the system can be found here. As for the challenges to complete across Campaign Co-op, Multiplayer, and Zombies here is the full list for each weapon type in the game: Full list of CoD BO7 camo challenges The full list of CoD BO7 camo challenges are: Prestige Each Weapon - Prestige 1 Weapon Camo (unique to each weapon) Prestige Each Weapon Twice - Prestige 2 Weapon Camo (unique to each weapon) Reach Prestige Master With Each Weapon - Prestige Master Weapon Camo (unique to each weapon) Reach Prestige Master Level 250 With Each Weapon - Prestige Master Weapon Camos (four camos, with one unique to each weapon) Get 80 Headshots - AR, SMG, LMG, Marksman Rifle, Pistol Multiplayer Military Camos Get 80 Point Blank Kills - Shotgun Multiplayer Military Camos Get 80 One Shot Kills - Sniper Rifle Multiplayer Military Camos Get 50 Kills or Scorestreak Destructions - Launcher Multiplayer Military Camos Get 80 Kills - Melee Weapon Multiplayer Military Camos Complete Three Special Weapon Challenges (unique for each weapon) - Multiplayer Special Camos Get 3 Kills Without Dying with ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Melee Weapons - Shattered Gold Multiplayer Camo Get 10 Double Kills or Better with ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Melee Weapons - Arclight Multiplayer Camo Get 5 Kills Without Dying 3 Times with ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Melee Weapons - Tempest Multiplayer Camo Get 3 Kills in a Single Match 10 Times with Launchers - Shattered Gold Multiplayer Camo Get 3 Destructions in a Single Match 10 Times With Launchers - Arclight Multiplayer Camo Get 5 Kills in a Single Match 3 Times With Launchers - Tempest Multiplayer Camo Earn Tempest For 30 Weapons, Including The Weapon You Are Using - Singularity Multiplayer Camo Get 250 Headshots - AR, SMG, LMG, Marksman Rifle, Pistol Campaign Co-op Military Camos Get 250 Point Blank Kills - Shotgun Campaign Co-op Military Camos Get 250 One Shot Kills - Sniper Rifle Campaign Co-op Military Camos Get 100 Kills or Guild Equipment Destroys or VTOL Destroys - Launcher Campaign Co-op Military Camos Get 250 Kills - Melee Weapon Campaign Co-op Military Camos Complete Three Special Weapon Challenges (unique for each weapon) - Campaign Co-op Special Camos Eliminate 20 Special Enemies With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Molten Gold Campaign Co-op Camo In Endgame: Eliminate 100 Zone III or Zone IV Enemies With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Moonstone Campaign Co-op Camo Eliminate 10 Elite Enemies With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Chroma Flux Campaign Co-op Camo Earn Chroma Flux For 30 Weapons, Including the Weapon You Are Using - Genesis Campaign Co-op Camo Get 1,000 Critical Kills - AR, SMG, Shotgun, LMG, Marksman Rifle, Sniper Rifle, Pistol Zombies Military Camos Get 1,000 Eliminations - Launcher, Melee Weapon Zombies Military Camos Complete Three Special Weapon Challenges (unique for each weapon) - Zombies Special Camos Get 10 Kills Rapidly 15 Times With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Zombies Golden Dragon Camo Get 20 Consecutive Kills Without Taking Damage 5 Times With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Zombies Bloodstone Camo Eliminate 10 Elite Zombies With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Zombies Doomsteel Camo Earn Doomsteel For 30 Weapons, Including the Weapon You Are Using - Infestation Zombies Camo Get 100 Eliminations - AR, SMG, LMG, Shotgun, Marksman Rifle, Pistol Launcher, Melee Weapon Warzone Military Camos Complete Three Special Weapon Challenges (unique for each weapon) - Warzone Special Camos Get 3 kills in a single match 2 times With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Golden Damascus Warzone Camo Get 5 kills without dying 2 times With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Starglass Warzone Camo Get 3 eliminations while in the top 10 With ARs/SMGs/Shotguns/LMGs/Marksman Rifles/Sniper Rifles/Pistols/Launchers/Melee Weapons - Absolute Zero Warzone Camo Earn Absolute Zero For 30 Weapons, Including the Weapon You Are Using - Apocalypse Warzone Camo Keep an eye out for new challenges as weapons and weekly challenges get added to the game with Season 1. 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When and where to get Double XP tokens and codes in CoD BO7
Where to get the tokens to rank up faster
CoD BO7 XP gain is pretty generous in multiplayer, but can be quite slow in the other modes and as such you may be looking for some of the Double XP Tokens to use. But, how can you get them? The answer is you can't right now, but here are the sources where they will be available from. How to get CoD BO7 Double XP Double XP Tokens will be obtained from the Battle Pass or via the Free Gift in the Store. Double XP will also be available during Double XP weekends, which will be announced by Activision prior to them taking place. You will also see the Double XP weekend reflected in game, whether there is double XP, double weapon XP, or double Battle Pass XP. On top of that, the Double XP Tokens you have accumulated in other games and Warzone will carry over to this game, so you can start with a huge chunk of Double XP Tokens if you want. Although, it is worth saving them for when a Double XP weekend is on so you can boost your XP gain even further. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
How to kill OSCAR in CoD BO7 Astra Malorum explained
You need to be resourceful to defeat OSCAR.
Astra Malorum is a vastly different map to Ashes of the Damned in CoD Black Ops 7, offering a tighter more intense experience set on a floating skull orbiting Saturn. One of the key differences is OSCAR, a roaming boss-like enemy that is incredibly hard to kill and quite deadly thanks to his attacks. These attacks consist of little UFO drones that protect OSCAR, that need to be destroyed before you can damage him properly, and an attack that causes Zombies to target you if you are shot by him. While OSCAR is slow, allowing you to easily avoid him by moving around the map, he can be quite annoying to deal with and there are some ways to kill him, although it will require a bit of effort to kill him effectively. How to kill OSCAR in CoD Black Ops 7 Astra Malorum OSCAR can be killed in several ways with traps around the map: Use the telescope on the organ near the pack-a-punch machine and focus it on the sun. Have OSCAR walk into the center of the room under the beam which is fired. Collect three Absolute Zero shards from Aetherium Crystals around the map by shooting them with a weapon with Cryofreeze ammo mod. Use these on the rocket in the museum and have OSCAR walk by it's rear. Place the damaged drone, wires, and car battery inside the projector in the Luminarium and activate the laser trap. The easiest of these is the beam of sunlight in the pack-a-punch room. Once you have obtained the harmonic components from around the map, use it on the organ in the room with the power to be able to turn on power. From there, shoot the moving mechanisms on the wall throughout the room in the order they start moving. Once OSCAR is near, interact with the telescope next to the keys of the organ and hover the crosshair over the sun. If you get kicked out, you can instantly look back through the telescope to find the sun. This will cause a beam of light to fire on the central platform in front of the organ and pack-a-punch and instantly killing OSCAR once he walks under it. You can also find Absolute Zero shards from Aetherium Crystals scattered across the map. Shooting these with a weapon with the Cryofreeze ammo mod on will cause the shards to drop. Once you have three, head to the museum and interact with the rocket model, when OSCAR is near. Once you have interacted with it, a countdown sequence will begin. When it reaches zero, make sure OSCAR walks behind the rear of the rocket, into the ice blast which emerges. This will instantly kill him. Finally, you need to grab three items from around the map. First, shoot one of OSCAR's flying drones, and pick it up from the ground. Next, shoot Tessie's front bumper with a pack-a-punched weapon to get the battery. Finally, look for a flashing lampost on the outside areas of the map. Once shot, pick up the wires that drop. Then use the items on the projector in the Luminarium and kill OSCAR with the laser trap in the room. Keep in mind that each trap can only be activated once per round, so ensure OSCAR is close when you do this. Killing OSCAR with each of these traps once will also drop the LGM-1, the new wonder weapon from his body. This quick guide from 'ZoneX' offers a great breakdown of where and what to do in video form: View oEmbed on the source website Read more: CoD BO7 missions: Full list and all rewards Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Season 1 patch notes: What changes in the update today?
As we have come to expect, there are a dizzying number of new features, tweaks and bug fixes in the Call of Duty BO7 Season 1 patch notes, but we’ve got all the changes in the update laid out for you! If you want a more bite-sized version of what to expect in the Call of Duty: Black Ops 7 Season 1 patch notes, you can check out the Black Ops 7 roadmap ,which goes over when you can play it and what’s being added to the update. To make sure you get the most out of the update, be sure to read up on when and where to get Double XP tokens and codes in CoD BO7. It's also worth noting that before you dive into the new Zombies map, Astra Malorum, you'll want to unlock all CoD BO7 Zombies Relics. That’s quite enough waffling on from us, however. Read on to get the scoop on the full CoD BO7 Season 1 patch notes! What’s new in the CoD BO7 Season 1 patch? The Call of Duty: Black Ops 7 Season 1 patch brings a whole slew of content, from new maps, challenges, weapons, game modes and more. The following maps have been added to the rotation: Utopia (6v6) Fate (6v6) Odysseus (6v6 / 2v2) Standoff (6v6) Party games make a return too, with the following modes available to play: Prop Hunt One in the Chamber Sharpshooter Sticks & Stones (Week 2) Gun Game (Week 2) CoD Zombies gets a new map, Astra Malorum, that features a new enemy, the Observation System and Carnifex Adjudicator Robot (O.S.C.A.R.). But to take them on, you can use these new weapons: Kogot-7 - SMG (Battle Pass) Maddox RFB - Assault Rifle (Battle Pass) Ballistic Knife - Melee (Weekly Challenge Reward: Week 1) NX Ravager - Special Weapon (Event Reward: Week 2) There’s also a great deal of tweaks, buffs and nerfs to weapons, attachments and perks, as the community gets to grip with new and emerging metas. But if you want to see it all in full, read on! CoD BO7 Season 1 patch notes Below are the full patch notes for Call of Duty: Black Ops 7, courtesy of Activision: Weekly Challenges Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes. At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward. Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes. Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife! New Weapons Kogot-7 - SMG (Battle Pass) Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil. What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things. Prestige Attachment: MFS Kogot-7 Akimbo A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments. Maddox RFB - Assault Rifle (Battle Pass) Full-auto assault rifle. Fast fire rate with a large ammo pool. A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights. Prestige Attachment: 13” MFS Echo-Fire Barrel A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss. Ballistic Knife - Melee (Weekly Challenge Reward: Week 1) Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles. The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact. NX Ravager - Special Weapon (Event Reward: Week 2) Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact. Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances New Attachments Akita Scorchlink Akimbo (Weekly Challenge Reward: Week 2) Why wield only one full-auto Shotgun when you can have two? With this Attachment equipped, you’re granted dual capabilities coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread to compensate for the barrage of rounds. Blocks other Magazines. New Multiplayer Scorestreak Deadeye Drone (Weekly Challenge Reward: Week 3) Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators. Overclock Abilities Extended Mag: Larger magazine allows for more shots. Grenadier: Attached grenade for aerial bombing. New Multiplayer Maps The following maps are available at launch, with more coming in-season. Utopia (6v6) Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition. Fate (6v6) David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered. Odysseus (6v6 / 2v2) The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky. Standoff (6v6) Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play. View Green Video on the source website Party Games Return Prop Hunt Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up. One in the Chamber Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight. Sharpshooter Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match. Sticks & Stones (Week 2) Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores. Gun Game (Week 2) Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close! New Zombies Map: Astra Malorum The heroes continue their perilous journey in search of another Shadowsmith, with their path leading them to a mysterious observatory, a relic ripped from the early 20th century now drifting silently within the shimmering rings of Saturn. Once a beacon of human curiosity and discovery, the observatory has become a ghostly monument suspended in time, its rusted domes and fractured telescopes watching endlessly over the planet’s swirling bands. Within its hollow corridors, secrets of the past, and the next step in their quest awaits. New Enemy: O.S.C.A.R. (Astra Malorum) This sentinel robot — a remnant of mid-20th Century cinematic imagination — has somehow become an animated, stalking menace that roams the dark halls of the Observatory. Known as the Observation System and Carnifex Adjudicator Robot (or O.S.C.A.R. for short), this Elite entity seems to be persistent in assessing and neutralizing threats, slowly hover-patrolling areas where a disturbance has occurred. New Wonder Weapon: LGM-1 (Astra Malorum) The Little Green Menace launches saucer squadrons that exterminate enemies like the lower life forms they are. Shoot for the stars! A retro-sleek artifact with unique target acquisition and annihilation qualities, the LGM-1 shoots out partly autonomous saucer-like projectiles that swarm nearby targets with miniature (but potent) laser fire. This small squadron of independent spacecraft prioritizes the closest targets and depends on weapon aiming. These flying discs then track and circle enemies, before returning to the LGM-1 for replenishment. New Survival Map: Exit 115 Welcome to Reba’s Diner! Survive as many rounds as possible in this isolated location from Ashes of the Damned with everything you need to put up a fight. The more rounds you survive, the more rewards you can earn: “Chef’s Special” Animated Emblem and 1,000 XP (reach Round 10) “Ravaged” Charm and 2,500 XP (reach Round 25) “Perkaholic” Ultra GobbleGum and 5,000 XP (reach Round 50) Returning Perk-A-Cola: Mule Kick Drink to carry an extra weapon. Unlock 15 total Augments to begin this Research. If you’re concerned about bringing too few guns to face down unruly undead hordes, take a swig of Mule Kick and increase your weapon capacity with room to carry an additional Primary Weapon, along with some additional augmentations to your ammo and Equipment carrying capacity. Major Augments Pack Mule: You can carry more stock ammo. This applies to all your Primary Weapons, and the amount varies depending on the type of weapon. Includes Wonder Weapons. Free Throw: Chance to keep Equipment when used. Does not apply to the Combat Axe. This means when you throw non-retrievable equipment, like a Decoy or Molotov, there’s a chance your ammo count remains the same. Ol’ Reliable: Your third Primary Weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons (like certain Wonder Weapons). Your weapon now no longer falls to the ground and is instead stored within a realm out of your grasp… until Mule Kick is used again. Multi Pack: Pack-a-Punching a weapon might cause another weapon you are carrying to upgrade to the same PAP level. This includes your dedicated Melee Weapon. If the upgrade doesn’t happen, the chances of it happening in the future increase. Minor Augments Fully Equipped: You can carry more Equipment. This allows you to carry one additional Tactical, and one additional Lethal. Plate Hunter: You can carry an extra Armor Plate. Note this adds one to your Plates in reserve, not currently worn and protecting you. BOGO: Crafted Equipment grants an additional Equipment up to the maximum capacity. This allows you to craft one item and get another one for free, if you have the inventory capacity. Kick Back: Get a discount on Perks. This applies to purchasing Perks at machines, and the discount is significant. Returning Ammo Mods Light Mend Bullets deal Light damage. Each bullet has a chance to transform a Normal or Special Enemy’s health into a Healing Glyph that moves to nearby injured allies. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Antibiotic: The Healing Glyph damages enemies that touch it, but this also reduces its lifetime. Big Game: Light Mend can activate on Elite Enemies, dropping three more Healing Glyphs and doing more damage. Dual Action: Consuming a Healing Glyph will temporarily allow you to heal faster. Booster Shot: The Healing Glyph can now overcharge health. Minor Augments Longer Life: The Healing Glyph lifetime is increased. Extra Strength: The Healing Glyph replenishes more health when consumed. Express Remedy: Increase the range that the Healing Glyph will move to an ally. Mitosis: Each activation has a chance to create an extra Healing Glyph. Shatter Blast Bullets deal explosive damage. Each bullet that hits a Normal or Special Enemy has a chance to create an explosion that destroys armor. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Big Game: Shatter Blast can activate on Elite Enemies. Blast Chain: Shatter Blast has additional detonations. Blast Repair: When Shatter Blast destroys enemy armor, some of your armor is restored. Blast Shield: Damaging multiple enemies with Shatter Blast temporarily mitigates damage you receive. Minor Augments Blast Zone: Increases the size of the explosion. Blast Boost: Increase the explosion damage. Blast Wave: Normal Enemies are knocked down by the explosion. Blast Through: Weapons with Shatter Blast deal more damage through armor. Returning Field Upgrades Tesla Storm You and nearby allies will generate electric fields that stun and damage enemies. Unlock six total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Transformer: The field’s damage is increased by the number of allies that are connected. Shockwave: On activation, release an explosion that stuns and deals Electric damage to nearby enemies. Static Discharge: On activation, create a lethal surge of electricity around you. Haywire: Periodically send out electric charges that stun and damage enemies while the Tesla Storm is active. Minor Augments Power Grid: increase the range that the electric tether can connect to allies. Overclocked: Your movement speed is increased during Tesla Storm. Lithium Charged: Increase Tesla Storm duration. Amped: Increase the Tesla Storm stun and damage radius. Frost Blast Create a blizzard that deals lethal Frost damage on activation and slows enemies that enter it. Unlock 9 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Major Augments Ice Slick: Enemies within the blizzard may be knocked down. Flash Freeze: Normal Enemies within the blizzard will be frozen solid and are killed when damaged. Frost Cast: The blizzard moves forward when activated. Stone Cold Stronghold: Incoming damage is mitigated while you’re inside the blizzard. Minor Augments Extension: Significantly increase the blizzard’s duration. Frostbite: Increase damage to frozen enemies. Extra Charge: Increase Max Charges by one. Deep Chill: Enemies continue to be slowed after leaving the blizzard. Mister Peeks Summon Mister Peeks to our reality. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is carried forward into Black Ops 7. Major Augments Dance Party: Mister Peeks becomes the life of the party. Arcane Fury: Mister Peeks becomes a master of the elements. Apex Hunter: Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses. Peek Health: Heal rapidly while near Mister Peeks. Minor Augments Social Butterfly: Increase Mister Peeks’ attraction radius. Peeks’ Favor: Mister Peeks is good to have around near Mystery Box locations. Party Animal: Increase Mister Peeks’ dance duration. V.I.B. Discount: Mister Peeks will offer an ammo discount to VIBs (Very Important Buddies) New GobbleGums Crack a tooth and bring the elements to your next Zombies encounter, as well as some memorable tunes, with the following two new GobbleGums: Elemental Exposure (New, Epic GobbleGum) Type: Instant. Zombies Description: [Lasts 3 Minutes] Your weapons will always inflict damage of the target’s Elemental Weakness. DOA 4 Description: For the next ten minutes, you are invulnerable to all hazards. Not effective in the Boss Arena. Slaylist (New, Whimsical GobbleGum) Type: Instant. Zombies Description: Plays a random Zombies song. Directed Mode: Ashes of the Damned Return to Ashes of the Damned with a guided Main Quest experience. Rounds advance with progression with a maximum round cap of 15. Recommended for casual or new players. Complete to obtain the following: The “Bushwalker” Skin for Maya, as well as a Calling Card and 5,000 XP. There’s also an additional Calling Card and 10,000 XP for obtaining all necessary Intel New Endgame World Events You’ll need to face down threats and build up your Operators’ Combat Rating, Skills, and Abilities, as Season 01 brings new multi-stage World Events into the mix to challenge players. You’re advised to be at least Combat Rating 45, call up your squad, and bring your highest Rarity Colossus of Avalon (Launch) A giant mechanical contraption towers over the Avalon terrain, leaving a bloody path in its wake. To claim the bounty of rewards on offer for defeating this behemoth, you may need reinforcements outside of your own squad. Tool up, study the giant for weaknesses, expose its core, and take it out! Fail, and the Colossus will blast off into orbit, so don’t delay in your aggression. Toxic Tyrant (Launch) A second major threat to Operators within the Avalon theater of combat. A severe neurotoxin outbreak occurring in Avalon. With time running out, you’ll need to focus on finding the source of this terror and try not to lose your mind entirely when facing the final, large-scale threat let loose by this hallucinatory biological weapon. New Endgame Exotic Skills Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways. Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following : Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage. Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies. Echo Shell: Significantly reduces damage taken from behind. Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies. Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies. Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match. Shattered Shield: Stun and damage nearby enemies when Armor Plates break. Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies. New Endgame Exotic Weapons Two new Exotic Weapons are out there to be found: Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds. Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds. New Seasonal Events Season 01 kicks off with the Astra Malorum Zombies Leaderboard Event in Week 1, followed by the Rally Point Community Event in Week 2, which tasks all players to work together to complete community missions to unlock rewards for all. Participate in other Events throughout the season to earn additional rewards, including new Weapons, Blueprints, Camos, Operator Skins, and more. It’s up to the community to work together in the Rally Point Event. Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. When Community Milestones are reached, all players who’ve participated in the Event will receive the reward, including the all-new NX Ravager Crossbow Special Weapon. GLOBAL RICOCHET ANTI-CHEAT For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements. TPM 2.0 & Secure Boot are required to play Warzone starting S01. Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page. Stronger boosting detections: Removing cheaters gaining unfair progression. REWARDS Email Verification Rewards Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time: “Veiled Aurora” Universal Weapon Camo 5x 1-hour Double Level XP tokens 5x 1-hour Double Weapon XP tokens 5x 1-hour Double Battle Pass XP tokens Challenges Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card. Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes. Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget. Weapons Bullet Penetration We are making general changes to bullet penetration in Season 01. The goal of these changes is to increase penetration overall, while keeping damage reasonable. Additionally, we would like to maintain a level of consistency and predictability when it comes to bullet penetration. Up until now, a weapon’s penetration was driven entirely by the maximum distance it could pass through a given surface type. Penetration damage would decrease based on the thickness of the surface until the maximum distance. This limited our ability to tune distances without also affecting damage. It could also lead to some extreme edge cases, such as a weapon’s falling off to just a few points of damage. Starting with Season 01, penetration damage and distance have been decoupled. Weapons will still have a maximum distance they can shoot through for each surface type, but now the damage falloff they experience will be a flat percentage regardless of how thick the surface was. This lets us push the penetration distance further while still ensuring that cover feels advantageous. We’ll be carefully monitoring feedback and adjusting specific surface types as necessary to make sure that penetration feels fair on both sides of combat engagements. Slightly increased distances at which bullets can penetrate through many surface types. Bullets that successfully penetrate through a surface now experience a flat percentage of damage falloff regardless of the distance that was penetrated. FMJ will now increase distance penetrated as well as reduce the penetration damage falloff. Addressed an issue preventing FMJ from improving penetration damage as intended. Weapon Tuning We're planning to release a larger weapon balance patch once we're a couple of weeks into Season 01 and have collected plenty of feedback and data on the first batch of new weapons and attachments. This timing will help us ensure the S01 weapon meta is in the best state possible heading into the holidays. The attachment adjustments below are very focused and not intended as a comprehensive balancing pass. We often revisit and tweak attachment tunings as we add new weapons to the game and the relative balance of weapons within a class evolves, which is the case here. Assault Rifle Adjustments M15 MOD 0 Attachment Adjustments 16.5" Fusion Barrel Damage Range improvement decreased from 20% to 18.5%. AK-27 Attachment Adjustments Strider Handstop Movement Speed improvement decreased by 0.05m/s. Flowguard Foregrip Movement Speed improvement decreased by 0.05m/s. Caliban Light Stock Hipfire Movement Speed improvement decreased by 0.075m/s. Sprint Speed improvement decreased by 0.075m/s. Viktor-7R Stock ADS Movement Speed improvement decreased by 0.06m/s. Pugil Heavy Stock ADS Movement Speed penalty increased by 0.075m/s. MXR-17 Attachment Adjustments Quickstep Foregrip Movement Speed improvement increased by 0.025m/s. EAM Steady-90 Grip Movement Speed improvement increased by 0.025m/s. Winch Stock ADS Movement Speed penalty increased by 0.05m/s. X9 Maverick Attachment Adjustments Quickstep Foregrip ADS Movement Speed improvement increased by 0.025m/s. Removed unintended Sprint Speed improvement. Ethereal Wave Stock Hipfire Movement Speed improvement decreased by 0.025m/s. Strider Overstep Stock ADS Movement Speed improvement decreased by 0.025m/s. H01-90 Full Stock ADS Movement Speed improvement increased by 0.025m/s. DS20 Mirage Attachment Adjustments Strider Handstop ADS Movement Speed improvement increased by 0.04m/s. Assault Division Stock Hipfire Movement Speed improvement decreased by 0.05m/s. Sprint Speed improvement decreased by 0.05m/s. Weighted Stock ADS Movement Speed penalty increased by 0.05m/s. Redwell Carrion Stock ADS Movement Speed improvement increased by 0.04m/s. Peacekeeper Mk1 Attachment Adjustments Quickstep Foregrip Now correctly improves ADS Crouch Movement Speed by the same amount as regular ADS Movement Speed. Swift-B Guard Stock Movement Speed improvement increased by 0.13m/s. Submachine Gun Adjustments Ryden 45K Attachment Adjustments 11" Rauch 6L-R Barrel Bullet Velocity improvement increased from 25% to 27%. 10.5" Greaves Whiptail Barrel Bullet Velocity improvement decreased from 12.5% to 13.5%. EAM Lightpath Foregrip ADS Movement Speed improvement increased by 0.075m/s. Collapsible Stock Movement Speed improvement increased by 0.025m/s. Hipfire Movement Speed improvement increased by 0.025m/s. Crouch Movement Speed improvement increased by 0.025m/s. Sprint Speed improvement decreased by 0.025m/s. SKE-02 Stock ADS Movement Speed improvement increased by 0.075m/s. RK-9 Attachment Adjugments Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.05m/s. Envoy Foregrip Movement Speed improvement decreased by 0.025m/s. Alliance Extended Mag Ammo count increased from 40 to 42. Ascot Drum Mag Ammo Count increased from 55 to 57. Compact Void Mag Ammo Count Increased from 25 to 27. Nightfall Rapid Stock Movement Speed improvement increased by 0.025m/s. Hipfire Movement Speed improvement increased by 0.025m/s. Crouch Movement Speed improvement increased by 0.025m/s. VQ-45 Harpy Stock ADS Movement Speed improvement increased by 0.05m/s. Razor 9mm Attachment Adjustments EAM Lightpath Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.06m/s. EAM Steady-90 Grip Movement Speed improvement decreased by 0.025m/s. Serpent Pad Sprint Speed improvement decreased by 0.05m/s. Renegade Pad ADS Movement Speed improvement increased by 0.06m/s. Dravec 45 Attachment Adjustments 19" EAM Horizon Barrel Damage Range improvement decreased from 30% to 27%. 14" Verse Barrel Damage Range improvement decreased from 15% to 13.5%. EAM Heritage Stock Movement Speed improvement decreased by 0.075m/s. Hipfire Movement Speed improvement decreased by 0.075m/s. Crouch Movement Speed improvement decreased by 0.075m/s. Sprint Speed improvement decreased by 0.075m/s. Serval Q-Step Stock ADS Movement Speed improvement decreased by 0.025m/s. Carbon 57 Attachment Adjustments 14" Rockleigh Barrel Damage Range improvement increased from 27% to 30%. 11" Greaves Repose Barrel Damage Range improvement increased from 13.5% to 15%. Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.06m/s. Sapper Guard Handstop Movement Speed improvement decreased by 0.025m/s. Graph-Aero Stock Movement Speed improvement increased by 0.25m/s. Hipfire Movement Speed improvement decreased by 0.025m/s. Sprint Speed improvement decreased by 0.13m/s. Bowen Resolute Pad ADS Movement Speed improvement increased by 0.06m/s. MPC-25 Attachment Adjustments 13.1" Razorback Barrel Bullet Velocity improvement decreased from 27% to 25%. 10.4" Hydra Barrel Bullet Velocity improvement decreased from 13.5% to 12.5%. Quickstep Foregrip Movement Speed improvement decreased by 0.025m/s. ADS Movement Speed improvement increased by 0.1m/s. Flowguard Foregrip Movement Speed improvement decreased by 0.025m/s. Viper Wire Stock Sprint Speed improvement decreased by 0.025m/s. K-1 Pedal Stock ADS Movement Speed improvement increased by 0.025m/s. Arid Full Stock ADS Movement Speed improvement increased by 0.075m/s. LMG Adjustments MK7.8 Attachment Adjustments 17" Bowen Moon Barrel Damage Range improvement increased from 25% to 30%. 18.5" Titan Hybrid Barrel Damage Range improvement increased from 12.5% to 15%. Quickstep Foregrip ADS Movement Speed improvement decreased by 0.025m/s. Charon Light Stock Sprint Speed improvement decreased by 0.025m/s. SwiftGuard Stock ADS Movement Speed improvement decreased by 0.025m/s. XM325 Attachment Adjustments 24" Fractal-LRB Barrel Damage Range improvement decreased from 30% to 25%. 20" Rist-76 Nova Barrel Damage Range improvement decreased from 15% to 12.5%. VG-0 Light Stock Hipfire Movement Speed improvement increased by 0.05m/s. Strider Handstop ADS Movement Speed improvement decreased by 0.025m/s. 2R-Mobility Stock ADS Movement Speed improvement decreased by 0.025m/s. Miscellaneous Weapon Updates Addressed various issues with attachment names, descriptions, and pros/cons. Addressed several issues causing weapon reload prompts to not show up at the correct time for multiple weapons and magazines. ENDGAME / CO-OP CAMPAIGN World Events Colossus of Avalon and Toxic Tyrant World Events added to Endgame. Exotic Skills Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following : Mega Punch Conjuration Echo Shell Celebration Frost Cloud Resurrection Shattered Shield Graviton Reaction Exotic Weapons Two new Exotic Weapons added: Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds. Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds. Addressed an issue with Exotic Weapons missing certain attachments. Addressed an issue with some Exotic Weapon effects not triggering correctly. Weapons Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades. Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout. Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game. Addressed an issue with Dedicated Melee not receiving Damage Upgrades Endgame - General Updates Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge. Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active. Addressed some rare instances of the Escape VTOL not appearing when summoned. Addressed a rare issue where players would not get a 3rd Skill Track to choose from. Various stability and performance fixes. CO-OP CAMPAIGN - General Updates Controls Improved mouse navigation in Campaign puzzles. Exposure Mission Added unlimited uses for Kinetic Jump. Added in fail-safe pull forward for multiple deaths in Nicaragua. Escalation Mission Improved logic for Key Card drop during boss encounter. UI Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen. “Leave Mission” screen now has long press prompt for exiting missions. MULTIPLAYER Playlist & Modes Season 01 introduces several new and returning playlists and game modes to Multiplayer, including the return of Sticks & Stones for the first time since Call of Duty: Black Ops Cold War. Based on all the new content coming to Multiplayer in Season 01, we’re making some updates to our playlist structure and UI. The first playlist tab will now be Featured playlists, where we’ll highlight various styles of experiences, such as the Season 01 Moshpit featuring our S01 maps Utopia, Fate, Odysseus, and Standoff. This is also where you can find Standard Moshpit, where skill is an important consideration. We’ve continued to see increased engagement with Standard Moshpit, so we’ll be featuring it in the Featured tab for players who prefer an experience with more similarly skilled opponents. With the main tab changing to Featured, the other tab will now become Party Games, which will include Prop Hunt, Sharpshooter, One in the Chamber, and Gunfight at the launch of Season 01, as well as the debut of Sticks & Stones and Gun Game in Week 2. In addition to Standard Moshpit, all Multiplayer playlists feature Open Matchmaking where skill is minimally considered, for a more varied experience. Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW) Maps Utopia Fate Standoff Odysseus Modes Team Deathmatch Kill Confirmed Domination Hardpoint Overload Face Off Team Deathmatch (Odysseus) Face Off Kill Confirmed (Odysseus) Prop Hunt (NEW) Nuketown 2025 24/7 Face Off Moshpit (+ Odysseus) Skirmish 20v20 Standard Moshpit (+ Utopia, Fate, and Standoff) Party Games (NEW) Prop Hunt (NEW) Sharpshooter (NEW) One in the Chamber (NEW) Gunfight (+ Odysseus) MODE UPDATES Overload Overtime has been added to Overload. At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point. Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided. Addressed an issue where players would not be respawned during sudden death. Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed. Skirmish Added new High Value Objectives in Mission: Tide. Best Play feature added to Skirmish. Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide. High Value Objectives will now spawn roughly 25% faster than before. Removed the Helicopter from Mission: Tide. Raised the wingsuit redeploy spawns in Mission: Tide. Addressed a rare bug where the nearby Objective Widget would display wrong information. Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended. MAPS New Maps Utopia, Fate, and Standoff added to all 6v6 playlists. Odysseus added to Face Off Moshpit. Exposure A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container. Toshin A new hanging monorail has been added that connects the middle Monorail section to the upper Station section. Equipment Addressed an issue where being stuck with a Sticky Grenade could result in low performance. Scorestreaks Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak. Addressed an issue where the Skewer would sometimes not kill its target upon impact. Addressed an issue where the D.A.W.G. could display erratic movement. UI Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored. The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection. Addressed an issue where players were unable to add bots to FFA private match games. Addressed multiple cases of text running outside of intended spaces. Addressed an issue where clan tags would reset between game sessions on PC platforms. ZOMBIES MAPS New Maps Astra Malorum New Round-Based Zombies map available at Season 01 launch. Exit 115 (Survival) New Survival map available at Season 01 launch. Ashes of the Damned Main Quest The Ashes of the Damned boss battle in Cursed Mode has been reverted to its original, harder difficulty. Addressed an issue where players may fall through the map if they dive at a certain location in Veytharion's Sepulcher. Addressed an issue where players could get stuck in the repair animation if Veytharion picked up Ol' Tessie while players were repairing it. Addressed an issue where Ol' Tessie could teleport out of Veytharion's Sepulcher during the Fight. Players in other events will now be warped to a Main Quest step that requires all players after a 5-minute delay. Addressed an issue where the light on the Trap Switch does not turn off after fully extracting the energy from the Aether Generator during the Wonder Weapon Quest in Vandorn Farm. Addressed an issue where the dining room skeleton’s skull would not reset. Addressed an issue with collision near the Film Reel found outside the deck in Blackwater Lake making it difficult to shoot. Addressed an issue in which the Main Quest would not progress if the Widow's Lantern spores are spread on Round 999. General Addressed an issue with collision on a red truck in Vandorn Farm. Addressed an issue where small areas in Orda Graveyard and Crashed Rocket locations did not have player collision. Addressed an issue with a mantle prompt not appearing correctly in Vandorn Farm. Closed an exploit spot in the second floor of the Farmhouse in Vandorn Farm. Adjusted the position of floating Overgrown Hoard Husks. Addressed collision on the boathouse rafter in Blackwater Lake. Addressed an issue where players would take out of bounds damage when standing on a crate in Zarya Cosmodrome. Addressed an issue where players could take out of bounds damage when diving off the bridge towards the garage in Ashwood. Addressed an issue where the Jump Pad VFX would not clear if players died in the flight path. Addressed an issue with players not being able to mantle a section of the fence in Vandorn Farm. Addressed an issue with collision near the toolshed in Blackwater Lake creating a safe spot. Weapons Updated the Pack-a-Punch version of the AAROW 109 to fire grenade projectiles. Addressed an issue with the Flatline MK.II equipped with Shock Blade skin doing double damage to the pustules on the Aether Generator. Addressed an issue where the base weapon name would still appear in the loot card after the weapon is upgraded at the Pack-a-Punch Machine. Addressed an issue where weapon Wall Buys were visible through the player's scope. Some scopes that were affected are: Vas Strix 6x Thermal, Bowen x-25 IR, RistRauch 7x, Circuit-Z Rangefinder, Kepler Custom WVT-08. Addressed an issue where certain weapon attachments could glow brightly when standing near a light source. Adjusted the fire rate for the DS20 Mirage. Underbarrel Launcher damage will now scale with weapon rarity and Pack-a-Punch upgrades, rather than rounds. Mystery Box Items from the Mystery Box will now drop on the ground when players melee the box. The items can be picked up by anyone. Modes Survival The Necrofluid Gauntlet can now be acquired from the Mystery Box in Survival. T.E.D.D. Tasks are now enabled in Survival. Chompy will now remain active in Survival except for Special Rounds and during Exfil. Cursed Reduced the amount of Essence earned from trap kills in Cursed. Addressed an issue with players using a Time Out GobbleGum to unlock a Relic portal. Closed an exploit that allowed players to spam the interact on the phone to get a Relic portal to appear. Addressed an issue where the Wine Bottle for a particular Relic could appear to float in the air. Closed an exploit involving loading a Solo save after Round 60 to unlock a Relic after completing the Main Quest at an earlier round. Added a playlist image for Cursed. Read more: CoD BO7 missions: Full list and all rewards Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Perks Armor Plates are now automatically applied to your vest with Vulture Aid Armor-matic if down a full plate or more. Addressed an issue where Deadshot Daiquiri would not lock onto a zombie's head when aiming through certain doors in Ashes of the Damned. Closed an exploit with Augments that returned all Perks from last stand. Closed an exploit using PhD Flopper with Stuntman Minor Augment to reach high rounds rapidly. Updated Wisp Tea Fetcher Augment description. Equipment Addressed an issue where players would not be able to purchase Klaus from his callbox after loading a save. Addressed an issue with a wall not having equipment collision in Zarya Cosmodrome. Addressed an issue with Chompy sometimes not eating Sticky Grenades. Addressed an issue where players could teleport back to Veytharion’s Sepulcher with a Kazimir after defeating it. Hunter Bots will now be destroyed by the Shock Mimic's EMP blast. Support Addressed an issue where the player's health bar would disappear when bleeding out and spectating another player activating Disciple Injection. Addressed an issue with players being able to place a Sentry Turret in the Vault of Flesh. Addressed an issue where the D.A.W.G. could obstruct the start of the ARC-XD race. Addressed an issue where the ARC-XD may be pushed forward at the start of the ARC-XD race. Addressed an issue where the VFX for the Mangler Cannon would disappear when swapping between 1st and 3rd Person. Vehicles Addressed an issue where Ol' Tessie could be used to break the pathing for Uber Klaus. Adjusted the distance Klaus follows behind Ol' Tessie to avoid him clipping into the camera of the driver. Addressed an issue where players could become invincible if they were kicked out as soon as the player teleported into Ol' Tessie. Adjusted the score event to match when killing zombies with the auto DG-2 Turret fire and when manned. Addressed an issue where long weapons would clip into Ol' Tessie. Added handbrake to Ol' Tessie HUD. Addressed an issue where the incorrect button prompt would appear for the Abomination beam when using Driver Control settings. Addressed an issue when exiting Ol' Tessie near map boundaries could create an exploit spot. Power-Ups Addressed an issue where the timer from a Power-Ups would occasionally not appear. Addressed an issue where the score event will be incorrect when players convert GobbleGums with Double Points active. Loot Reduced drop rates for high-value items in early rounds from Aether Plants fertilized by Toxic Growth. Addressed an issue with the Aether Canister ping not clearing after players picked up the item. Addressed an issue that prevented players from pinging the Abomination Carcass item. Addressed an issue where the Aether Canister could clip into players when being carried while climbing. Addressed an issue where players could receive two Ray Guns from an Overgrown Hoard Husk. Addressed an issue where the DG-2 Turret could respawn after loading a save. Enemies Addressed an issue with certain zombies still appearing alive after being eliminated with High Contrast Mode on. Addressed an issue with idle zombies in certain locations in Ashes of the Damned. Addressed an issue with zombies clipping into the roof in McDougal's Garage during a death scene. Addressed an issue with zombies going through an APC when attempting to climb on top of it. Addressed an issue where blood can be seen when shooting directly at a fallen hat from a zombie. Addressed an issue with zombie animations not playing correctly when climbing up ledges. Addressed an issue with zombies getting stuck in a climbing animation loop in multiple locations. Addressed an issue where a Ravager's portal VFX were missing when spawning near a wall in Zarya Cosmodrome. Addressed Veytharion's collision so that zombies will not go through it if thrown by a player using Disciple Injection. Addressed an issue where Veytharion would clip the ground when throwing Ol' Tessie in the middle platform. Addressed an issue where the quest zombies in Exit 115 would hold up the round if they were the last zombies alive. Addressed an issue where the quest zombies in Exit 115 would not spawn after loading a Solo save. Addressed an issue with Mimic items getting stuck on the doors in the Diner in Exit 115. Addressed an issue where a zombie may get stuck out of bounds in Vandorn Farm Survival. Addressed an issue where dead Ravagers still had glowing eyes. Activities Addressed an issue with a T.E.D.D. Task requiring zombie eliminations not tracking correctly in Zarya Cosmodrome. Addressed an issue with a T.E.D.D. Task requiring players to remain in a location not tracking correctly in Service Station Rooftop in Exit 115. GobbleGums When swapping GobbleGum packs, the first three gums will swap once one of the following conditions are met: The player uses a gum in any slot. The player takes a gum from the GobbleGum machine. 3 minutes of total match time have passed. Addressed an issue where a Special Round would occur on the next round after the player used the Time Out GobbleGum during a Special Round. Addressed an issue where the progress from converting a GobbleGum to Essence would be saved on the slot with a new GobbleGum. Challenges Removed the Daily Challenge for killing Special Zombies. Sticky Grenades and Cluster Grenades now count toward Challenges that require Lethal Equipment. UI The Entity subtitles will no longer appear on screen if players have Subtitles off. Adjusted the text for certain Intel descriptions in the Intel Menu. Adjusted the "Drop Aether Canister" prompt to no longer overlap with subtitles. Addressed an issue where the menu in the Der Wunderfizz machine does not update immediately after buying a perk with Soda Fountain GobbleGum active. Addressed an issue with Power Doors Icon appearing again on the mini-map after loading a save. Addressed an issue with pings not clearing from a Door Buy after purchasing. Addressed an issue where the Spray prompt would not clear immediately after spraying a plant. Addressed an issue where the objective showed the incorrect step after failing to clear the pustules on the Aether Generator and loading a save. Quest objective HUD is now disabled when players are attempting the Zursa Attack or Dempsey Easter Eggs. Addressed an issue with the ARC-XD HUD staying on screen if it explodes as soon as it is deployed. Addressed an issue where the Flavorless GobbleGum was missing its icon. Addressed an issue where the incorrect playlist type would appear in the Scoreboard menu while in Cursed. Wonder Weapons no longer appear locked in the Mastery Badge list. Corrected the number of chevrons that appear for Ultra Weapon Rarity at the Arsenal Machine in Cursed. Addressed issues with unclear loadout restrictions in Cursed. Addressed an issue that was causing the XP reward to not display after picking up Intel. Graphics Addressed an issue with the garage lighting when driving toward Ashwood. Adjusted the timing for the white flash once players complete the Main Quest defense event in Vandorn Farm. Addressed an issue where players would briefly see Janus Towers Plaza when loading into Vandorn Farm Survival. Audio Ammo drops now play sound FX when picked up. The Freezer Key now plays sound FX when picked up. Added an Announcer VO for when players earn an Eternal Perk. Addressed an issue where zombie sound FX could disappear for some time. Addressed multiple Operator VO lines. Stability Addressed a performance issue when destroying a Hoard Husk using the DG-2 Turret. Addressed various stability issues. Dead Ops Arcade 4 New Modes & Playlist Updates Full Leaderboard reset. Hardcore Playlist added. First-Person Mode added to Normal Playlist. Gameplay Improvements Improved enemy targeting for more natural proximity-based behavior. Adjusted enemy melee behavior. Crawler zombies now expire 8 seconds after dismemberment. Boss health rebalanced. Updated barrel damage values. Pole hazard lethality tuned. Addressed an issue where the Abomination enemy could spawn outside the map. Player collision improved when boosting. SlayerMart & Items Multiple SlayerMart bug fixes. Various SlayerMart price adjustments. Added cooldowns and restrictions to select gums and store items. Fates & GobbleGums Fate of Firepower tuning updates. Divine Shield Fate bug fixes. Fate upgrades no longer apply to purchased temporary Fates. Various GobbleGum fixes. Stability & Controls General stability fixes. Improved save/load reliability. Resolved some controller input issues. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Season 1 roadmap: Launch date, maps, weapons, more
The Call of Duty: Black Ops 7 Season 1 roadmap is here, giving us a sneak peek at all the post-launch content coming to the Campaign, multiplayer, Zombies and Warzone. We don't have long at all to wait, with the Season 1 release date arriving only a few weeks after BO7's November launch, and is set to see some iconic CoD maps make a return. We'll also get a few Zombies maps added, including full-scale and Survival maps, gadgets, perks and more. So, if you want a look at the CoD BO7 Season 1 roadmap and are curious when Season 1 starts, we've got you covered. When is the CoD Bo7 Season 1 launch date CoD Bo7 Season 1 will be released on 4th December 2025. While we don't know the launch time just yet, it is likely to be around the same time as previous Call of Duty updates: US West Coast (PT) – 9am US Mountain (MT) – 10am US Central (CT) – 11am US East Coast (ET) – 12am UK (GMT) - 5pm Central Europe (CET) – 6pm Singapore (SGT) – 12am, 5 December Japan (JST) – 1am, 5 December Australia East Coast (AEDT) – 3am, 5 December New Zealand (NZDT) – 5am, 5 December The season is also likely to be split into two sections, with the Season 1 Reloaded update dropping sometime in early-mid January 2026. View oEmbed on the source website CoD Black Ops 7 Season 1 new maps Season 1 of CoD Bo7 will see seven new 6v6 maps come to the game. These include Fate, Odysseus and Utopia. On top of that, Season 1 will see Standoff and Meltdown return from CoD Black Ops 2 in remastered form. Fate takes place in the Nicaragua compound at the beginning of the campaign. Odysseus takes inspiration from the CoD Black Ops 2 mission of the same name and has several close-quarters hallways onboard the USS Barack Obama from that mission. Finally, Utopia is set in an abandoned Guild facility in Australia. You can watch the trailer for these maps and Standoff below: View oEmbed on the source website That leaves two maps yet to be revealed fully, which will arrive during the Season 1 Reloaded update in January. This will include Yakei, Meltdown, and an unannounced map. CoD Bo7 Season 1 new weapons Season 1 will also add seven new weapons. These include the Maddox assault rifle from CoD Black Ops 4 and the Crossbow and Ballistic Knife, with the classic Sticks and Stones mode being teased for Season 1 too. The Kogot-7 SMG will also be arriving at launch, alongside the Sokol 545 LMG in the season. Finally, the Hawker HX sniper rifle and Sturmwolf 45 SMG will also be arriving mid-season. Sticks and Stones forces you to use both of those weapons to reach a certain threshold of kills in a free-for-all style format. While not a weapon, Season 1 will also add a new scorestreak called the Deadeye Drone, which is a small helicopter like drone with a railgun attached to it. CoD Bo7 Season 1 Zombies Three Zombies maps will arrive with CoD Bo7 Season 1. These will include a brand new full-scale map, Astra Malorum, which will continue the main Easter egg storyline of the game, as well as Exit 115 and Cosmodrome from the Ashes of the Damned map. The full intro cinematic for this map can be seen below: View oEmbed on the source website Season 1 will also add in every Field Upgrade and Ammo mod from CoD Black Ops 6. This includes Light Mend, Mister Peeks and Frost Blast. Limited time Zombies modes will also be added. This is easily the most content Zombies has seen in a Season and will certainly make fans happy. You can see a deeper look at this in the gameplay trailer for the Astra Malorum map. View oEmbed on the source website CoD Bo7 Season 1 Warzone integration On top of all of that, CoD Bo7 Season 1 will also integrate Warzone into the full progression systems of Black Ops 7, meaning every new weapon and item will be added to the mode, alongside unique camo challenges, new Calling Card challenges and more. A new map will also be launching in the Resurgence mode: Haven's Hollow. This is an expanded version of Liberty Falls from Black Ops 6 Zombies and features other key Zombies locations like the manor from Shattered Veil, and Janus Towers from Ashes of the Damned. View oEmbed on the source website Verdansk is also seeing some small POI changes with the Signal Station, and Factory being added to the map to bring it in line with Black Ops 7 and update the lore of some areas. Stay tuned into this article for more as Treyarch unleashes more details! Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Dark Ops challenges: Full list for campaign, multiplayer and Zombies
There are Calling Cards galore in Call of Duty: Black Ops 7, but to get them, you're going to have to complete some of the game's many Dark Ops Challenges first. These are secret challenges that can be completed across the Campaign, Zombies and multiplayer, rewarding you with some nifty Calling Cards to show off in-game – just be aware that they're different from Camo challenges! But if you don't want to faff around with secret challenges, we've put together a list of CoD BO7 Dark Ops Challenges so you can jump straight in and start ticking them off. CoD BO7 Dark Ops challenges: Full list for campaign, multiplayer and Zombies At the moment, there are 24 Dark Ops challenges we know about in BO7, although two of these are no longer obtainable – more on that down below. As and when we unlock more of them, we'll be sure to update this list. We've split the challenges up into their respective game modes to make them easier to parse – here are all of the CoD BO7 Dark Ops challenges: CoD BO7 Campaign Dark Ops challenges Absolute Loss – Beat Menendez using only machetes in the Exposure Mission Dream Team – In Endgame, successfully Escape from Zone IV 25 times Exotic Arsenal – Get an Elimination with 6 different Exotic Weapons Green Thumb – Beat the Nightmare in the Distortion Mission without taking any damage Monkeying Around – In Endgame, find and complete a dive course and a parkour course Overpowered – In Endgame, earn 1,000,000 total Power Pest Control – Defeat the Endgame Final Boss Undaunted – Survive the horde of Fears in Mission: Suppression CoD BO7 Multiplayer Dark Ops challenges Brutal Killer – Earn a Brutal medal Nuclear Killer – Earn a Nuclear Medal Relentless Killer – Earn a Relentless medal Castled – Get 10 kills without leaving one Objective zone Frenzy Killer – Get 5 rapid kills without dying Mega Killer – Get 6 rapid kills without dying Ultra Killer – Get 7 rapid kills without dying Circus Act – Get a Bankshot kill with a Combat Axe Extreme Precision – Get 5 headshots with a Sniper Rifle without reloading or dying Gift Horse – Kill an enemy with the Scorestreak you stole from their Care Package Nuked Out – Earn a Nuke in FFA without using Scorestreaks Pushing The Limits – Unlock all Overclocks for 40 different items Reverse Card – Kill an enemy with the explosion caused by shooting an enemy piece of Equipment or Field Upgrade 1 time Same Day Delivery – Get 2 or more kills with a single Body Shield explosion Trip Cap – Control all three objectives in Domination for three minutes straight Multiplayer Dark Ops Master – Complete 15 different Multiplayer Dark Ops Challenges CoD BO7 Zombies Dark Ops challenges Anathema – Eliminate 1,000,000 Zombies Another Round – Reach Round 100 Armed to the Teeth – Have 3 Pack-a-Punch Level III, Legendary Rarity Weapons equipped with ammo mods and 8 perks active Box Addict – Get 30 different guns from the Mystery Box in a single match Countdown – Kill an elite enemy by launching it with a Jump Pad Harbinger of Doom – Get 100 kills with a single Scorestreak Ingenuity – Reach Round 50 with the Dragon Wings and Lawyer's Pen Relics active Invincible – Survive to round 50 without going down Lucidity – Complete the Tank Dempsey side quest on Ashes of the Damned New Main – Kill 1,000 Zombies with each of the eight dedicated Crew Operators Showboat – Complete the Ashes of the Damned Main Quest at Round 100 or more Social Distancing – Reach Round 20 without taking any damage Zombies Dark Ops Master – Complete 15 Zombies Dark Ops challenges View Green Video on the source website CoD BO7 beta Dark Ops challenges There were two Dark Ops challenges available during the BO7 beta that are now no longer available. These were: Best of the First – Get 1,000 eliminations in Multiplayer during the beta Tip of the Spear – Reach Round 50 in a single Zombie Survival match in the beta If you unlocked these during the beta, then you'll have them permanently, but unfortunately, if you missed out on these, there is no way to obtain them now. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Best CoD BO7 Warden 308 loadout, best attachments, class setup
The best loadout and class setup for the Warden 308 in CoD BO7 to one-shot players with the rifle.
CoD BO7 has some strong weapons already and one surprise contender for the best weapon in the game is the Warden 308. This revolver-based marksman rifle is capable of dealing one-shot kills to the upper body and head, so pairing it with a low magnification scope can turn the weapon into a one-shot kill monster that allows you to go on crazy kill streaks and obtain chain kills with very little effort. After playing around with the weapon for a bit, we have put together the definitive best CoD BO7 Warden 308 loadout and the class setup to run with it. CoD BO7 Warden 308 best loadout The best loadout for the Warden 308 in CoD BO7 is: Optic: Millimeter Scanner or Greaves Ultra Zoom Muzzle: Outlaw Silencer Barrel: 15.4 LTI Phalanx Barrel Stock: FTAC Hybrid Stock Fire Mods: MFS Snap Trigger For starters, you will want to alter the default iron sights and if you want something that adopts a more run-and-gun playstyle then the Millimeter Scanner is an underrated and excellent optic. This returns from Black Ops 2 and allows you to briefly see the shadows of enemies through walls periodically, which is a handy benefit. But, even ignoring it, the overall zoom, frame, and reticle is clean, easy to keep track of in a fight, and perfect for both long range and close range firefights. Alternatively, the Greaves Ultra Zoom is a good option if you are looking for the weapon to fill a traditional "sniper rifle" playstyle. The Outlaw Silencer is a great second attachment, keeping you off the radar, while the 16.2" Artmeis-D1 Barrel will boost your damage range and bullet velocity, offsetting the negative effect of the Warden 308's prestige attachment the MFS Snap Trigger. This boost your fire rate, making you even more deadly. Finally, the FTAC Hybrid Stock helps to boost your mobility while walking and aiming and allowing you to remain competitive when you aren't locking down choke points. CoD BO7 Warden 308 best class setup Elsewhere in the class setup, you want to run: Secondary: Velox 5.7 Lethal: Semtex Tactical: Stim Shot Field Upgrade: Mute Field Perk 1: Ninja Perk 2: Fast Hands Perk 3: Flak Jacket Wildcard: Perk Greed - Ghost The Velox 5.7 serves as a great back-up thanks to its rate of fire, if you get in a tight firefight. Pair that with your perk 2 choice of Fast Hands and you can reload the Warden slightly faster (as its reload is a tad too slow) and switch to the Velox quickly. In the perk 1 slot, you want to run Ninja and take Ghost with the Perk Greed wildcard to stay off of the radar and stay hidden easily. This works together with the Mute Field Field Upgrade which will keep your footsteps silent for a brief period. Elsewhere, choose the Flak Jacket perk in perk 3 as explosions are pretty common in CoD BO7 and they can just be a real pain to deal with. Finally, in the tactical slot run and Stim and a Semtex in the lethal slot. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD BO7 Astra Malorum release window, teasers, rumours, more
CoD BO7 has already begun teasing information about the Season 1 Zombies map, which is called Astra Malorum. This map is a huge change from what we see with Ashes of the Damned, as it's set to take place off Earth and is likely to feature some strong references and callbacks to the Zombies storyline while Treyarch begins tying things together. Here is a full breakdown of what we know about the new map, teasers from Treyarch, and what to expect. CoD BO7 Astra Malorum release window Astra Malorum will release for CoD BO7 during Season 1, likely at the start of the Season on 4th December 2025. This is what we saw with Black Ops 6's DLC modes and the map will be completely free for everyone to play. The map has already been revealed and was being teased by Treyarch just days after the game's release. This reveal confirms the rumours and leaks from The Ghost of Hope, a well-known Call of Duty leaker, who said this map is set on a space observatory on a skull. This intro cinematic is pretty insane with the crew being fired out of the Entity's mouth from the easter egg of Ashes of the Damned inside Tessie. With rocket propelled thrusters, Tessie barrels towards the space observatory and lands on the skull rock with the observatory, setting us up for the start of the map, which will begin outside the observatory, before we move inside. This map seems to be pulling together a lot of the lore and details from across the different games and storylines to hopfully deliver a satisfying conclusion to the story. View oEmbed on the source website CoD BO7 Astra Malorum Teasers Before the trailer, Treyarch had already begun teasing Astra Malorum with posters of various artefacts from the Zombies timeline. They seem to be on display at the Thurston Planetarium Exhibition on the space station. These include the first teaser which references Josiah Shem who was a key figure in CoD Black Ops 6's Zombies storyline. View oEmbed on the source website Following that, the next teaser references a relic fragment, which doesn't appear to have any known reference to an existing storyline or set of characters, so we could have a mixture of items seen before in Zombies or tied to previous stories and new ones. View oEmbed on the source website This next teaser could suggest the return of Element 115 to the storyline, given its a mineral deposit. The element hasn't been seen for years in the modern Zombies storyline and the intro cinematic seems to confirm its return. View oEmbed on the source website These teasers will keep coming and we plan to keep this article up to date with the latest information as and when Treyarch reveals it. We should get a full gameplay trailer before December arrives with more teasers from Treyarch likely to come in the next few days. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD Black Ops 7 voice actors and cast - the full actor list
CoD Black Ops 7 has a stacked campaign cast, as has become standard with games in the series. Because Black Ops 7 is a direct follow up, there are a lot of returning characters and cast members too. Sprinkled in the cast there are some new faces too, played by some well-known actors and actresses. Here is a full rundown of the campaign cast members: CoD Black Ops 7 cast The CoD Black Ops 7 cast consists of: Milo Ventimiglia - David Mason Kiernan Shipka - Emma Kagan Michael Rooker - Mike Harper John Eric Bentley - Eric Samuels Frankie Adams - Leilani "50/50" Tupuola Y'lan Noel - Troy Marshall Find out more about them below. Milo Ventimiglia as David Mason David Mason returns from the campaign of Black Ops 2 and is played by Milo Ventimiglia. Ventimiglia is most known for his role in This is Us, appearing in over 100 episodes of the TV show. He has also appeared in Creed II as Robert Balboa, The Marvelous Mrs. Maisel, and more recently, the Land of Bad film. Kiernan Shipka as Emma Kagan Kiernan Shipka is one of the most well-known members of the cast, playing the game's main villain, Emma Kagan. She has appeared in a lot of shows and films, including 2024's Twisters, Longlegs, Chilling Adventures of Sabrina, and more. This is her first big video game role. Michael Rooker as Mike Harper You've probably seen Michael Rooker before as he has appeared in countless shows and films. He played Yondu in the Guardians of the Galaxy franchise and Merle Dixon in The Walking Dead, just to name a few. He has also voiced several characters in games before, including Vikke in the original Lollipop Chainsaw, and the RePOP remaster that released in 2024. He also voiced Touchdown in Crime Boss: Rockay City. Rooker returns to the Black Ops series after voicing the Harper in Black Ops 2 all the way back in 2012. John Eric Bentley as Eric Samuels John Eric Bentley is well known for his voice work that spans two decades, voicing characters from across franchises and anime, including The Seven Deadly Sins, Transformers, and several other video games. One of the highlights being voicing Lebron James in MultiVersus before it was shut down. Frankie Adams as Leilani "50/50" Tupuola Frankie Adams is set to play Sina in the upcoming Moana live action movie, but appeared in The Expanse as Roberta W. Draper, Next Goal Wins from 2023, and a few other shows here and there. Y'lan Noel as Troy Marshall Finally, Y'lan Noel returns as Troy Marshall after playing the character in CoD Black Ops 6. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD BO7 meta, best guns to use in multiplayer
The best and strongest guns to use in multiplayer right now.
CoD BO7 has one of the best selection of guns in a long time, with some excellent weapons to use across the categories. On top of that, there are some great Field Upgrades and grenades that can give you the edge in multiplayer matches whether you are playing in the skill-based playlists or with open matchmaking. Here is a breakdown of the current meta dominating the multiplayer in CoD BO7, and some strong loadout combinations to use: CoD BO7 meta The current BO7 meta consists of: Best guns: M15 Mod 0, Dravec 45, Warden 308, X9 Maverick Best equipment and field upgrades: Psych Grenade, Stim, Mute Field, Drone Pod, These guns are the best in their categories for a variety of reasons. The M15 Mod 0 is the first assault rifle you unlock and it remains the strongest. It is consistent, with good stats and a great damage profile that makes it one of the most predictable guns in the game. Another consistent weapon is the Dravec 45. This SMG acts more like an AR-SMG hybrid with its low recoil, high magazine size, and mobility. It's an incredibly easy weapon to pick up and get used to and once you outfit it with attachments that boost its damage profile, you can easily outshoot several Assault rifles at medium-long distances. If you are looking for something with a faster fire rate then the Ryden 45K is a good backup. On the other hand, for weapons that can provide decent long rang damage, the X9 Maverick is a great pick. This is a burst assault rifle that can kill in just one burst if all your shots hit, making it incredibly deadly when you are holding down choke points, watching angles, or locking down corridors. Finally, the Warden 308 is a monster. This marksman rifle is capable of one-shot kills to the upper body and head, meaning if you are precise with your shots you can kill someone almost instantly. The weapon has already become infamous with players using it to go on crazy killstreaks. So, it is worth adopting a slower playstyle to make the most of the Warden 308. When it comes to equipment and field upgrades, the Psych Grenade and Stim rule the lethal and tactical slots with the former being a pretty strong disorientation grenade that players haven't adjusted to properly yet. For your field upgrade, we suggest using the Mute Field which acts as a mobile Dead Silence, making your footsteps silent for a period of time. Alternatively, while incredibly annoying to deal with, the Drone Pod is obscenely strong right now. These drones can divert players attentions away as they try to destroy them and they are so small that they might not even be able to, allowing it to explode and kill them, or for you to get the upper hand. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD Black Ops 7 Twitch Drops explained - how to earn them
Call of Duty: Black Ops 7, like most recent games, has some Twitch Drops for you to earn. You will need to put some significant investment into watching a Twitch stream, but the loot is some of the more exciting loot we have seen from Twitch Drop campaigns in recent years. Here is how to earn them, and what you get for watching Twitch streams of the game. How do CoD BO7 Twitch Drops work? To get CoD BO7 Twitch Drops rewards, you need to link your Twitch and Call of Duty accounts and watch specific Drops-enabled Twitch streams for up to four hours. To get CoD BO7 Twitch Drops rewards, follow these steps: If you haven’t already done so, you can head to Twitch to create an account You will need to head to create an Activision account in CoD BO7 if you haven't already. Link your Call of Duty account to your Twitch account Watch Drops-enabled Twitch streams You'll find your CoD BO7 Twitch Drops rewards on the Drops Inventory page Claim those rewards Head in-game and you should find your Twitch Drops items in your customisation/loadout Once you’ve followed all of the steps outlined above, you should earn free items to use in-game, including a new weapon blueprint. The items you get include the Black Ops Swirl camo at 1 hour, the To Battle! weapon charm at 2 hours, the Armed to the 7th emblem at 3 hours watched, and the Calculated Dravec 45 blueprint for 4 hours watched. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD Warzone Blackout release window, gameplay changes, more
The return of the original battle royale experience
CoD Warzone is entering its sixth year of content following its release in early 2020. Treyarch is now looking to bring the battle royale back to its origins with the return of Blackout, the original battle royale experience which released with CoD Black Ops 4. Unlike Warzone, this was a part of the main Call of Duty game that year and had a lot of differences to modern battle royale games. But, with Treyarch bringing it back, how will it go over and will there be any major changes? Here is what we know. CoD Warzone Blackout release window CoD Warzone will get the Blackout-style experience in Spring 2026. This will likely be during Season 3, which should begin sometime in March or April. One thing to note is that Blackout is in reference to the gameplay style and not the original map. That isn't coming back. Instead this gameplay experience will take place on the new map, Avalon, which is in the regular battle royale and the co-op campaign endgame in Black Ops 7. Therefore, fundamentally this will be a gameplay experience shift, rather than a new map to play on. What made Blackout different? Blackout was a distinctly different battle royale experience to Warzone. It focused far more on looting and finding items, instead of the depth and customisation we see in Warzone today. You were only given a default pistol to use, and then had to find attachments, weapons, equipment and perks as you played in the map. This made the experience much more challenging than Warzone as you had to keep track of more items and constantly search for upgrades. You weren't just jumping in with a loadout and sticking with it for the match. It also discouraged camping because your power came directly from the loot and items you found in the world and not your loadout. Therefore, Blackout will likely be a mode that spawns you in with just a pistol and reconfigures ground loot to be more impactful with you finding attachments, individual perks, and powerful weapons in high-traffic areas. If you want an overview of what made Blackout different, check out this breakdown and review of Blackout and Warzone from Drift0r: View oEmbed on the source website We will keep this article updated with more details as and when it gets revealed. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
Call of Duty: Black Ops 7 review - A strong multiplayer and Zombies mode offsets a dull and poor campaign
Call of Duty: Black Ops 7 shines with a nostalgic multiplayer experience and a strong continuation of Zombies, even if the campaign is a big step back.
Call of Duty: Black Ops 7 is a fascinating game, in that it is a direct follow-up to last year’s Black Ops 6 that, for the most part, abandons everything that made it one of the strongest releases we have seen for a while. As a result, Black Ops 7 feels like a muddled release that doesn’t quite warrant a new game, even if the multiplayer and Zombies are an excellent refinement of its predecessor's offerings. Call of Duty: Black Ops 7’s campaign is also a direct follow-up to 2012’s Black Ops 2. Main character David Mason is Alex Mason’s son, and the game connects characters from across the Black Ops timeline like Troy Marshall from Black Ops 6. There are even some fun nods to the beloved Black Ops 1 that offer some highlights. Emma Kagan, the CEO of evil robotics company The Guild is using Raul Menendez and a Fear Toxin to consistently torment Mason and the other characters with nightmares from their past or their worst fears. This is where Call of Duty: Black Ops 7’s campaign gets pretty wacky. The series has always played around with supernatural or Lynchian narrative beats, but here it feels like a runaway train, and not in a good way. After the first mission, and once you kind of accept this is the nonsense we're dealing with, it isn’t as jarring to see a huge horde of Zombies support you as you break out from Vorkuta prison, or have to fight a giant Harper who spits out attacks from his mouth. Alas, it isn’t really what I wanted from the Black Ops 7 campaign. Previous campaigns in the series were memorable because they kept things grounded while fiddling around with some of these ideas. The bigger, more fundamental problem with the campaign is that it just feels like it wasn’t treated with the care and respect that campaigns in the series usually receive, especially after the excellent Black Ops 6 campaign last year. Here you blaze through everything in about four hours, hopping between the linear levels and exploring Avalon, the endgame map, which is like a giant battle royale map. This cadence is dreadful and Avalon is a bland conglomerate of dull objectives, bullet-sponge enemies, and reused areas and maps from Black Ops 6 and other games. It just feels tacked on and has almost no actual relevance to the larger story taking place in the background. On top of that, because of this endgame mode, campaign co-op now has a full progression system which just dilutes the actual campaign even more with level pop-ups, camo unlocks, random power upgrades, and Warzone style caches to find weapons. That endgame experience is also pretty dull after an hour or two. While it is interesting to see Call of Duty experiment with a PvE style extraction shooter mode, the enemies you fight are almost all reused enemies from the Black Ops series or from the Black Ops 7 campaign, the objectives are boring, and it’s just a grind to level up your operator until you reach the final boss. One area that really shines though here with Black Ops 7 is the multiplayer, however. I enjoyed the Black Ops 6 multiplayer, but Black Ops 7 feels like the closest we have ever come to going back to the golden era of Call of Duty between the years of Black Ops and Black Ops 2. The entire experience feels reminiscent of Black Ops 2, with a similar time to kill, a dozen or so returning weapons from that game, and maps that feel inspired by the design and flow that made that game’s multiplayer so special. Gunfights feel so much better than they did in Black Ops 6 and the wall jumping adds a splash of Black Ops 3 and Advanced Warfare’s jetpacks, growing the skill gap in the game without feeling too overwhelming for players to deal with. The weapon selection is stronger and the maps are outstanding, some of the best we have had in Call of Duty in a long time. Some favourites include Toshin which has great visual design and also flows fantastic with some key power points, and back alleys to flank around. Blackheart is also a strong map which takes the idea of creating a tight, small map and executes it better than we have seen in the past. You can even level up and add bonus abilities to your scorestreaks, grenades, and field upgrades that deepen the class system without changing the structure drastically, as this iteration is the best we have had in a while. The progression supporting that multiplayer is also a refinement of what we saw with Black Ops 6. There are more challenges to earn and more pinnacle rewards to go after. Camo challenges have been simplified to be slightly less frustrating, while still requiring a lot of time investment. But now every weapon has two prestiges you can go through, as well as an additional 150 levels after that once you reach Prestige Master with unique camos to earn throughout that grind, and a unique pinnacle camo for each weapon, most of which are classic camos from the Black Ops series. There’s a lot of nostalgia here that appeals greatly to someone who grew up with Call of Duty during the Black Ops 1 and Black Ops 2 era, and whose favourite Call of Duty is the latter. The removal of the strict skill-based matchmaking is also the best decision the franchise has made in years. With Zombies, the focus here is on Ashes of the Damned, which asks the bold question, “What if we made TranZit again from Black Ops 2 but didn’t make it ghastly to play?” Yes, Treyarch is back with another big map but it is miles better than TranZit. While it isn’t a direct remake, there are a lot of fun nods and similarities such as the return of T.E.D.D., the bus driver who rides around the vehicle in this map, an armoured truck called Ol’ Tessie. It’s a pretty fun map, although the experience does lose the condensed, focused feeling that Black Ops 6 Zombies had. There’s a lot to do and even more to keep track of but the map is teeming with Easter eggs, fun side activities to get free perks and ways to upgrade your gun. It’s enjoyable in the same way most of Black Ops 6’s maps are, and the map does seem to signal a return to form when it comes to the narrative. It looks like Treyarch is finally bringing the sprawling storylines of the series together to lead up to an impactful conclusion. This is where Black Ops 7 feels like it makes a lot of the same mistakes the lambasted Modern Warfare 3 (2023) did. While every element here is much stronger than that game, with the multiplayer being the best we have seen in years and Zombies also being a robust continuation of the storyline, it does just feel like an expansion pack to Black Ops 6. The once treasured Black Ops storyline feels like it was an afterthought with this game, and the endgame mode that replaces it isn’t nearly engaging or exciting enough to warrant the campaign being mistreated in this way. If you are really into the Black Ops Zombies mode and multiplayer, then Black Ops 7 is worth grabbing, but if you plan to spend most of your time elsewhere, then you can skip this year’s mixed entry. Call of Duty: Black Ops 6 is available now on PlayStation 5, PlayStation 4, Xbox Series Xbox Series X|S, Xbox One, and PC. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
It's finally here! Call of Duty: Black Ops 7 has now officially launched, but is it on Xbox Game Pass? One of the big focuses of Activision Blizzard being bought by Microsoft was whether or not future CoD games would come to Xbox's subscription service. So, with the game now available to play, do you need to buy it or is CoD BO7 on Game Pass? Here's what you need to know. Is CoD BO7 on Xbox Game Pass? Call of Duty: Black Ops 7 is available on Xbox Game Pass from day one. Like with its predecessor, Black Ops 6, BO7 is a day one launch for Game Pass, although not every tier will be able to play it. BO7 will only be playable for those subscribed to the Game Pass Ultimate or PC Game Pass tiers, meaning anyone on the Game Pass Premium and Game Pass Essential tiers will not be able to join the action. If you're a PC player, then the PC Game Pass option is far and away your best bet, as it means you'll be able to play the game on release day for only £13.49 / $16.49 per month. In comparison, following its recent price rise, Game Pass Ultimate will set you back £22.99 / $29.99 per month, though we do have a guide on how you might be able to get it a bit cheaper. Alternatively, you could still pre-order the game, as that will get you permanent access to it, and will save you money in the long-run, though that assumes you're only using Game Pass to play CoD. View Green Video on the source website Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
How to complete CoD BO7 Ashes of the Damned music Easter egg
The original duo is back for a new track.
CoD BO7 makes a lot of changes to its Zombies mode, mostly by bringing back the TranZit format of map, with a large open area to explore and a vehicle you are using to get around. But one returning aspect is the original duo who made some of the best songs for the mode. Yep, Kevin Sherwood and Elena Siegman are back with a new song called Turn to Ashes and you can activate it within the new map Ashes of the Damned. Much like CoD BO6, you will need to find three sets of headphones to start the song and hear it in game. Here is where you can find each set: CoD BO7 Ashes of the Damned music Easter egg guide The first pair of headphones can be found right after you spawn in the Server Room at Janus Towers Plaza. It is in a cabinet opposite Quick Revive. The second pair of headphones is located in Ashwood, in the buildings above the main section with the Tessie garage. Turn on the power, and then go to the back alcove of houses in the west. On the left is a path past an Exfil phone booth. Follow it and take the zipline. Look on the beams on the roof to the left to find the headphones. The final pair of headphones is in Exit 115 in a black truck on the western edge of the area. It is just under a streetlamp by the gas station. This is one of several Easter eggs found within the map, including the lengthy main Easter egg quest, which is the longest in recent modern Zombies history. You can find a full breakdown of that here. Read more: CoD BO7 missions list: How many missions are in the main campaign? CoD BO7 Weapon Prestige: How to Prestige weapons explained How to get to the endgame final boss in CoD BO7 Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
How to get to the endgame final boss in CoD BO7
CoD BO7 has added a brand new aspect to its campaign in the form of the Avalon endgame mode, which has its own progression, activities, as well as a final boss. But, getting to that final boss is easier said than done, as it is located within the challenging Tier IV area of Avalon, and requires a lot of grinding to defeat it. Here is what you need to do and how you can take on Dr Falkner. How to Reach CoD BO7 Endgame's final boss Choose an Operator and complete objectives and secure Comms Towers to level up your combat rating. Level up your combat rating to at least Level 45 (ideally Level 50-60) Travel to the Toxin Source Island in Zone IV Shoot all the Red Flower Spores on the walls and environment on the island until the boss spawns (you need to shoot quite a lot) Defeat Dr. Falkner This boss fight isn't anything special, with it simply being a bullet sponge until you defeat it fully. But, it is quite challenging and a long fight, so if you can bring some team mates to help you then it is worth playing co-op to take on Dr Falkner. Once defeated, you can obtain a Exotic Ghostmind sniper rifle weapon blueprint, as well as a unique skin for the operator you used. You can confirm your kill of Dr Falkner, to exfil from Avalon and see a unique cutscene, tagging onto the end of the campaign. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD BO7 Ashes of the Damned Easter egg: How to complete every step
CoD BO7 offers up one of the most complex Easter eggs in a Zombies map in quite some time. There are so many steps that it can be easy to get lost in among everything else going on in Ashes of the Damned. The CoD BO7 Ashes of the Damned Easter egg took the longest for anyone to solve in modern history and sets up an exciting set of events for the rest of CoD BO7. Here is a full overview of the main steps to complete the Easter egg. CoD BO7 Ashes of the Damned Easter egg: How to complete every step The full list of steps for the COD BO7 Ashes of the Damned Easter egg are as follows: Grab TEDD's head from the server room Restore power at Blackwater Lake Restore power at Ashwood Install the Pack-A-Punch on Tessie Drive to Exit 115 and Reba's Diner Obtain the Freezer Key from killing zombies in the diner Open the freezer in the diner Install the Abomination Beam from the Freezer onto Tessie at Ashwood Restore power at Vandorn Farm Return to Janus Towers Plaza and kill the Uber Klaus from the truck container Pick up the Stabilizer Chip from the Uber Klaus Activate Friendly Klaus in Ashwood Drive to Zarya Cosmodrome and call in Klaus by the broken machine near Wisp Tea Complete the challenge from the machine and grab the Aether Barrel Insert the Aether Barrel into the pump at Blackwater Lake and complete the task of killing zombies Repeat this at Ashwood and Varandon Farm Interact with the cube in the cellar at Varandon Farm Look at the symbols on the cube Track down these symbols by using a Jump Pad between the farm and Janus Towers Plaza (the symbols are on the rooftops) Interact with the three symbols on the cube in a different order until you get the correct combination Interact with the eye on the box to obtain the Necrofluid Gauntlet Fend off the zombies that spawn and destroy the green orbs with the gauntlet Kill a Zursa Bear and obtain the Mysterious Limb Travel to Ashwood and use Wisp Tea while killing Zombies to show an image in the mirror in the Tailor Shop Once the mirror activates shoot it with the Necrofluid Gauntlet to break it and grab the Powder of the Forgotten Complete the Glyph puzzle in Yuri's Lab Obtain the Red Key from the Graveyard, the Green Key from Grounded Ship, and the yellow key from the rocket Upgrade Tessie with the DG-2 Turret Barrel Complete the Lightning Strike puzzle at Exit 115 Complete the radar dish puzzle at Cosmodrome and the computer code Finish the clock puzzle Obtain the four ritual items from Vandorn Farm Perform the ritual in the farm Complete the projector puzzle Interact with Klaus to start the fight against Veytharion Complete the Veytharion encounter Once done you will be showered in rewards like a Perkaholic, weapon upgrades, and complete the Easter egg. View oEmbed on the source website For a detailed, thorough breakdown of these steps, that are best shown in video format, check out the 50 minute long breakdown of the Easter egg from MrRoflWaffles above. Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
CoD BO7 missions list: How many missions are in the main campaign?
Your missions, should you choose to accept them...
While the multiplayer, Zombies and Warzone always get the spotlight, there are still plenty of Call of Duty: Black Ops 7 missions to complete in the game's campaign. This year's campaign, which can be completed solo or co-op, includes a star-studded cast, with the likes of Milo Ventimiglia (Gilmore Girls, This Is Us), Kiernan Shipka (Chilling Adventures of Sabrina) and Michael Rooker (Guardians of the Galaxy) joining the fray. So, if you're wondering how many CoD BO7 missions there are to take on in this year's campaign, here's the full list of campaign missions and the campaign rewards to boot. How many missions are in the CoD BO7 campaign? There are 11 missions in the CoD BO7 campaign, we can confirm now that the game is out. There's should be enough here to keep you busy for a few hours but, of course, you'll probably spend much longer playing Multiplayer and Zombies over the course of the next year. That being said, Activision as envisioned a new endgame experience to keep you in a campaign mood for a while longer, so let's see how that goes down before we uninstall the campaign altogether. View Green Video on the source website Full list of CoD BO7 campaign missions The full list of CoD BO7 campaign missions looks like this: Exposure Inside Distortion Escalation Disruption Collapse Fracture Quarantine Suppression Breakpoint Containment Keep on reading and we'll explain the rewards that you'll receive for each of those missions. CoD BO7 campaign rewards You'll earn 5000 XP for each mission in the CoD BO7 campaign (that's 55,000 XP in total, if you were wondering) – but that's not all! The full list of CoD BO7 campaign rewards goes like this: Exposure - rewards with 5000 XP and the Irides One weapon blueprint Inside - rewards with 5000 XP and the Ratted Out decal Distortion - rewards with 5000 XP and the Phantom weapon blueprint Escalation - rewards with 5000 XP and the Sniper, No Sniping emblem Disruption - rewards with 5000 XP and the Lock-In Shock emote Collapse - rewards with 5000 XP and the Wing Clipper weapon charm Fracture - rewards with 5000 XP and the It's A Clap finishing move Quarantine - rewards with 5000 XP and the Guilded Tower loading screen Suppression - rewards with 5000 XP and the Razerfire Vertex weapon blueprint Breakpoint - rewards with 5000 XP and the Bot Buster equipment skin Containment - rewards with 5000 XP and the Grounded operator skin And that's all you need to know! Stay tuned for more CoD BO7 guides from us in the next few weeks. Read more: Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
CoD BO7 Monster Energy promo: All rewards and how to get them explained
What's that coming over the hill, is it a Monster Energy promotional event for Call of Duty: Black Ops 7?
Is it that time of year again already? Call of Duty: Black Ops 7 has launched into the world, and, right on queue, CoD's annual collaboration with Monster Energy has kicked into gear. Yep, that's right. Monster has teamed up with CoD again and you can pick up some decent rewards if you're willing to pick up one of those black and green cans at your local shop. So, what's up for grabs this year and how do you go about redeeming any goodies you're entitled to? Keep on reading and we'll get straight to it. When is the CoD BO7 Monster Energy event? The CoD BO7 Monster Energy event is live now, and it will run until 31st March 2026. So, there's no massive rush on getting involved, but there's also nothing stopping you from cracking on and earning all of these rewards sooner rather than later. But how do you go about redeeming them? That's the next thing we're going to explain. View Green Video on the source website How to redeem CoD BO7 Monster rewards To process to earn and redeem CoD BO7 Monster Energy rewards goes like this: Buy a can of Monster Energy and find the code under the ring pull Head to the Redeem section on the Monster website Create an account and log into it On the Redeem page, enter the code from the can This will be converted into an Activision code When prompted, head to the Call of Duty website and enter your new code If you see the 'Success' screen, well done! You should receive your rewards next time you open the game And that's all their is to it! But what exactly is up for grabs here? Let's get to that, shall we? Full list of CoD BO7 Monster Energy rewards The full list of rewards for the Monster Energy promo in CoD BO7 is as follows: One can — Large Monster Decal and Double XP for 15 minutes Two cans — Peacekeeper MK1 Hyper Green weapon blueprint and Double XP for 15 minutes Three cans — Green Fury operator skin and Double XP for 15 minutes Four cans — VS Recon Green Thunder weapon blueprint and Double XP for 15 minutes Five cans — Daylight Ripper operator skin and Double XP for 15 minutes Basically, there is lots of double XP time up for grabs here as well as a few other goodies to deck out your in-game avatar with. What's not to like? If you're looking for more rewards, remember that you can earn a few by completing the CoD BO7 campaign missions! Read more: Will CoD BO7 have SBMM? Skill-based matchmaking decision confirmed CoD BO7 Zombies mode: Confirmed maps and what to expect Yellowstone boss revealed to be working on epic Call of Duty movie adaptation – full details here Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
All the Call of Duty games in order - Complete series list
From the Second World War to the future and everywhere else in between, here's how to play the Call of Duty games in release or timeline order.
It's only been 22 years since Call of Duty first launched, but in this time we've been back to WWII and forward to a high-tech future. With new games in the series arriving all the time, CoD has solidified its status as one of, if not the biggest shooter out there. If you're thinking of taking a trip back through CoD history, but don't know which order the games all came out in, we've got you covered. And if you're looking to play them all in timeline order, we've got you covered there, too! Going through all the games will take you around 130 to 170 hours, which is still less time than it would take you to 100% Baldur's Gate 3, so you had better hop to it. Here's a full list of every Call of Duty game in both release date order and story order. How to play the Call of Duty games in release order Of course, the story-following timeline order isn't the only way in which you could play through the Call of Duty games. If you want to play the CoD games in the order they came out, this is the order you'll want to follow: Call of Duty (2003) Call of Duty: United Offensive (2004) Call of Duty: Finest Hour (2004) Call of Duty 2 (2005) Call of Duty 2: Big Red One (2005) Call of Duty 2 (Mobile) (2006) Call of Duty 3 (2006) Call of Duty 2 (Windows Mobile) (2007) Call of Duty: Roads to Victory (2007) Call of Duty 4: Modern Warfare (2007) Call of Duty 4: Modern Warfare (Nintendo DS) (2007) Call of Duty 4: Modern Warfare (Mobile) (2007) Call of Duty: World at War (2008) Call of Duty: World at War: Final Fronts (2008) Call of Duty: World at War (Nintendo DS) (2008) Call of Duty: World at War (Mobile) (2008) Call of Duty: Zombies (2009) Call of Duty: Modern Warfare 2 (2009) Call of Duty: Modern Warfare 2: Force Recon (2009) Call of Duty: Modern Warfare: Mobilized (2009) Call of Duty: Modern Warfare: Reflex Edition (2009) Call of Duty: Classic (2009) Call of Duty: Black Ops (2010) Call of Duty: Black Ops (Nintendo DS) (2010) Call of Duty: Black Ops Mobile (2010) Call of Duty: Black Ops Zombies (2011) Call of Duty: Modern Warfare 3 (2011) Call of Duty: Modern Warfare 3: Defiance (2011) Call of Duty: Black Ops II (2012) Call of Duty: Black Ops: Declassified (2012) Call of Duty: Strike Team (2013) Call of Duty Online (2013) Call of Duty: Ghosts (2013) Call of Duty: Advanced Warfare (2014) Call of Duty: Heroes (2014) Call of Duty: Black Ops III (2015) Call of Duty: Infinite Warfare (2016) Call of Duty: Modern Warfare Remastered (2016) Call of Duty: WWII (2017) Call of Duty: Black Ops 4 (2018) Call of Duty: Mobile (2019) Call of Duty: Modern Warfare (2019) Call of Duty: Warzone (2020) Call of Duty: Modern Warfare 2 Campaign Remastered (2020) Call of Duty: Black Ops Cold War (2020) Call of Duty: Vanguard (2021) Call of Duty: Modern Warfare II (2022) Call of Duty: Warzone 2 (2022) Call of Duty: Modern Warfare III (2023) Call of Duty: Black Ops 6 (2024) Call of Duty: Black Ops 7 (2025) How to play the Call of Duty games in timeline order If you want to play the Call of Duty games in an order that makes some kind of sense, the most coherent timeline to follow is that of real-life history. This isn't a perfect science, because some games span more than one era, but it's still a great way to play through the franchise. With that in mind, check out our recommended Call of Duty timeline order below. Call of Duty: WWII The first game in timeline order is WWII, which was released relatively recently in 2017. When we mentioned that some of these could be shuffled about, well the first entry is a good example of that as the game starts in 1940 - the earliest date in the COD timeline - but then moves on and takes place around 1944 - 1945. So while we have chosen to place it here, you can place it after World at War without it making a huge amount of difference. One advantage of starting here is that you can play zombie mode and wipe out Nazi zombies, which is every bit as fun as it sounds. Call of Duty: Finest Hour This is another game that jumps about in the timeline, but going by its earliest point, we have chosen to place it here. American, British, and Soviet soldiers all take centre stage in this one, which gives us three different campaigns in one game. Also, as a fun fact, this was the first game in the series to be made for consoles and it got a release on the original Xbox and the PlayStation 2. Call of Duty: World at War Kiefer Sutherland leads the voice cast in this World War II-based entry, which remains one of the highlights of the franchise even all these years on. This one is set in Pacific Theatre against the Imperial Japanese, and it is an epic campaign that still holds up to play today. Also, this was the first game to give us zombie mode, a reason in itself to name-check this game as one of the Call of Duty greats. Call of Duty 2 Again, we'll go by the earliest date shown in the game to decide its place, which is 1942. The sequel to the original game, Call of Duty 2 upped the ante and gave us four different lead characters of different nationalities, all with an eye on freeing the world from the evil Nazi regime. Call of Duty Now we go right back to the beginning with the original Call of Duty game that was first released in 2003. You get three different campaigns in this one, with British, Russian and American soldiers leading each one. The stories run from 1942 to 1944, but as with every other game we are going with the earliest date, so 1942 puts it here on our list - just after the game that followed it to keep us all on our toes. Call of Duty 3 Yet another game set in World War 2, this one at least makes it easier to place as it does not span multiple years. So we can pop it here with no aside complicating things. Call of Duty 3 takes place around the events of Operation Cobra, which involved the Allies battling their way out of Normandy. Call of Duty: Big Red One Taking place around 1944, this is a must-play game for fans of the hit mini-series Band of Brothers (if you haven't watched that, do yourself a favour and do so right now) as it features several members of the cast in its voice line up - including Michael Cudlitz and Richard Speight Jr. A real-life Army Infantry Division was called the Big Red One, if you were wondering where the game got its name from. Call of Duty: Vanguard Set near the closing days of World War II's European theatre in 1945, Vanguard's campaign also features numerous flashbacks that take place from 1941 to 1944. It revolves around five different soldier stories across the North Africa Campaign, Eastern Front, Western Front and Pacific War that led to the creation of Task Force One. Call of Duty: Black Ops Onto the hugely successful and popular Black Ops series now and we skip forward quite a few years to the Cold War era, starting in 1961. The story runs through to 1968, so it covers a lot of the decade. You play as Alex Mason who is part of the US black operations unit - or SOG as it is otherwise known. Call of Duty: Black Ops Cold War The most recent game in the series in terms of release, Cold War is set... well it's set in the Cold War funnily enough! Timing-wise, it is an '80s-centric game and the story involves the "pursuit of the alleged Soviet spy Perseus, whose stated goal is to subvert the United States and tilt the balance of power toward the Soviet Union". Call of Duty: Black Ops 2 One of the "easiest" games to complete on the brutal veteran difficulty, Black Ops 2 is where things get a tad more complicated in terms of when it takes place. This one switches between a 1960s setting like the original Black Ops and also takes place in the future (although 2025 is not as futuristic now). It also features many new additions to the gameplay that would become commonplace in the games set in the future. Call of Duty: Black Ops 6 The newest Call of Duty takes place in the '90s as two rogue operatives embark on a mission to replace the deputy director of the CIA. As always, there's plenty of multiplayer action here, but this game also features some of the most daring and experimental missions we've ever seen in a CoD campaign. Call of Duty 4: Modern Warfare (2007) One of the most popular games in the history of Call of Duty, Modern Warfare had a remaster a few years back so you can play it with improved graphics and gameplay - or just stick to the original version which still holds up to play now. This was the first game in the series, in release order, to move away from World War 2 and it came at the right time as this felt like the reinvigoration that the games needed at this point. Timing-wise, it mostly takes place in 2011 (despite coming out in 2007). Call of Duty: Modern Warfare 2 (2009) Following the massive success of the first game in the newly named series, 2009's Modern Warfare 2 did not disappoint when we all got to play it. This was one of the most "action movie"-like games in the franchise with Russians invading the USA and some memorable fights, including an invasion of the White House. Of all the games that Call of Duty has given us, this one is among the most replayable. It's set in 2016, just in case you were wondering. Call of Duty: Modern Warfare 3 (2011) The excellent original Modern Warfare trilogy drew to a close with this game, and it certainly went out in style! Captain Price and Soap MacTavish return for the third story and it wastes little time in picking up exactly where the second game left off. So play these back to back and experience one heck of an adventure. Call of Duty: Modern Warfare (2019) The 2019-released Modern Warfare starts with General Barkov’s invasion of Urzikstan in 1999 - but things soon change and the setting moves to 2019 for the rest of the campaign. While technically a reboot, and therefore not strictly part of the continuity of the other Modern Warfare games, this is the only logical place to put the game. Think of it as another timeline like the multiverse. Call of Duty: Modern Warfare 2 (2022) Modern Warfare 2 continues on from its predecessor, picking up a few years later than the original version in 2022. The single-player narrative covers the events of special operations unit Task Force 141 and Mexican Special Forces unit Los Vaqueros as they attempt to track down Hassan Zyani, a known terrorist who is in possession of American-made ballistic missiles. Call of Duty: Modern Warfare 3 (2023) Modern Warfare 3 serves as a direct sequel to Modern Warfare 2 (2022), again following Task Force 141 as they attempt to thwart a global threat. The cast is made up of Captain John Price, Sergeant John "Soap" MacTavish, Lieutenant Simon "Ghost" Riley and Sergeant Kyle "Gaz" Garrick, along with the return of fan favourite villain Vladimir Makarov - who serves as the main antagonist. Call of Duty: Ghosts A coalition of South American nations is the threat to the US this time around, in a game that starts in 2017 and has a story that stretches across to around 2027. And Ghosts has perhaps one of the most bombastic starts to any of the games on this list. Several cities in the southwestern United States are wiped off the map as the story begins, destroyed by a superweapon in space that goes by the mighty name of Odin. After that occurs we skip ahead 10 years to play the rest. A large portion of Black Ops 2 that takes place in 2025 happens here, so if you wanted to move that game to this point in the list then that's certainly a valid choice. Call of Duty: Black Ops 7 The most recent release in the series, CoD BO7, is set in 2035, meaning that it slots into the timeline right about here. We won’t say much about the story for fear of spoilers, but expect sci-fi fare that will have you questioning reality itself. Call of Duty: Black Ops 4 The Black Ops stories continue, but this time we go further into the future as the game is set in 2043. Researcher Savannah Mason-Meyer takes the lead here and she trains elite soldiers via a virtual simulation to get them ready to deal with a major threat that is on the way. Disappointingly, and controversially, this game does not have a regular single-player campaign and instead focuses on a Specialist HQ training mission, Battle Royale and zombies. These are all good fun, but not having a campaign makes it one that you may want to skip if you are only interested in the single-player experience. Call of Duty: Advanced Warfare We jump further ahead in time now to 2054, and it is at this point that things went very futuristic, something that many long-term fans of the series were not overly thrilled about. It is easy to see why - while the series had strayed from being a grounded military game many times before, now we have cloaking, hoverbikes and exoskeletons! It is still a ton of fun though, with some memorable moments - but it's no surprise that it wasn't long before the franchise started looking to the past again. Call of Duty: Black Ops 3 2065 is the setting for Black Ops 3 and the futuristic aspects of the game were really dialled up for this one, further alienating some players who were longing to get back to a more grounded version of the franchise. Military robotics in a dark twisted future is the name of the game here and the story covers five years, finishing in 2070. Call of Duty: Infinite Warfare And all this brings us to 2016's Infinite Warfare. The game takes place around 2080 (ish), so the furthest in the future by at least 10 years and you play as Captain Nick Reyes. Reyes is a Tier 1 Special Operations pilot and he leads his forces against the enemy - in space! Earth here is not as we know it and resources are depleting quicker than ever while the solar system is being explored to find replacements. We'll try not to worry that, in the eyes of the developers, we'll all be nearing extinction within 60 years. We'll be sure to update this list when more Call of Duty games are released. Until then, you should find plenty to keep you busy in the franchise... Read more on CoD BO6: CoD BO6 review - our final verdict How to get Double XP tokens in CoD BO6 CoD BO6 Prestige - system explained CoD BO6 XM4 - best loadout How long is the CoD BO6 campaign? CoD BO6 ending explained - unpacking the campaign How to exfil in CoD BO6 Zombies CoD BO6 Safe House puzzles - all solutions CoD BO6 Zombies Vault Code CoD BO6 Ranked - what we know CoD BOD trophy guide - all achievements CoD BO6 Monster Energy - collab explained How to dive in CoD BO6 What is Omnimovement in CoD BO6? Can you disable crossplay in CoD BO6? How to get the Nuke in CoD BO6 CoD BO6 Perks - the full list CoD BO6 map list - all maps Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.